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-   -   Did you know that? (Dominions trivia) (http://forum.shrapnelgames.com/showthread.php?t=38392)

Gandalf Parker October 25th, 2008 07:28 PM

Re: Did you know that? (Dominions trivia)
 
Did you know that "Imprint Souls" works on water provinces?
Unlike most other "attack other provinces" spells, you can do Imprint Souls against enemy water locations. Its a great way to get a foothold in some small lake in the enemy territory that he will have a rough time getting rid of.

vfb October 27th, 2008 02:25 AM

Re: Did you know that? (Dominions trivia)
 
If you don't have "Province Names" on in your Map Filters, holding down the Tab key temporarily displays the province names for as long as you hold it down.

Endoperez November 1st, 2008 02:42 PM

Re: Did you know that? (Dominions trivia)
 
Death 9 bless deals 2 points of armor-negating damage when the target fails a magic resistance roll. That doesn't happen as often as you'd like, but at least with the +350% affliction change, you have a pretty good chance of causing some permanent harm. But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!

Tifone November 1st, 2008 03:03 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Endoperez (Post 649776)
But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!


!!!!!!!!!!!!! :eek:
Nice to know

Please discover something neat 'bout the Air bless too, maybe one day it will become worthy :D

djo November 1st, 2008 03:58 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Endoperez (Post 649776)
Death 9 bless deals 2 points of armor-negating damage when the target fails a magic resistance roll. That doesn't happen as often as you'd like, but at least with the +350% affliction change, you have a pretty good chance of causing some permanent harm. But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!

Is the unresistable disease attached to death 9 only, or does it come along with death 4+ and the affliction % increase?

[edit] And I see in the very next thread I read that the answer is death 9 only.

vfb November 5th, 2008 09:00 AM

Re: Did you know that? (Dominions trivia)
 
Ghoul/longdead indy provinces usually have just slinger (and vanilla commanders) recruitables when you take the province. But if the ghoul province is in caves you get cavemen recruitables instead.

BesucherXia November 5th, 2008 09:23 AM

Re: Did you know that? (Dominions trivia)
 
The types of underwater sites are very limited. You can use a rainbow pretender with F1A2W3E3S2D2N2 to cover any possible cases except the holy ones which need H1. (according to db 3.20)
Hence the popular spell Voice of Tiamat is not a must.

vfb November 20th, 2008 08:35 PM

Re: Did you know that? (Dominions trivia)
 
There are an extra 10 or so battle turns at the end of each battle, most people know this because they've seen their poisoned units die.

But you can also heal regenerating diseased units by using non-flying indie provinces or hostile PD. A unit down to 1HP, with regen 1HP, will heal back up to full HP even if he just enters a battle for a single round then runs away. You don't need to hold x 5, run away (and risk being hit by an arrow or cavalry).

HoneyBadger November 20th, 2008 09:42 PM

Re: Did you know that? (Dominions trivia)
 
I think that's a great candidate for the Exploits thread, vfb :)

chrispedersen November 21st, 2008 02:34 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by vfb (Post 654506)
There are an extra 10 or so battle turns at the end of each battle, most people know this because they've seen their poisoned units die.

But you can also heal regenerating diseased units by using non-flying indie provinces or hostile PD. A unit down to 1HP, with regen 1HP, will heal back up to full HP even if he just enters a battle for a single round then runs away. You don't need to hold x 5, run away (and risk being hit by an arrow or cavalry).

Funny you mention this vfb, I just figured the same thing out accidentally, this last turn.


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