![]() |
Re: Post 1.84 beta history
Quote:
|
Re: Post 1.84 beta history
Quote:
|
Re: Post 1.84 beta history
This patch exceeds all my expectations! Excellent work MM!!
Any idea of the release date? But if MM continues to add such excellent changes to the Last patch as the points generation for components, I am ready to wait for a long time. |
Re: Post 1.84 beta history
Q wrote:This patch exceeds all my expectations! Excellent work MM!!
Any idea of the release date? But if MM continues to add such excellent changes to the Last patch as the points generation for components, I am ready to wait for a long time.----------------------------------------------------- I agree all the way Man http://forum.shrapnelgames.com/images/icons/shock.gif . Think of fellow players & modders.Spaceyard-ships in a Nebula or storm opaque secter/systems,Building a Orbital-Base Research/Intell stations,Hidden from ai fleets http://forum.shrapnelgames.com/images/icons/shock.gif . |
Re: Post 1.84 beta history
Quote:
Not sure why you'd want to do that, but it might be cool anyway... |
Re: Post 1.84 beta history
And in the meantime we play PBW and blow each other up and generate new ideas - true nomadic races is an interesting idea and the modders should go near spastic over it.
|
Re: Post 1.84 beta history
well dog that would be really cool for a limited resource game... where there are really only a few planets that produce resources... and i am hoping when this little gate gets turned on all the abilities get turned on for objects
|
Re: Post 1.84 beta history
Version 1.91:
1. Changed - Revised title screen bitmap to make the buttons more visible. 2. Fixed - Upgrading just 1 facility would incorrectly upgrade them all. 3. Fixed - Bug from Last Version resulted in huge spikes in intel and research points. 4. Note - Spaceyards will not work on cloaked planets or ships. 5. Fixed - Cloaked planets were allowing you to add multiple spaceyards to them. 6. Fixed - A planet that was damaged and lost its cloaking facility would not decloak. 7. Fixed - A planet that scrapped its cloaking facility would not decloak. 8. Added - You can now use an override field for Vehicle Type in Components.txt which will allow you to use a list instead of a hard-coded value. Another field is used for the description used in the Components Report. 9. Added - You can now use an override field for Weapon Target in Components.txt which will allow you to use a list instead of a hard-coded value. Another field is used for the description used in the Components Report. |
Re: Post 1.84 beta history
Quote:
|
Re: Post 1.84 beta history
Quote:
|
All times are GMT -4. The time now is 07:59 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.