![]() |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Works.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Well, Monday is over, so....
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
yep. we keep losing rp'ers.
ah well...they don't know what there missing. we're having all the fun... WAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!! !!!! PLEASE COME BACK! what do you mean, scaring them off? anyway, i'm tired. more rp tomorrow. LeeAnn Rimes - 'commitment' [ July 02, 2003, 09:58: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Okay, I am officially back. I have successfully moved, found a (smaller) working HD, and will soon be purchasing two new ones. No luck so far on recovering my data, but I'll keep trying.
As for the RP thread, I will be jumping back in soon. I do need to get some other things taken care of before I'm full-time, but I will post once a day or so until I get all my problems resolved. I apologize for holding you all up. I've enjoyed taking part in this, and I hope to be up and running full speed as soon as possible. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
we now have three people and a stuffed dummy and one stone wolf. welcome back.
[ July 04, 2003, 06:54: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I changed my post so that not nearly as much time passes. However, I saved a copy to my HD in a text file in case it still fits later.
[ July 04, 2003, 09:38: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
what's this a DO thread in the SE4 forum? or am I the one that's lost?
http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I suspect Narf put it here to attract some of the SEIV crowd.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Seriously though, you could probably post the Wizard's reaction to finding himself on the roof of the manor, possibly have Narp wake from the noise of someone walking around on the roof. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
didn't think of that. thanks. although i think krsqk has a handle on the wizard's developing personality, at least under mind control.
yep, and it also serves as a place to discuss it. i think the attraction is gravitic, because rp'ers are sure taking a long time to accumalate. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
It doesn't strike me as meshing well with the option for sentient animals and Minotaurs already encountered; sure, I'd go along with the no inherently evil nor inherently good races, considering that "good" or "evil" is often (but not always) a judgement based on what nation the one you have allegiance towards is currently/recently/soon to be at war with, or the other nation's economic/technological standing; goblins could simply be considered evil because their current ruling class are warmongerers, or because their economy crashed and many turn to thievery out of desperation, or because they are new to the region and haven't figured out which local vegetable fibers are good for weaving, and so wear lots of animal skins. Individually, each person makes their own choices. As for attributes, superior and inferior are either context based (specific attribute(s) and their relation(s) to specific task(s)) or opinion based. Different races are ... different. That doesn't make one better or worse than another; elves may be, on average, more agile, but they are also, on average, physically weaker; dwarves may be, on average, physically stronger, but they are also, on average, less agile. Both developed societies, so both have the full capability to do anything that is necessary to build and maintain a society. Which is better depends on the situation. Such Dwarves would beat such Elves in tunnels; such Elves would beat such Dwarves in a forest; both due to the terrain being suitable to their abilities. Further, one being stronger of weaker, more or less agile than the other only addresses averages; an exceptionally strong Elf may well be stronger than most Dwarves, and an exceptionally agile Dwarf may well be more agile than most Elves; it's the whole bell-curve thing. Also, there are no real standard races besides humans (although that is probably why you used the quotes....); virtually every fiction book/mythos/tradition/RPG defines their own variants of each. In one, Elves might be slightly taller than humans; in another, slightly shorter. In still another, they may be very short (couple of feet) or tiny (height measured in inches, sometimes less) - I've read books with all four Versions (some in the same book!), as well as comperable variations for other types, one book that turned the short weak elf concept on its head, making big strong elves. RPG's usually define the different types of races as having their own strengths and weaknesses that balance out on the whole with the others. Sometimes there is an imbalance, but this is usually balanced with some kind of penalty (reduced starting EXP, or a greater EXP cost per level, special weaknesses, social stigmas, et cetera - mind you, these are usually only appropriet when you have specific numbers such as EXP or assigned stats to play with, which isn't the case here). Morover, most such differences could be attributed to culture; dwarves distrust magic and rely on their own senses, so magic doesn't like them, which gives them some measure of immunity to spells cast directly on them, but also impairs their ability to cast spells (alternately, they could be skilled enchanters, making dwarven artifacts of reknown). Elves are good with the bow because it is the weapon most commonly used in their society, due to hunting requirements, perhaps (sort of like how virtually every US citizen knows how to drive a car; it's mostly because almost everyone has one; a cultural thing). Culture of this type even happens on modern Earth. Japan-based instruction focuses strongly on memorization, so first-generation Japanese immigrants often have better memories than US born people. Does this mean people of Japanese decent are inherently better at memorization? Probably not - it's most likely just a cultural difference; they are good at what they have been made to do all through school because they have a lot of practice at it. On the plus side, different races can add text and atmosphere to the conversation; it might come up that goblins were once elves, but became as they now are due to some warlords forcing them out of their forests and deep into mountain caves for several generations. Likewise, a character whom many NPC's react well/badly towards on sight because of their pointed ears/short stature/green skin/whatever could also add character development, text, and atmosphere. Mind you, you don't want to saddle someone else's character with any of this type of thing; if Sue's elves don't have the same mythos as Johnny's, that's fine - they are different variants (wood elves and mountain elves, perhaps; wood elves might be commonly viewed as thieves while mountain elves are considered paragons of virtue or vice-versa; I'm inclined to leave it up to the person playing the PC for the details of the specific variant they are playing). I have no objection to allowing non-human races for entering PC's. NPC's may be a different story, however. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I would tend to lean toward including non-human races. I would add that, as a matter of courtesy, one should only assign cultural traits to an NPC that negatively affect their own character. Positive traits are less problematic, but can still interfere with character/story development. Checking with the other PC(s) by PM beforehand is probably the best option if one wishes to affect their character.
