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Re: Jurri Ascends!
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But congrats on the win, you certainly had to work hard to project that much power on land. I do wonder how the situation would have shaken down if your last attack had failed, given all the superpower's teleport powers, the VP chaos could get quite wild if everyone was feelinng frisky. |
Re: Jurri Ascends!
Oh, I almost forgot to ask, does anyone have any comments on how CB balancing worked out this game?
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Re: Jurri Ascends!
I have noticed balance effects mainly in the item forging area. I liked the changes to empowerment items and to gem generating items.
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Re: Jurri Ascends!
Hah, I totally hated the D3-requirement for skull staves. I don't like the other booster-item cost-increases either. On the whole I still have mixed feelings for the mod: there's a lot of things in it that make the game more fun, but there is also stuff that creates unnecessary frustrations or that don't do anything for the fun-factor, except cause annoyance when you notice it's been changed. I would much prefer the mod took a more streamlined approach, instead of fiddling with every little thing.
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Re: Jurri Ascends!
Well, liked or disliked, the booster nerfs are gone in the current version. And actually I don't think CB messes with gem gen items.
As for streamlined... it's hard to be streamlined when there are so many options to be balanced. Nerfs are the most 'streamlined' balancing option, and everyone hates those. |
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