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Re: Wild Red - MA game (in progress)
adding 12 hrs as no turn from Man or Atlantis. It could be that P3D has determined that Atlantis is un-savable; Jazzepi is most likely still dealing w/ his conference duties.
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Re: Wild Red - MA game (in progress)
I could submit a few turns, but Atlantis does not have a single Nature mage by turn 53, and site searching done only by VoT.:(
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Re: Wild Red - MA game (in progress)
well, it's up to you. I guess I was hoping that Atlantis was in an ok situation, and the prospect of taking out the seas might be enticing.
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Re: Wild Red - MA game (in progress)
he also lost about 20 Kings and a kitted elemental queen very quickly attacking abysia, possibly not an optimal landfall target for an aquatic race ;)
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Re: Wild Red - MA game (in progress)
So there's where all the gems went.
Will set it to AI. |
Re: Wild Red - MA game (in progress)
I'd just like to take a moment to thank Man for bringing back the gear and most especially the Precious ... it was difficult being apart from it all this time! <Golum, golum!>
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Re: Wild Red - MA game (in progress)
thanks P3D for giving it a look over. I didn't know it was in such a sorry shape.
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Re: Wild Red - MA game (in progress)
Quote:
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Re: Wild Red - MA game (in progress)
i was just thinking the same. 3 days would be nice.
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Re: Wild Red - MA game (in progress)
ok, as we're all (i think) in complex wars, i'll move it over to 3 days - adding 24 hrs now, will change to 3 come next turn.
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