Besides, if we don't have other races, how am I going to include that half-orc, half-dwarf dragon-riding mage-warrior? http://forum.shrapnelgames.com/images/icons/icon12.gif And, no, it's not myyyy precioussssssssssssss. Although it did have me laughing out loud. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
This would also likely happen with flight and/or teleportation as well. As conjoured food is tasteless, farming would still happen, primarily for the flavor of decent food. Many would still pay craftsmen for their labor (whatever the craft) rather than learning it themselves. People will still want payment, so they can buy food that tastes good. An economy would build around this, preventing socialism from fully developing. However, even those that wouldn't work would still be fed; however, they would never be satisfied with a lifetime diet of tasteless food, and would be likely to try to imporve their station (get a job/farm/hunt/et cetera) to get better tasting stuff and to pay for any desireable gadgets. Also, the economy would run greatly around the mages and farmers, although they would likely end up being treated much like skilled engineers today. Mostly, think of the Federation in Star Trek: the Next Generation (or Voyager or Deep Space Nine), replacing science with magic and tossing in immortality as a common thing. Of course, the final exam on the Advanced Immortality class would be murder.... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
Quote:
Quote:
[ July 09, 2003, 04:33: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ok, i don't know what happened to my original post on this, i couldn't find it.
i have no objection to different races. i do object to 'elves are good, orcs are evil'. elven culture might be good, in focussing on learning and peace, but like you said, that would be there culture. i don't object to strengths and weaknesses. i do object to 'elves are superior, orcs are inferior'. in other words, if elves are long-lived, gracefull and inheritly skilled at everything, it's because they spend a lot of time studying life-extension and body-manipulation magics, which would give them extensive weaknesses elsewhere - perhaps more than if they took a more balanced approach. regarding humans, i do object to the 'humans are somehow superior and have no specific strengths and weaknesses' attitude. Quote:
Quote:
how are you going to balance that? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif i can see several ways an immortal society could be 'fragile': ambition or lack of drive, extended anxiety over all they've got to loose and/or major recklessness, boredom. basicaly, although everyone would have a lot of time to 'be all that they can be', they would also have a lot of time to 'be all they shouldn't be'. extremes. [ July 09, 2003, 06:23: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I think I'm in agreement with you. No inherent strengths without balancing weaknesses, and vice-versa. No arbitrary racialgood/evil, although cultural good/evil is acceptable. No "humans mop up the board" stuff. Does that about cover it?
I do think that across the board, the average human's strengths/weaknesses would be less min/maxed. However, I also think that the human race would have more distant extremes and a vastly wider variety of skills present in any randomly chosen subset. In other words, there really would be no racially-determined human trait--the "average" skill level is only obtained by averaging all humans. I mean, don't create an NPC which does not interact well with a PC without first checking with that PC. I would also be careful with the scenario you gave, though--I think the less racial determinations are messed with, the better. Some generalizations such as "Most elves are faster than most orcs" would be fine, but things with strong in-story effects should be related to the character rather than the race where possible (even if they are overall true for the race)--it leaves more flexibility for both your own PC and other PCs when writing. Quote:
[ July 09, 2003, 06:27: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, humans do tend to be more varied than most fantasy races. how about we try to change that? http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Let's see if I have this right. Every race is varied, with only the slightest (if any) racial modifiers. Instead, modifiers should be cultural and/or character-specific where possible.
