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Re: Chlorolera is made of contagious and deadly!
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But in the specific scenario of the game, really there are only 2 outcomes, you could fall asleep and not notice someone else hit the painfully small VP limit, or you could play the sleeping dragon and let people fart around for a couple of years while you develop your impressive lead into an unstoppable force, and then win anyways. Personally, I'd rather just have it over, and be able to start a similar scenario on the same map perhaps. ;) And no, the game won't let us continue, a True God will ascend at 6 VPs, and we will receive a final turn, our pretenders and empires obliterated for all of time and history. |
Re: Chlorolera is made of contagious and deadly!
I put the low vp requirement for victory in order to activate players. In some games I have been, player passivity has been extremely frustrating, and I decided to try to find out whether players will be more active on the diplomatic front if letting some player gather an insurmountable lead would result in quick defeat. You can think it as some kind of a social experiment.
Also, the hosting interval is now 48 hours. This ought to help our North American players. |
Re: Chlorolera is made of contagious and deadly!
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Re: Chlorolera is made of contagious and deadly!
Yeah, I am done playing non-wrap around maps after this one. I am surprised though that Shin has been so unstoppable. Admittedly, Arcos signed a NAP with them a while ago so we haven't done our part, but we never thought their province count would just keep running up like it has.
Not sure that the game is "all but won" by Shin but we have no intel up north so just have to take people's word for it. |
Re: Chlorolera is made of contagious and deadly!
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What about after the losses you might expect to take against Bandar Log? What about when the war with Bandar is over, and Shinu has had all that time to build and train, and prepare for the war that you and Jotun will bring to him once you are done with me (according to "the plan")? ;) Zhao is going to win. If he claims the rest of what Ashdod has, he'll be at 4 capitals already, with income+gems far beyond anyone else, and with research that is even rivaling yours now. If he were a less experienced player (like me, or even less so!), then I'd agree it's still a bit up in the air, but as it sits I'm having a hard time imagining the game making it to year 5 before a Shinuyama victory occurs. |
Re: Chlorolera is made of contagious and deadly!
The sage of Bandar Log speaks the truth. The only reasonable course of action at this point is to fall into apathy and despair. Please do not spend more than 5 minutes on your turns as that would just be a waste of time.
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Re: Chlorolera is made of contagious and deadly!
It's actually quite frustrating to have such a low VP count for winning. Generally I dislike VP victory conditions anyways, as they tend towards the "artifical grab capitals" approach which has nothing to do with really dominating the game.
I'm over on the west, and have had no involvement with what's going on in the east, but the game might just end before I've even had a chance. What a waste of time =\ I really wouldn't have joined if I had noticed the VPs were so low. Jazzepi |
Re: Chlorolera is made of contagious and deadly!
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Re: Chlorolera is made of contagious and deadly!
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:happy: And you're right, with 5 more turns of NAP, the Bandar will either be completely hip-deep in giants, or wiped out anyway, and you will get to attack undefended territories, as our reward for sparing your miserable Arcoscephalian lives. ;) Interesting to note how often I have been stabbed in the kidneys after showing mercy in MP games (here and other games entirely), I suppose it's a response that I must condition myself against. I think a lot of us have wasted our time here, Jazz. I feel ya. <3 |
Re: Chlorolera is made of contagious and deadly!
Heh I wasn't sure on the protocol since I had no contact with Bandar. Is it generally considered good form to declare you will be at war the floowoing turn. So that you have a single turn in which to make some adjustments (the turn you get the message) I.E get a message the same turn in which I set my troops to attack you?
I also had little notion that the vp conditions were so low. |
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