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Re: RTH has filled all slots; discuss the game here!
all but one system makes no sense rag...
if i turtle all my systems except 1, and that one is taken over - then what? I'm immune to any other attack at that point - i think you should say that there must be a path available to every one of your systems or am i missing something? |
Re: RTH has filled all slots; discuss the game here!
You missunderstand Cirvol.
All your systems need to have connection via warppoints to an open system (or to a system connected to a system connected.....to the open system). If you have system shields (or using the 10 warppoint rule) this will mean that everybody who wants to attack you beyond the open system has to attack through a warpoint giving you as the defender all the advantages. Beware though; when the fleets get really huge, the advantage to the defender become less http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
primitive, i didnt missunderstand http://forum.shrapnelgames.com/images/icons/icon12.gif look at my earlier post...
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Re: RTH has filled all slots; discuss the game here!
Yeah, that post sums it up pretty well.
If your strategy for RTH2 is to confuse me, then you are doing great so far http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: RTH has filled all slots; discuss the game here!
I think just for clearifications sake I will add this.
I don't think it was defined as well as it could have been in this regard. Cirvol mentions having a way to get from system to system no matter what. This is true, and it is required. I think it is understood, but as I said, just to make things clearer. http://forum.shrapnelgames.com/images/icons/icon7.gif You cannot close off a single system and leave the rest open, this would be considered turtelling. If I, or someone else, were to come into a players cluster we must be able to get to all of his warp points by means of a warp point system. |
Re: RTH has filled all slots; discuss the game here!
bump http://forum.shrapnelgames.com/images/icons/icon7.gif
i just got my first stellar manip ship - what about the rest of you? http://forum.shrapnelgames.com/images/icons/icon7.gif how many do you all generally build in rth? fill me in on the 'common wisdom' gained in rth 1? |
Re: RTH has filled all slots; discuss the game here!
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In RTH1 I had I think 4 warp open/closers. Then I had whole slu (10 or so, IIRC) planet creators. This was since we used FQM there were at least 15 asteroid fields in each system! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: RTH has filled all slots; discuss the game here!
Will the game break if I try to convert one of the "invisible" asteroid fields into a planet?
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Re: RTH has filled all slots; discuss the game here!
Invisible asteroide fields, thats Spooky http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: RTH has filled all slots; discuss the game here!
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