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Re: Vermin Lord - Hail the Rats (and Sombre)
Weird. I'll test this and hopefully fix it tonight.
I hope the new patch hasn't ruined mod mages entirely. |
Re: Vermin Lord - Hail the Rats (and Sombre)
Just had a look and you're right - it's broken in all mods.
I've reported it in the bug thread. I can't see any sensible workaround. You could copystats existing mages I guess,.. but basically it seems like the mod commands to do with magic are all broken. I imagine as a result of the odd linked randoms added for the new nations. |
Re: Vermin Lord - Hail the Rats (and Sombre)
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Re: Vermin Lord - Hail the Rats (and Sombre)
I'll release a 1.0 or 1.1 version of this real soon with various little tweaks and bugfixes.
The addition of a sixth hero slot is very useful for this nation - my workaround was having one hero as a multihero and making him unique so you couldn't get two. I don't think there will be any new content,... though I am considering making a couple of warhammer racial magic items into spells. Fellblade for instance could be a unique summon of a regular warlord with perma berserk/insanity wielding a sword that harms him, but is very, very powerful. |
Re: Vermin Lord - Hail the Rats (and Sombre)
Just dropping a line to say great mod Sombre (like all you mods I've tried, really loved the exile one myself) and hope you carry on all the fantastic work you do.
P.S I don't mean to sound rude, so I hope you don't take this the wrong way, but are you going to finish that war wind mod you were working on? I remember going through the mod forum and seeing it, and looking at the last post date and thinking "damn, I don't want to raise this one from the dead...hopefully he hasn't forgot it"... it's just I really used to love war wind when I was a kid, great game, infact I think I've got the second one somewhere, I'll have to dig it out. Anyway hopefully that doesn't come off as rude or anything, trouble with words and the lack of writting abillity, yeah like I said great work and I'm looking forward to the day I can load up dom3 with rats, chaos, orcs, empire, elf, dwarf and all that jazz. Once again thanks for the great mod. |
Re: Warwind mod
You don't sound rude at all. It is kind of ridiculous that I've left in untouched for so long and sort of shelved it. I made a pretty good start on it after all.
The next modding I plan to do is just updating Skaven to 1.0 with reordered unit IDs and a variety of tweaks. Little bit of new content too. The nation will then be 95% finished in my eyes. This will probably happen by the end of today. After that I will go back to the Tharoon mod and I will have a serious try at adding more content (rogues, assassins and jump troops at least). That said I am currently NOT planning on doing the 3 other warwind races. Though I do hope to do them some way down the line, I have to prioritise work on warhammer nations that I've already started above them, as well as needed updates to already released mods. So if anyone has comments on Skaven make them ASAP before I update, as usual. |
Re: Warwind mod
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Re: Warwind mod
Yes, jolly good. Keep the Pretender, but jolly, jolly good. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Warwind mod
Don't worry, I haven't deleted the seerlord, just dropped his price to 0 :]
Just going through ID numbers now. |
Re: Warwind mod
Sombre, you make Pretenders like Stradivarius made guitars http://forum.shrapnelgames.com/images/smilies/Sick.gif
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