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-   -   Carrier Battles Mod (http://forum.shrapnelgames.com/showthread.php?t=22453)

Suicide Junkie July 9th, 2005 04:02 PM

Re: Carrier Battles Mod
 
Another little update:

Advanced Colony tech has been fixed, and is now close to what I originally intended.

Native races get the standard colony module from the start.
After research, native races get the "Advanced Colony Module", which is half price, smaller and has more cargo space built in.
After research, non-natives get a "Primitive Colony Module", which is bigger, more expensive and has less built-in space.

Colonel July 10th, 2005 12:53 AM

Re: Carrier Battles Mod
 
This is great mod great job SJ, just thought Id say that

Suicide Junkie July 11th, 2005 02:37 AM

Re: Carrier Battles Mod
 
Thanks, Colonel http://forum.shrapnelgames.com/images/smilies/happy.gif


And hey, Everybody!
The PBW Carrier Battles Newbie game is still open.

If you haven't played CBmod online yet, this is the perfect chance to try!

Suicide Junkie July 14th, 2005 03:10 AM

Re: Carrier Battles Mod
 
There is only one last spot available in the Carrier Battles Newbie game!

Suicide Junkie July 27th, 2005 09:32 PM

Re: Carrier Battles Mod
 
Golden Opportunity!

We have had a slot open up in the CarrierBattles #6 game due to real life issues.

The empire is solidly in *FIRST PLACE*, with the most ships, the most units, and an empire almost twice the size of the other players.

Suicide Junkie August 2nd, 2005 06:52 PM

Re: Carrier Battles Mod
 
Last chance to take over a 1st place empire!

Carrier Battles #6 on PBW!

Seik August 2nd, 2005 07:23 PM

Re: Carrier Battles Mod
 
I m interested but never played the CB Mod - make it sense?

Suicide Junkie August 2nd, 2005 07:45 PM

Re: Carrier Battles Mod
 
There is a lot to learn; I made the mod basically from scratch.
Perhaps you could join the CBmod newbie game as well as taking over in CB#6...

As one of the old school players, I'd say if you read over the "important!readme.txt" file http://forum.shrapnelgames.com/images/smilies/wink.gif, use the simulator a lot, and email me with any questions, you should do just fine.

Seik August 2nd, 2005 07:56 PM

Re: Carrier Battles Mod
 
Ok, I'm in ... but I ve get an error message while taking over the empire:

Error: 500
Location: /GamePlayer
Internal Servlet Error:

java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(Game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)



Any ideas?

Fyron August 2nd, 2005 08:02 PM

Re: Carrier Battles Mod
 
Use the "text" mode of PBW to join games. PBW was only coded for Internet Exploder bugs, so it has features that do not work well in standards-compliant browsers. The "graphics" mode tends to have more issues than the "text" mode. The problems are mostly involved with the functions that control players joining and leaving games.


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