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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

legowarrior February 14th, 2012 03:44 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
RUMORS SPREAD like wide fire through out the land of a giant nation forged by the C'tis, one big enough to swallow many nations. Only the nation of the T'ien Chi'i seem to be able to keep pace with them. On the other, Man seems to be pursuing a policy of isolation.

Despite the awake God, the message of the C'tis doesn't as far as other, perhaps the godling isn't to that strong in its domain.

It is during these weeks that nations are starting to reach out, and borders are being established. No one nation wishes to strike the first blow it seems.

The people proclaim that the Abysia are the wisest nation, knowing more about magic than any others.

Where are these rumors coming from, and what do they mean? The leaders of the many nations must sort truth from fiction.

Nightfall February 14th, 2012 06:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Just like to note the awesome turn rate, great job everyone.

Ragnarok-X February 15th, 2012 01:41 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I agree. Hope we can keep the pace.
Btw, i think Man is inactive.
I got a weird gift this turn.

3V4JKZ2 February 15th, 2012 02:56 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.

legowarrior February 16th, 2012 12:18 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
What's up!

Korwin February 16th, 2012 12:22 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Whats the weird Gift?

February 16th, 2012 12:53 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 795684)
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.

He's been submitting turns since the weekend trouble with the server, but not expanding. It's kind of weird.

Executor February 16th, 2012 02:17 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Sorry to ruin such a great pace but could I possibly get an extension on the next turn? This one's in but I won't be able to send a turn in until saturday evening llamatime.(48 hours from now)
I'd ask for a 36 hour extension just to be sure since turns are getting in rather fast.

EDIT: Scratch that, 24 hour is more than enough. :o

Ragnarok-X February 16th, 2012 02:55 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
np with me.

3V4JKZ2 February 16th, 2012 03:33 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary :p


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