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Re: Dominions II Bug Thread
This is either a bug or a typo:
New Era Centaur Cataphracts: in their description it says they fight with lances (like other knights) but in actual fact they have a spear, just like regular theme centaur cataphracts. |
Re: Dominions II Bug Thread
I don't know if this is known...
I selected two Commanders in a Province: a Slayer (can Assassinate) and a Scout. I hit Space, and gave the order to Assassinate. Both got the order, while only one should accept it. When hosting, I didn't get an assassination attempt with the Scout, but then, attempts don't always work, right? |
Re: Dominions II Bug Thread
When some units are given additional weapons or shields, they lose their existing ones, when they shouldn't. For example - give an Assassin or Slayer a magical 1-h weapon, and they lose both of their previous weapons!
Also, if heavy cavs or knights, with 2 weapons and a shield (for example, lance, falchion, kite shield) are given a magic shield, they drop both their shirld and weapon. In other words: Lance, Falchion, Shield goes to Lance, Magic Shield So giving them magic shields makes them suddenly dumb, so they throw their weapon away. I can see that with the lead shield, since lead causes brain damage, but not the other ones=) |
Re: Dominions II Bug Thread
I lost a scout once to assasination who was building a fortress. I had to pay to restart; this is the way it worked in Dom 1, but I thought was supposed to have changed in Dom 2.
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Re: Dominions II Bug Thread
It seems that no matter how many gems it's supposed to take for your god to learn a new magic path, it always takes 50.
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Re: Dominions II Bug Thread
Quote:
I think it would be neat if gods with cheap paths had cheap empowewment too, but it's fine as is. At any rate, not a bug, AFAIK. |
Re: Dominions II Bug Thread
This isn't exactly a bug as much as it is me overloading the capability of either my computer or the dominions combat system, but I managed to set up a battle that crashes when hosting. The debug error file is interesting and very very long. I think the problem is a result of the conflict consisting of the fact I have the max selectable commanders, mainly mages, + many units, and there's just too much occuring for the game to keep track of. If anyone wants to see the turn that will not host I can send you the file.
This wasn't in a game I was really playing as such, and I doubt this event will ever occur in any actual game, especially MP ones. |
Re: Dominions II Bug Thread
Please send it to me. I wanna see it.
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Re: Dominions II Bug Thread
I also have a high seraph as my prophet with a few issues. His magic is that of a seraph + the priest levels, but he's actually a high seraph. Also at some point he became a magic being. I have no idea how or when either of these happened to him, but I have him nonetheless.
I think I should specalize in finding unusual bugs. http://forum.shrapnelgames.com/images/icons/icon12.gif Edit: Actually appointing a seraph/high seraph as prophet changes unit type to a different high seraph who is a magic being and has an ice rod. Apparently my prophet was really a standard seraph before he became a prophet, but this is still a bug. [ December 05, 2003, 18:17: Message edited by: LordArioch ] |
Re: Dominions II Bug Thread
Major bug. Has this been mentioned before? Tactical AI likes casting spells that mass-murder allies, such as Breath of Winter.
Here's a perfect example, where I lost 5 heroic, magic-item equipped commanders and mages to a lowly Master of the Way casting Breath of Winter for no particular reason. As in, there could have been no possible advantage. ...fortunately it was just a battle-tactics testing SP game, not MP=) But Breath of Winter should be made script-only unless the AI gets smarter=) -Cherry |
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