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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Emperor's Child September 23rd, 2005 11:08 PM

Re: First draft of Invasion! Beta 0.50 is ready!
 
Also noted the following minor bug:

In the vehicle definitions file, the picures of the Monster ships are out of order to the size of the vehicle constructed.

The Monster level 1 hull has the Lt cruiser picture,
ML2 - destroyer pic
Ml3 - Cruiser pic
ML4 - Battleship pic
ML5 - Worldship pic
ML6 - Battlecruiser pic

I'd recommend the following order:

ML1 - Destroyer pic;
ML2 - Lt Cruiser
ML3 - Cruiser
ML4 - Battlecruiser
ML5 - Battleship
ML6 - Worldship

Combat Wombat September 24th, 2005 03:44 AM

Re: First draft of Invasion! Beta 0.50 is ready!
 
Those are done that way because they look best in that order when you are using the default monster shipset

Emperor's Child September 24th, 2005 07:42 AM

Re: First draft of Invasion! Beta 0.50 is ready!
 
I guessed as much, but shouldn't the default monster pictures just be re-arranged in the order you like? That way people loading up alternate monster shipsets will have them work the way they expect. I've just uploaded a monster shipset I knocked tother (the jellies), got my empire file in, and now find out that the ships will be viewing in the wrong sequence. I'd been testing out the mod's monster race using the stock monster shipset so I didn't notice it beforehand.

Ragnarok-X September 24th, 2005 08:30 AM

Re: First draft of Invasion! Beta 0.50 is ready!
 
You can always just withdraw and rejoin.

douglas September 24th, 2005 08:51 AM

Re: First draft of Invasion! Beta 0.50 is ready!
 
Quote:

Combat Wombat said:
Those are done that way because they look best in that order when you are using the default monster shipset

That is a problem with the shipset, and should be fixed by changing the shipset, not by compensating for it in the mod.

Emperor's Child September 24th, 2005 10:48 AM

Re: First draft of Invasion! Beta 0.50 is ready!
 
Exactly. I don't mind re-doing my shipset, but I just thought that you'd want to fix the shipset instead of wrap the mod. Nevertheless, I've already loaded the new shipset in and have withdrawn and re-applied to the game.

Combat Wombat September 29th, 2006 09:11 PM

Re: First draft of Invasion! Beta 0.50 is ready!
 
Ok the time has come! Invasion! Deluxe is coming to a close quickly, Sivran has wiped 3 normals and is soon to be moving against the rest. So one way or another the game will be over soon.

So the question I have is there any interest for another Invasion! game? I will most likely be working on a updated version for a new game to fix the few remaining bugs that have been discovered and reorganiznig some data files.

Combat Wombat April 22nd, 2008 03:17 AM

Invasion! Beta 0.60 Released
 
You can download it here

Beta 0.6 marks a large step for the mod with the addition of complete working AI for normal and monster races. It also does a fair ammount of monster balacing to address issues that had shown up in the now defunct pbw games I was running. Multiplex tracking has been changed a bit, all hulls have a base tracking ammount this ammount can only be increased by turning over control of the ship to a Master Computer. Also I have tried to push each hull size closer to having a more specific role.

As usual the mods needs Image Mod and Sound Mod to work properly

Beta 0.6
Added complete working TDM based AI thanks to bearclaw
Tweaked Engine Destorying Weapons
Increased Mines/Sats per sector per player
Greatly reduced damage of shield component destroying weapons to prevent exploiting
Added 10th rule to Generic Space Monster Rules.txt
Added 5th level of Monster PD
Lowered Monster research and construction slightly
Made Bio Electric Field have two levels
Made Monster Neural Core two levels
Tonnage changes to all levels of Master Computer
Slightly raised armor research cost
Increased size of worldships to better reflect how large they are
Increased size of worldship size carriers to better reflect how large they are
Changed maintence reduction on world base to 90%
Changed Superbeast defense bonus
Changed Monster Berzerk II
Changed Solar and Advanced Solar Panels
Moved Multi-Plex Tracking ability to hulls
Replaced Combat Support tech area with Electromagnetic Counter Measures
Added multiplex tracking ability to Master Computers
Gave ship hulls more specific roles
Added Targeting Computer
Reduced Resupply tech area to three levels
Changed Depleted Uranium Cannon to Depleted Uranium Railgun
Added new Empire Types
Added Armor AI tags
Fixed Transport size issue
Cleaned up a number of AI issues
Reduced overall filesize of mod by a considerable margin


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