OT: did you see my response to your OOC? Which were you concerned about? |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, for an example, why should all dwarves be strong and stout? that sort of thing.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Quote:
Quote:
Quote:
Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I suspect he means that If you are an Elf, and another is an Orc, you shouldn't give that NPC an intolerance of Orcs; just Elves. Quote:
how are you going to balance that? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it.... http://forum.shrapnelgames.com/images/icons/shock.gif <hr> Quote:
[ July 09, 2003, 06:41: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
[ July 09, 2003, 06:48: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
oh. silly me, i was looking here.
Quote:
for there culture, i'm thinking scattered villiges with them being recent arrivals. the way i've been thinking of it, the plane where on is a sort of third world compared to Jack's. maybe we should compare impressions/what we've been aiming for? Quote:
*kicks self* [qoute] Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it.... http://forum.shrapnelgames.com/images/icons/shock.gif [/qoute] aww, i want it afriad of mice... ah well, there's always elephants... Quote:
[ July 09, 2003, 07:02: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
[ July 09, 2003, 07:20: Message edited by: Phule ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Quote:
for there culture, i'm thinking scattered villiges with them being recent arrivals. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Works for me - we do get to make up our own fiction, after all; there ios no real reason to follow someone else's model, is there? Quote:
Quote:
*kicks self* [qoute] Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it.... http://forum.shrapnelgames.com/images/icons/shock.gif [/qoute] aww, i want it afriad of mice... ah well, there's always elephants... </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Dragons haven't been introduced yet; your's can be afraid of mice. It could be a personal quirk on the part of the dragon. Quote:
[ July 09, 2003, 07:27: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
i saved this to. [ July 09, 2003, 08:54: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I was operating under the following assumptions:
1) Less in general is known about magic in this plane, due mostly to the uncooperative nature of wizards, and possibly because the plane is newer than Jack's home. 2) Wizards have done at least some organization (into multiple guilds) and have progressed beyond endless guild wars (although they are still not cooperative with each other). 3) The three most powerful guilds (and most of the smaller ones, as well, out of necessity and/or the need to get along with the powerful guilds) have developed a means of settling disputes between their members short of outright war. I also think it quite reasonable that one race would hold to stereotypes of other races. Elves very well might think orcs are stupid, wicked creatures. Oops, did I just stereotype elves and orcs? http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 09, 2003, 21:25: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ok, good. although, if where going to keep the continents mostly seperate where going to have to:
a: invent a good reason for it (magical interfence?) b: keep the major guilds confined to have basically mostly seperate subsections on 2-3 continents only. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Quote:
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Quote:
hmm. continent number...given the rough seas, there's no reason not to make that a mystery. i vote for making this one small, maybe the size of canada, and putting two similair sized continents nearby. that would give us room for 7-9 major kingdoms with little stuff here and there and new places to explore later on. ok, i really should sleep now. [ July 10, 2003, 09:05: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Hmm. Perhaps the mad Emperor Estep (or whatever his name was) and his weather-magic meddling is responsible for the unstable state of the seas. Narp's offhanded comment about good weather mages fixing things could explain why it's a little calmer around land. How long ago did Estep live? Assuming there once was a time when intercontinental travel did occur, we could now have legends about mysterious, far-away lands and stories about fantastic treasures/dangers/inhabitants. Twenty or thirty thousand years should be sufficient for a good deal of nonsense to get mixed in with whatever truth used to be known.
narf: check your PM for an update to the About MOTMA thread. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
it's been stated as 300 years, but i beleive that could be changed without very much else needing to be changed. could everyone check there Posts and get back to me, please? thanks. or, i could just change the original and let our hordes of loyal readers point out the glaring errors.
assuming we have a loyal reader. i mean readers. [ July 11, 2003, 00:09: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I'm pretty sure it wasn't mentioned again.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
There you go. Just add a couple of zeros (after all, you'd be adding a bunch of nothing http://forum.shrapnelgames.com/images/icons/icon7.gif ) and that would take care of it. Or, to preserve consistency, we could create another mad (fill in the job title) who did similar things with the weather twenty-five thousand years ago, and we have messed-up seas and no reason to cross them since, as no one's taken the time to risk their life to calm them down. Maybe that's Arthur's calling in life (once he resolves all these personal issues he seems to have).
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
i moved him back 30-50 thousand years. yeah, getting out to sea to calm those waves could be the major problem, but having the problems stired up again recently doesn't fit in with little being known, since the continent has some very active scholar's, past and present. Narp would know something. might not be relevant, but he'd know something. besides, narf's brain is kaput. if you want to, try argueing me into activity tommorow. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ July 11, 2003, 06:42: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
clicked reply, tried to click on a tab, accidently clicked on an advertisement, clicked reply just to make sure.
