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Re: First draft of Invasion! Beta 0.50 is ready!
Also noted the following minor bug:
In the vehicle definitions file, the picures of the Monster ships are out of order to the size of the vehicle constructed. The Monster level 1 hull has the Lt cruiser picture, ML2 - destroyer pic Ml3 - Cruiser pic ML4 - Battleship pic ML5 - Worldship pic ML6 - Battlecruiser pic I'd recommend the following order: ML1 - Destroyer pic; ML2 - Lt Cruiser ML3 - Cruiser ML4 - Battlecruiser ML5 - Battleship ML6 - Worldship |
Re: First draft of Invasion! Beta 0.50 is ready!
Those are done that way because they look best in that order when you are using the default monster shipset
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Re: First draft of Invasion! Beta 0.50 is ready!
I guessed as much, but shouldn't the default monster pictures just be re-arranged in the order you like? That way people loading up alternate monster shipsets will have them work the way they expect. I've just uploaded a monster shipset I knocked tother (the jellies), got my empire file in, and now find out that the ships will be viewing in the wrong sequence. I'd been testing out the mod's monster race using the stock monster shipset so I didn't notice it beforehand.
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Re: First draft of Invasion! Beta 0.50 is ready!
You can always just withdraw and rejoin.
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Re: First draft of Invasion! Beta 0.50 is ready!
Quote:
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Re: First draft of Invasion! Beta 0.50 is ready!
Exactly. I don't mind re-doing my shipset, but I just thought that you'd want to fix the shipset instead of wrap the mod. Nevertheless, I've already loaded the new shipset in and have withdrawn and re-applied to the game.
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Re: First draft of Invasion! Beta 0.50 is ready!
Ok the time has come! Invasion! Deluxe is coming to a close quickly, Sivran has wiped 3 normals and is soon to be moving against the rest. So one way or another the game will be over soon.
So the question I have is there any interest for another Invasion! game? I will most likely be working on a updated version for a new game to fix the few remaining bugs that have been discovered and reorganiznig some data files. |
Invasion! Beta 0.60 Released
You can download it here
Beta 0.6 marks a large step for the mod with the addition of complete working AI for normal and monster races. It also does a fair ammount of monster balacing to address issues that had shown up in the now defunct pbw games I was running. Multiplex tracking has been changed a bit, all hulls have a base tracking ammount this ammount can only be increased by turning over control of the ship to a Master Computer. Also I have tried to push each hull size closer to having a more specific role. As usual the mods needs Image Mod and Sound Mod to work properly Beta 0.6 Added complete working TDM based AI thanks to bearclaw Tweaked Engine Destorying Weapons Increased Mines/Sats per sector per player Greatly reduced damage of shield component destroying weapons to prevent exploiting Added 10th rule to Generic Space Monster Rules.txt Added 5th level of Monster PD Lowered Monster research and construction slightly Made Bio Electric Field have two levels Made Monster Neural Core two levels Tonnage changes to all levels of Master Computer Slightly raised armor research cost Increased size of worldships to better reflect how large they are Increased size of worldship size carriers to better reflect how large they are Changed maintence reduction on world base to 90% Changed Superbeast defense bonus Changed Monster Berzerk II Changed Solar and Advanced Solar Panels Moved Multi-Plex Tracking ability to hulls Replaced Combat Support tech area with Electromagnetic Counter Measures Added multiplex tracking ability to Master Computers Gave ship hulls more specific roles Added Targeting Computer Reduced Resupply tech area to three levels Changed Depleted Uranium Cannon to Depleted Uranium Railgun Added new Empire Types Added Armor AI tags Fixed Transport size issue Cleaned up a number of AI issues Reduced overall filesize of mod by a considerable margin |
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