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Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
Hey glad to hear i fought mightily lol.
i feel less shameful to know i ve been kicked that early by GFSnl ;) |
Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
Interestingly enough I'd still bet money on any of the top 6 nations...
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Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
Rdonj, perhaps you could invite (PM) someone to join the game? Maybe some defeated nation?
BTW, Ashdod gone, down to 7. :) |
Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
Who was Ashdod?
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Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
Executor - I did find two potential subs, so that's good now... I think.
And ashdod was played by danbo! |
Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
OP updated.
Still playing: 1. WraithLord 3. TwoBits 4. Executor 7. Slobby 8. don_Pablo 13. mockingbird 15. Curious Yellow I am most curios as to who is who. Oh the suspense... |
Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
Hey guys... HURRY UP and finish already! ;) Some of us are waiting for YARG4...
ssj |
Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
WL, might I suggest keeping the timer on 96 hours until someone suggests otherwise? This game's been on for over half a year now and we're still not near completion. Delays are still going to be asked and probably a Llamaserver delay from time to time. Might be better not to unnecessarily increase the hosting period.
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Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
Sounds good to me. Any objections anyone?
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Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
Rejoice! A true God has ascended!
Thank God (me :p) for that. The mirco started to became a real issue for me around turn 60ish. I started to lose interest in the game somewhere along my war with Shiny. The last few turns were critical too, was ready to leave the game at one point but decided against it as it would be really ****ing unfair. Well I think this game is a perfect example to how ridiculous Ulm with the Forge is. I hope this will be enough to convince people to remove it from Ulm. A random no diplo game was probably the best circumstance to test it under. WL, I assume you're Vanheim? I recognized your play style. I'm wondering what made you cast AC finally? I'm pretty certain I could have rolled over any one of you without loses at that point in the game, and could have fought the rest of you with relative ease. The AC changed that considerably. I was forging 50 items a turn for quite some time. Those 3 large army of mine possessed about 500 items between them total. Every turn was enough to equip a strong army of mine with good items and add a few SCs and thugs. As for those thugs I think I had about 30-40 banes total. You completely screwed me over when casting AC btw. ;) I planned to use the gate stone to teleport a huge army on top oif one of your forts and hide 40 banes among the troops which would arrive in the regular phase with flying bots. The next turn would have been all your provinces captured in a single turn. I planned to have you completly defeated in about 4-5 tuns time. Kinda pissed off I never had the change to do that. :( All in all I think game was pretty insane for me. I hit the 32000 research around turn 45. I could have done it faster but there was no point since I was the clear leader in research. Actually hit const 8 on turn 30 with hard research which I think stands for something. At one point I probably had over 100 lanterns. 100 gems for 600 research, another ridiculous thing. Most of the items I could forge were laughably cheap. At one point I calculated that I could summon and equipped several thugs and a complete army with a load of stuff at the price of one your thugs or SCs. It's quite possible that I forged over 1000 items over the course of the game. For a long time I recruited nothing but commander in every single province I could just so I could distribute bows, and other stuff to commanders. BTW, I could never recruit as many commanders as I could equip. Best commanders to recruit was always spies. Give them bows and drag them along in hidding than reveal that at important battles. I think I won some major battle with Ashdod and Shiny that way. At one point I switched completely to them instead of mages. It was fun watching Vans and Svarogias income cut in half. Anyway, it's been an interesting game to say the least. I hope all that transpired in it is enough to remove the Forge from Ulm. I would also like to congratulate the rest of you all for joining up against the leader. I've never seen that happen in a no diplo game and wasn't really expecting it. Rdonj, give me the names of my adversaries please! |
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