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Re: Mega Age II (Kingmaker) Sign Up!
what kind of gear would u usualy put on a banelord to make him effective?
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Jazzepi |
Re: Mega Age II (Kingmaker) Sign Up!
I really fear that nations that need some magic to work will be screwed here, not much space, difficult research, no CBM... probably astral powerhouses and bless nations are the only that can really be competetive. I really think that Mind Hunt, Master Enslave, Magic Duel should be simply removed from the game, that would make game more interesting.
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Re: Mega Age II (Kingmaker) Sign Up!
Mind Hunt is not that better than Seeking Arrow (which can't be resisted and kill most humans commanders), or Earth Attack and national assassination spells. In a large game trading for some antimagic amulets in not that hard.
Magic Duel is a spell very rarely used, it's just a problem if you have an astral 1-2 pretender and want to use it on the battlefield against an astral nation (not a good idea). Master Enslave come late with slow research, remaining players should have a way to cast antimagic, but I agree in some situations (round one casting in defense, when the ennemy can't protect his army) it's one the most overpowered spell (like any instant spell not counterable in round one). I'd like a game mechanic to be created, making impossible to use any instant battlewide offensive spells in round one (not only Master Enslave but also Rain of Stones, Earthquakes, Bone Grinding, Arcane Domination, Undead Mastery, Unraveling) so the attacker has one round to cast army buffs ; then endgame battles can't be resumed by "defender wins if he has mages and gems". But as this mechanic isn't present, and such a rule is totally unenforcable, I think it's better to play with them than to remove all the spells in this category (and see no reason to remove only master enslave, the problem is not a particular spell). |
Re: Mega Age II (Kingmaker) Sign Up!
We need to refocus the thread if possible on the game, though I am as guilty as anyone. Eight more people need to send in race selections, and then I can do the race division.
The Game will not start before May, 15 in any event. But if people know their races earlier, it will give them more time to customize their pretender. 1. Zenzei 2. Mr. Sparkle 3. Llamabeast 4. Drake49 5. Mazel 6. Cor2 7. Admiralzhao 8. Moderation |
Re: Mega Age II (Kingmaker) Sign Up!
I will send in my final list with alternatives tomorrow.
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Re: Mega Age II (Kingmaker) Sign Up!
If you let me in I'll send my selection right away.. Llama can make a new game of his own for example http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Mega Age II (Kingmaker) Sign Up!
I too will send my list by tomorrow. Selecting a nation for this game really requires some thinking. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mega Age II (Kingmaker) Sign Up!
I will have to get thinking!
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Re: Mega Age II (Kingmaker) Sign Up!
Anyone interested in creating Weak Nations Confederation [WNC]? We could use our crappy troops, research-dependant mages to fight off all sacreds, elephants, hydras...
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