.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Real World Philospohy (http://forum.shrapnelgames.com/showthread.php?t=10706)

Taera November 25th, 2003 06:37 AM

Re: Real World Philospohy
 
optimism is a great quality, as i have come to know. However, the very definitions of sadness and happinness are human in nature, and thus subject to every single person in their meaning.
Atrocities, your logic in that question lacks one major point - sadness is not lack of happinness.
Sadness and happinness result from unusual circumstances, even if those unusual circumstances mean no unusual circumstances. Everything inbetween is a grey area, a feeling of contempt i guess.

I hope im not repeating anyone's opinions, but thats mine.

EDIT: however, its nature's way to balance everything. if a person is always happy, or always sad, its time to question his/her sanity - sometimes, at least, i think.

[ November 25, 2003, 04:39: Message edited by: Taera ]

Atrocities November 25th, 2003 06:40 AM

Re: Real World Philospohy
 
Quote:

Atrocities, your logic in that question lacks one major point - sadness is not lack of happinness.
Sadness and happinness result from unusual circumstances, even if those unusual circumstances mean no unusual circumstances. Everything inbetween is a grey area, a feeling of contempt i guess.
<font size="2" face="sans-serif, arial, verdana">That was kinda the point I was trying to make, but I guess I just didn't do a good job at it. But well said my friend. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM November 25th, 2003 06:48 AM

Re: Real World Philospohy
 
Quote:

Narf, you are truly an inspiring person to know. I like the way you think.
<font size="2" face="sans-serif, arial, verdana">thanks...but now you got me feeling all sheepish. and i suppose i should add that y'all are some of the nicest people i've met.
Quote:

Atrocities, your logic in that question lacks one major point - sadness is not lack of happinness.
Sadness and happinness result from unusual circumstances, even if those unusual circumstances mean no unusual circumstances. Everything inbetween is a grey area, a feeling of contempt i guess.
<font size="2" face="sans-serif, arial, verdana">it is my own opinion that contempt is one of those evil emotions. it encourages negative feelings without thought about wether there should be negative feelings. plus, it is emotionally damaging to spend life in a state of contempt. plus, although there are plenty of bad things going on, like i said, contempt is an unreasoning emotion.

[ November 25, 2003, 05:20: Message edited by: narf poit chez BOOM ]

Kamog November 25th, 2003 07:29 AM

Re: Real World Philospohy
 
Happiness, sadness, and the other emotions are all part of life and I feel that it is important that we experience both joy and sadness. Of course, nobody is happy 100% of the time. The 'negative' emotions like anger and sadness aren't in themselves negative; we need to experience them. What is positive or negative is how we choose to act on those feelings. The feelings are part of the life experience, and if we suppress our emotions and always feel neutral, we aren't living life to the fullest. Having said that, it is unhealthy to spend long periods of time feeling anger or hate, and not letting go of the emotion. I guess we need to feel the anger or sadness, but we also need to let go of it after we have experienced and felt it.

narf poit chez BOOM November 25th, 2003 07:47 AM

Re: Real World Philospohy
 
well, i feel that there are emotions, or at least Versions of emotions which are completly bad and which one should try not to feel. although some of that, at least, is circumstance and strength. for example, enjoying say, computer games is good. enjoying them to the point where the restrict your ability to live a full life is bad. and that doesn't take into account the computer games themselves. i can see nothing good in GTA, for example. and for an emotion that's entirely bad, how about the urge to kill?

Fyron November 25th, 2003 08:47 AM

Re: Real World Philospohy
 
Quote:

Originally posted by Phoenix-D:
Circular logic is logic but not valid logic. Proof must stand on its own, or it is no longer proof.
<font size="2" face="sans-serif, arial, verdana">Yes, what he said. You can not proove something with circular logic! It is a major pitfall that is used to show proofs as being invalid (such as any alleged proof about pretty much anything relating to the truth of a religion... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Quote:

i can see nothing good in GTA
<font size="2" face="sans-serif, arial, verdana">Then you are not looking hard enough. http://forum.shrapnelgames.com/images/icons/icon12.gif It allows people to live out such actions in fantasy, mitigating some potential desire to go out and live them out in reality. EVERYONE without exception has many fantasies about doing illegal stuff (a lot of them might well happen in your subconscious, especially while asleep, but they are still there). Expressing them in a video game is preferable to expressing them in reality, eh?

[ November 25, 2003, 06:52: Message edited by: Imperator Fyron ]

narf poit chez BOOM November 25th, 2003 09:01 AM

Re: Real World Philospohy
 
Quote:

Then you are not looking hard enough. It allows people to live out such actions in fantasy, mitigating some potential desire to go out and live them out in reality. EVERYONE without exception has many fantasies about doing illegal stuff (a lot of them might well happen in your subconscious, especially while asleep, but they are still there). Expressing them in a video game is preferable to expressing them in reality, eh?
<font size="2" face="sans-serif, arial, verdana">having a bad temper, i know there's been times when going onto half-life and virtually blowing something to pieces has helped. at the same time, those times are few and far between. most of the time, what helps is calming myself. so, i can't see much good there, and, as is perhaps more correct, in most cases, for most people, most of the time, it's bad. children shouldn't play it, those with criminal tendency's and not enough self control shouldn't play it and i really don't see the point for the average person.

Kamog November 25th, 2003 09:45 AM

Re: Real World Philospohy
 
Well, every emotion must have some useful purpose, or else why would we have them?
...
OK, I'm assuming that emotions have to have a purpose, and that purpose is helpful in some way. I suppose that it doesn't necessarily have to be that way...

narf poit chez BOOM November 25th, 2003 09:49 AM

Re: Real World Philospohy
 
well, yes. as a challenge.

you know, Atrocities, someone could take your arguement to mean that if someone asked if they have a tail, that means they have a tail. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 25, 2003, 08:16: Message edited by: narf poit chez BOOM ]

Loser November 25th, 2003 03:17 PM

Re: Real World Philospohy
 
Narf is a Mormon?

I am strangely disappointed. Somehow your impressively persistent support of your beliefs is less surprising, more expected.... I'll have to think about why it seems that way.

I'm also surprised I didn't see it. I thought I was awfully familiar with the patterns and idiosyncrasies particular to Mormons arguing religion Online.

Kudos on sticking to your principles and avoiding the more abstract and distracting points of doctrine. Simplify, simplify, simplify.


All times are GMT -4. The time now is 12:09 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.