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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

Erax April 30th, 2003 10:32 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

FadingSuns April 30th, 2003 05:11 PM

Re: Space Empires IV: Data/Sound/Graphic
 
In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.

1051715452.zip

tesco samoa May 1st, 2003 02:22 AM

Re: Space Empires IV: Data/Sound/Graphic
 
some additional formations...

1051748541.txt

Atrocities May 1st, 2003 10:26 AM

Re: Space Empires IV: Data/Sound/Graphic
 
The Vaadwaur v1.0 By Atrocities.



To View

pathfinder May 5th, 2003 01:05 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.

1052089468.zip

Atrocities May 5th, 2003 08:13 PM

Re: Space Empires IV: Data/Sound/Graphic
 
New Race


This set contains NO AI files and is not named. Feel free to make it into what you want.

Link to View Race

[ May 05, 2003, 19:20: Message edited by: Atrocities ]

Richard May 6th, 2003 06:08 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Richard May 6th, 2003 07:13 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Richard May 6th, 2003 07:13 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Drushoka pac-man game.....

1043957662.zip

Taz-in-Space May 8th, 2003 06:59 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Below is Version 1.1 of Taz's Cantina bar game.

TazBar11.zip

Changes in Version 1.1:

Food items will no longer 'run out'.
Food items should no longer 'stick' on bar.
Game action starts slightly slower, but will speed up during game.
Food items are generated slightly faster.


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