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Re: Are you tough enough to be the "King of the Hill"?
turn 31 in the k.o.t.h. match between geoschmo and me. so far we met on turn 26 or so, no battle happened yet, so there is no way to see who is in charge technologicaly. But for me the bright side is 42 colonized planets http://forum.shrapnelgames.com/images/icons/icon7.gif in 2/3 of the universe, the down side is, of those 42 planets only 4 have my atmosphere http://forum.shrapnelgames.com/images/icons/icon9.gif .
so let's see where this one leads us, soon there will be war, but who is going to strike first? |
Re: Are you tough enough to be the "King of the Hill"?
Well, Stone Mill and I are pounding away at each other. So far, we've each abandoned a planet, when one of our enemies' ships got too close. http://forum.shrapnelgames.com/images/icons/icon7.gif
He managed to blitz one of my systems, and hit a couple of planets, but caused no major damage. I don't know if I want to complain, but I got lucky and found a ruin with another colonization technique, around turn 20. Normally I would say that it would have won me the game by now, but SM's technique gives him a large advantage in the early rounds. I suppose I should learn from this, and employ his tactic on occasion. He noticed I was using two types of planets right off the bat, and if I know him, he's dilligantly researching other techniques at the moment, so he can catch up! I suppose ruins are something that should be considered before beginning a game, because it does add a huge random element to the already random effects of placement. --Ed |
Re: Are you tough enough to be the "King of the Hill"?
Yeah, I am going to add "no ruins" to the KOTH game default settings. If both players want them on of course they can have them on, but I think I agree they should be turned off by default from now on.
Geoschmo |
Re: Are you tough enough to be the "King of the Hill"?
if you think it helps you, my homesystem is pretty much undefended, so feel free to come, join us drinking a good beer and take a good look.
bringing some presents is always a token of good faith http://forum.shrapnelgames.com/images/icons/icon7.gif . as for first blood, that was unfair, taking out a planet that was just colonized, without giving it the chance of defense. ok, your mine killing one of my fighters was ok, but it was just a test if you had mines already... i think we now will go into the hot phase of the game http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are you tough enough to be the "King of the Hill"?
Bah, your colonists knew what they were getting into when they signed up for a colony in my space. Serves them right. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Are you tough enough to be the "King of the Hill"?
your space? bah we consider the whole universe as our space, only that 1/3 is not colonized right now, due to a lack of ships. so if you please remove all of your colonies out of our territory, this act would spare us time and death. thank you for your cooperation.
tusken overlod government |
Re: Are you tough enough to be the "King of the Hill"?
Ok, well seing as how your current colony ship has come along with a few "friends" I think I'll be leaving that one alone. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Are you tough enough to be the "King of the Hill"?
Chalk one up for Cheeze. I just officially surrendered. He came with too much force and I did not have ample defenses. HE was able to out produce me and get ships out quicker. I thought it would be a long game but it didn't even break 100 turns.
Good luck in the next round Cheeze! I will continue trying to get past this first hump on the bottom of the hill. http://forum.shrapnelgames.com/images/icons/icon10.gif Let me know when a player opens up that I can play against Geo. |
Re: Are you tough enough to be the "King of the Hill"?
The DarkHorse candidate throws his hat into the ring. You now have a new empire to kick around. Let the beatings (mine) commence!
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Re: Are you tough enough to be the "King of the Hill"?
Woohoo!!! