![]() |
Re: Overpriced commanders
One thing that would really help would be adjusting long/short distance accuracy. At the moment, crossbows can only be accurate or not accurate, while being accurate in short range but fastly becoming less accurate when the range increases would seem to work well for them. Longbows might be less accurate, but wouldn't suffer as badly from increased distance, because they are fired in an arc(ballistically?) anyway.
|
Re: Overpriced commanders
On a slightly unrelated topic, for Saber Cherry: I was considering hosting a game with limited research, as there were a few players who expressed an interest in "not being able to go beyond level 4 in research", as in the demo. Your null mod would be very useful for the purpose (though there remains the matter of magic items).
Such a game would really be better with a unit-balancing mod like yours, however. Do you believe your mod is ready enough for this kind of setup, or that it would benefit from this sort of test field, or should I wait for the results of the current "uncontrolled lab experiments"? (That is, the MP game using the mod) |
Gygjas
Gygjas are a bit of a lottery, compared to the Utgard witches, but they have loads of hitpoints, and are also cold-immune, so you'll have fewer flukey mage deaths, which in turn makes mage-booster items a more reliable investment. Gygjas also have lower encumbrance, stategic move 2 and forest survival.
With their toughness in mind, I'd mainly use them on the battlefield, laden with items, casting whatever suits their magic picks. Exceptions to this would be a blood-3 gygja who might as well stay at home doing blood stuff and astral gygjas if there was a magic duel danger. When not fighting, they'd be forging items or casting spells the vaetti hags couldn't. As a final note, I always seem to recruit Gygjas in pairs, so they can cover each other's weaknesses. |
Re: Gygjas
Alneyan - A series of mods that remove spells over levels like 4 has been made, but I don't know where you could get it. It was announced on the forum, so Arryn or someone might have it, though.
|
Re: Bugs to be fixed...
Quote:
|
Re: Bugs to be fixed...
Quote:
Quote:
[/quote]Today's x-bow have an incredible draw length. The bow goes from nearly straight to "V" shaped. This increased draw lenght allows the projectile to reach incredible velocities. Far superior even to compound bows. That was not the case in medieval times. [/quote] ... and because I'm feeling combative, can you list your sources for your assertions regarding the effectiveness of the xbow? Actually, it's also that I like reading up on such things. |
Re: Overpriced commanders
Quote:
|
Re: Overpriced commanders
Quote:
Quote:
|
Re: Overpriced commanders
The sling sites where sited earlier, after saber cherry asked for them.
Here's one of many comparisons showing a typical xbow vs a longbow. I found it by typing: longbow crossbow into my search engine. I read the same thing repeatedly in my search to prove crossbows superior. If you look, you will too. http://www.thebeckoning.com/medieval...oss_l_v_c.html The draw length IS VERY IMPORTANT. I won't go into this in length, its covered on this site and many others. With much less draw stregth current crossbows fire quarrels 2-3 times faster (138fps to 320fps). Hee hee, I said V-shape (meant U shape). A medeival xbow is like ")" a modern crossbow is like a "U". Scopes and sights are only important for accuracy, so you're right the heavy crossbows must not have been widely used for some other reason. Though the one on the quoted sight is 740lb draw (suspect). A crossbow, it seems, can penetrate armor at somewhat longer range. Did I miss anything? |
Re: Gygjas
Quote:
|
All times are GMT -4. The time now is 02:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.