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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Mephisto February 12th, 2004 08:52 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by tesco samoa:
Will this patch be backwards compatable with current games?
<font size="2" face="sans-serif, arial, verdana">Yes, as always.

Baron Munchausen February 12th, 2004 10:29 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Paul1980au:
You know ship generating research and intel is an idea but perhaps their should be a high maintence cost to offset to make sure the tactic isnt abused but is a viable alternative - perhaps a population requirement.
<font size="2" face="sans-serif, arial, verdana">If this is available to anyone then there might indeed be balance problems. If it is used as intended by those of us who have been begging for it (for 'nomadic' races only) they will face the same trade-off as anyone else. Putting too much into research or intel will tend to reduce the amount of resources they can harvest, and so restrain their economic/military power. It's all a question of properly designingthe game conditions where the ability is used.

Q February 13th, 2004 02:21 AM

Re: Post 1.84 beta history
 
This patch exceeds all my expectations! Excellent work MM!!
Any idea of the release date?
But if MM continues to add such excellent changes to the Last patch as the points generation for components, I am ready to wait for a long time.

HEMAN February 13th, 2004 04:54 AM

Re: Post 1.84 beta history
 
Q wrote:This patch exceeds all my expectations! Excellent work MM!!
Any idea of the release date?
But if MM continues to add such excellent changes to the Last patch as the points generation for components, I am ready to wait for a long time.-----------------------------------------------------
I agree all the way Man http://forum.shrapnelgames.com/images/icons/shock.gif . Think of fellow players & modders.Spaceyard-ships in a Nebula or storm opaque secter/systems,Building a Orbital-Base Research/Intell stations,Hidden from ai fleets http://forum.shrapnelgames.com/images/icons/shock.gif .

dogscoff February 13th, 2004 10:18 AM

Re: Post 1.84 beta history
 
Quote:

I am also wondering from a map making if that means that we can set these abilities for planets... So a 1 slot planet you can build the yard... and the planet generates resources... Would be really cool for making maps ( and moding the system creation text files for limited resource games.
<font size="2" face="sans-serif, arial, verdana">You could even design a mod where every planet provides a fixed amount of resources per turn the moment you colonise it, and then you build facilities to modify that amount.

Not sure why you'd want to do that, but it might be cool anyway...

Paul1980au February 13th, 2004 08:46 PM

Re: Post 1.84 beta history
 
And in the meantime we play PBW and blow each other up and generate new ideas - true nomadic races is an interesting idea and the modders should go near spastic over it.

tesco samoa February 13th, 2004 10:23 PM

Re: Post 1.84 beta history
 
well dog that would be really cool for a limited resource game... where there are really only a few planets that produce resources... and i am hoping when this little gate gets turned on all the abilities get turned on for objects

Rollo February 18th, 2004 09:49 PM

Re: Post 1.84 beta history
 
Version 1.91:
1. Changed - Revised title screen bitmap to make the buttons more visible.
2. Fixed - Upgrading just 1 facility would incorrectly upgrade them all.
3. Fixed - Bug from Last Version resulted in huge spikes in intel and research points.
4. Note - Spaceyards will not work on cloaked planets or ships.
5. Fixed - Cloaked planets were allowing you to add multiple spaceyards to them.
6. Fixed - A planet that was damaged and lost its cloaking facility would not decloak.
7. Fixed - A planet that scrapped its cloaking facility would not decloak.
8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.

Fyron February 18th, 2004 09:53 PM

Re: Post 1.84 beta history
 
Quote:

8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
<font size="2" face="sans-serif, arial, verdana">Woohoo! *cries tears of exultant joy*

narf poit chez BOOM February 18th, 2004 10:11 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Rollo:
Another field
is used for the description used in the Components Report.
Another field
is used for the description used in the Components Report.

<font size="2" face="sans-serif, arial, verdana">what?


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