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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Re: Space Empires IV: Data/Sound/Graphic
In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.
1051715452.zip |
Re: Space Empires IV: Data/Sound/Graphic
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Re: Space Empires IV: Data/Sound/Graphic
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Re: Space Empires IV: Data/Sound/Graphic
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.
1052089468.zip |
Re: Space Empires IV: Data/Sound/Graphic
New Race
This set contains NO AI files and is not named. Feel free to make it into what you want. Link to View Race [ May 05, 2003, 19:20: Message edited by: Atrocities ] |
Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Re: Space Empires IV: Data/Sound/Graphic
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Re: Space Empires IV: Data/Sound/Graphic
Below is Version 1.1 of Taz's Cantina bar game.
TazBar11.zip Changes in Version 1.1: Food items will no longer 'run out'. Food items should no longer 'stick' on bar. Game action starts slightly slower, but will speed up during game. Food items are generated slightly faster. |
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