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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Fyron December 20th, 2002 11:26 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Have you looked at the systems.txt file in FQM? There are about 30 "normal" system types! That is a lot of entries to go through and change, and it lowers the randomness of maps a bit. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok December 21st, 2002 02:29 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
What a whiner!

Why ask for suggestions if you are not going to bother with them? http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin December 25th, 2002 07:06 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,
I have tryed to make an install of SEIV where the TDM and FMQ are the "Normal". After some trial and error it works Great!
I tryed test:
Small Dence Threaded Spiral
I am getting large unbreatable planets with slots for 9 facilities. Is this what is supposed to happen?

Fyron December 25th, 2002 07:09 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
As per the readme, domed planets get 1/3 as many facility slots instead of 1/5.

Gryphin December 25th, 2002 07:41 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Thanks and enjoy your holidays. I hope school is going well.

Fyron January 2nd, 2003 03:40 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron's Quadrant Mod v1.17

New Version!

Medium HW bug is bypassed.

FyronsQuadrantModv117.zip - a 1,352 KB download

Here's the Readme:

Readme.txt

There will be a new Version of FQM Deluxe incorporating the changes in a few days, plus some goodies. http://forum.shrapnelgames.com/images/icons/icon7.gif

Trailblazer January 5th, 2003 05:00 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,

I'm new to the forum and comparatively new to SEIV Gold, though I played the original SEIV and SEIII quite a bit. Since you asked for feedback, I thought I'd pipe in and say that I started using the deluxe mod a couple of weeks ago and have been having a bLast (no pun intended). I've been using it with the TDM modpack, the Ultimate Strategies Mod, and a few other minor things, such as a set of system names from Stars!, as many races as I could find (and many that I had to hack into shape for 1.78 though I haven't spent any time optimizing them), and even some custom CD music that I grabbed from X - Beyond the Frontier, which is great background for SEIV. Currently I'm having fun working on my own AI and seeing how it fares against those of the other races, some of which are very well-done.

When I initially installed FQM Deluxe, I did run into the problem with "file not found" mentioned by another person here. I think I tracked it down to the presence of several empty folders that are created by the straight extraction of the contents of the zip file. Since I deleted the empty folders, the problem hasn't re-surfaced, so that may have been it.

I'm looking foward to the new goodies you have, and I'm glad there will be no cube planets. http://forum.shrapnelgames.com/images/icons/icon10.gif

Thanks much for a fantastic mod!

Fyron January 5th, 2003 09:22 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
There were originally 4 maps in the Maps folder, but they became incompatible with Deluxe, so I deleted them.

The Maps and Savegames folders are necessary, because you can not use a map or savegame created with FQM Deluxe in the normal game or other mods, and vice versa.

Phoenix-D January 5th, 2003 09:22 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
The Maps and Savegames folders are necessary, because you can not use a map or savegame created with FQM Deluxe in the normal game or other mods, and vice versa."

That doesn't make the Savegame folder required. It's good for single player, but having all your games in different folders is a pain for PBW.

Phoenix-D

Fyron January 5th, 2003 09:25 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
That is why you use the Mod Launcher. Make a bunch of links in the savegame folders to the other savegame folders, so you can get to the quickly and effeciently. Then, it isn't much of a pain.


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