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Re: Official SE5 release date announced
I've been wondering; is there, or will it be possible to mod in, optional weapon properties in the design window, ala MoO2&3? I.e., you first research the weapon, then additions to the weapon; miniaturization, continues fire(improved accuracy), weapon improvement, etc. In the design window you can enable the ones you want for an increase in cost, increase/decrease in tonnage used by the weapon, range, damage, etc. Same goes for missiles and such( i.e missile shield). I thought it a pretty neat option in the MoO games, unfortunately lacking in SE except for the limited 'mount' feature.
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Re: Official SE5 release date announced
To be fair, all these items were possible in SE:IV with its "limited" mount system to the point where they could be applied on individual weapons or vehicles.
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Re: Official SE5 release date announced
I think these can be represented by different pictures, but a single pic, just magnified, can suffice.
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Re: Official SE5 release date announced
As far as I know, weapon values are the result of formulas in SEV.
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Re: Official SE5 release date announced
Yeah, speaking of mounts - a while back someone said that mounts can change a lot more about a component than they could in SE4. Would it be possible for you to go into a bit more detail? I'm itching to make mounts that change the target type of a weapon (like the Heavy and PD mounts in MOO2 - heavy weapons couldn't target fighters and PD weapons could target missiles automatically), or mounts that change the move points generated by an engine (Massive Mount C-T Engines anyone? http://forum.shrapnelgames.com/images/smilies/wink.gif), or a plethora of other options... I already know that mounts can be levelled, by looking at some of the latest screens (ooh, level 100 Heavy Mount... wonder how powerful THAT is? http://forum.shrapnelgames.com/images/smilies/eek.gif) Is it possible to make mounts that affect seekers properly? How about applying multiple mounts to a component, with boolean restrictions (You can have a Heavy Continuous-Fire Laser Beam in MOO2, but not a Heavy Point-Defense Laser Beam!)???
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Re: Official SE5 release date announced
Current relase date is October 16, according to the print out I was given at the EB store. I plunked down my reservation $ because they were not planning on carrying it at the store closest to me.
I really hate the fact that consoles have taken over the gameing industry. (grump, grump) |
Re: Official SE5 release date announced
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Local Gamestop has it hittin' their locale 10/18. |
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Re: Official SE5 release date announced
Long-term is harder than short-term.
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