[ July 11, 2003, 06:32: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
if i get over my headache...i'll still be busy. then i'll be tired. then i'll post.
owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! owie! translstion: no post for today. [ July 15, 2003, 06:48: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
http://forum.shrapnelgames.com/images/icons/icon9.gif
Hope you get to feeling better. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
yep. feeling better. sleep always does that. thanks.
new proposals: psionics are less powerfull than magic, but aren't suseptable to various substances. and for psionic abilities... telepathy: can control one person by force, but that person tends to move woodenly. can influence a crowd, but it is only effective if it's something the crowd wants to do. can influence one person and as long as they aren't aware of it, it's effective. once they are aware of it, the telepath is fighting on that person's home ground, while the telepath has to project his/her power. can also hear thoughts, although generally only surface ones when dealing with a crowd. when dealing with one person, it doesn't help if there moving. telekinises: bLast stuff, throw stuff and maybe figure out where stuff is by trying to move stuff a little and seeing how it resists. clauraudience: ability to see and hear other places like the psionic was actually there. and higher levels, combines with telekinises to bring the telepath there. suggestions? i say no telling the future, it's almost as bad as time-travel. damping flour: general name for any number of magic damping substances, ground up and put in a seive-like bag, which is put in another bag. is taken out of the normal bag and thrown when used. ranges from better than nothing and cheap to 1-3 seconds added onto a wizard's spells and a drain on any spells in the area and not so cheap. less usefull after it has settled to the floor and spells tend to render it into it's component elements. damping dust: general name for more usefull damping substances, ranges from a little better than damping flour to an annoyence even to high-level wizard's, although the price goes up to match. some types are made of elements that also resist magic and some have spells on them to keep the dust foating. this also costs more. adamantium: hard, inflexible and resistant heat, cold, magic, acid and also heavy, adamantium can only be worked using special fuels and equipment or with magic. generally, swords and armor made with adamantium are much thinner than steel swords and the weapons have a lead core to give them neccesary weight. reletivly cheap adamantiem weapons are 1/4 inch adamantium over lead and still much better than a steel sword. generally, 1-3 in 50 will have an adamatium or mithril weapon, although it will be of the cheaper kind. mithril: not as hard as adamatium , but very flexible for a metal and lighter than steel, mithril is used in much the same way as adamatium and it tends to bend rather than break. in fact, a sword of mithril can be stabbed into a stone wall with full body-weight behind it and it will only bend back - an leave a gouge in the wall. cheap mithril weapons are cheaper than adamantium since they will no longer bend. slightly more expensive ones tend to be thin. mithril is generally used only for light weapons since they don't need the weight and for light, flexible armor. [ July 15, 2003, 19:40: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
P.S. Glad you're feeling better. [ July 16, 2003, 09:15: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
oops.
um...where you being sarcastic? |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
By the way - those bandits are likely in for a nasty dose of reality when they attempt to take the manor (if the telepath is busy, that is; if not, he can quietly support them, making things go much easier) - even hastily raised fortifications are difficult to overtake (and a manor's defenses wouldn't be hastily raised - they are built into the structure of the building); that's why they built castles prior to gunpowder, and fortresses even after. Outnumbering the defenders 100 to 30 isn't enough of an advantage to make taking a fortress easy ... but that's okay; bandits aren't likely to have much seige experience, and might very well think it would be as easy as a 100 to 30 advantage would be in an ambush situation. Likewise, they could be depending on the Psi's support - which may not actually materialize, if we reach the telepath before the bandits reach the manor (he'll be distracted...). |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, i was thinking of a sneak attack - the bandits climbing up the wall at about the same time the alarm is raised. in that case, there would be enough.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
That works.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Krsqk? hello?
did your computer crash? no updates! |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
My Last post in MOTMA was directly asking a question of Narp, so Krsqk could be waiting until that is answered before posting.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
and now i can feel embarrassed. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ July 18, 2003, 07:22: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Sorry about that. http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
why? your not the reason i felt embarrased.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I did kinda sneak it in a the very end of a line dealing with other things. I didn't mean to be sneaky, but looking back I was a little sneaky with it.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Don't feel embarrassed. I had an entire reply typed out and ready to post, but I double-checked something on Jack's post and caught that. http://forum.shrapnelgames.com/images/icons/icon7.gif But, no, my computer didn't crash. Thanks for asking. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
don't worry, i won't wack you on the head for it.
|
All times are GMT -4. The time now is 12:12 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.