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Re: Darwin's Zorro: The Battle For Antilarium-started
I understand that rehost is a very serious decision. That's why I did not ask for a rehost when the bug first appeared.
But the current situation is, I cannot attack the only province that borders us (the main part that does not requires teleportation anyway). I do not know if he can attack from it. He is basically safe from my army. After several turns of preparation and my enire army stuck - for two turns in a row, it has become extremely frustrating. :confused: Now a bug that makes your enemy immune from your attack? I personally consider it a serious enough bug that warrants some trouble. And I only ask for one retry to see if it will persist. If it does, so be it. I will blame UN peacekeepers. :( I have seen games rolled back due to serious bugs, but if you guys thinks doing a rehost is too much trouble, I certainly can understand. |
Re: Darwin's Zorro: The Battle For Antilarium-started
if you are referring to the border i think you are.. i believe the armies on both sides of the border have been unable to move... which is amazingly odd...
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Re: Darwin's Zorro: The Battle For Antilarium-started
Could it be a map issue? Maybe test moving across that border in SP?
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Re: Darwin's Zorro: The Battle For Antilarium-started
Scout went through with no problem, so it cannot be a map issue.
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Re: Darwin's Zorro: The Battle For Antilarium-started
And in SP there is no problem.
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Re: Darwin's Zorro: The Battle For Antilarium-started
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Re: Darwin's Zorro: The Battle For Antilarium-started
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Sorry if that was incomprehensible, I'm tired. |
Re: Darwin's Zorro: The Battle For Antilarium-started
Presumably we are pausing the game until we resolve what we're doing here? Any more turns and it becoems even more problematic..
As it is rolling back 2 turns using old 2H files doesnt' really work, as surely whoever Konming is invading would want to react to the change. Ideally if we rolled back only those two players would be able to change their turns, and keep them honour bound to only change their turns in relation to that one border (and not based on what happens with other players) Of course, the issue of random events and combat hostings is a big one.. 2 turns really means everyone should be allowed to replay.. of course disvantaging anyone who surprised an opponent.. gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do :) |
Re: Darwin's Zorro: The Battle For Antilarium-started
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konming: since I don't know how much you know about software bugs, I am going to make some suggestions which may seem obvious. Please don't be offended. There is something which causes this bug to manifest or not manifest. Since we don't know what causes the problem but suspect that your input may have something to do with it, and we know that your current input results in the bug showing up, one way to try to keep it from showing up again is to change your input as much as possible. I would suggest reorganizing all troops in this province, both in the makeup of units and in which commanders those units are assigned to. If you have a unit of seven spearmen assigned to a sage named Steve, maybe one of those elements is one of the things which can make the bug show up; take a guy from another unit and add it to the spearmen, and pass them off to some other commander. If you have a commander moving who you don't actually need, try having him do something else; maybe the particular combination of commanders and orders makes the bug manifest. Even seemingly unrelated things, such as which mages in your other provinces are researching and which ones are casting spells or forging, should be switched up where possible. I hope that this is helpful. PS: On the bright side, at least this affected your entire army. Several times in single-player, I've had the movement bug cancel my orders for some, but not all, of my commanders, leading half of my army to be slaughtered when their comrades didn't show up to the battle. |
Re: Darwin's Zorro: The Battle For Antilarium-started
I don't see a lot of yaying or naying.
As of now, I'm going to proceed with no rollback. It really is a large hassle to the whole game, with too many issues involved. I don't think it is a good idea ever, and precedent claims the same. People get bit by bugs, but the game just goes on, because in the end it is really the least amount of net harm to the game. |
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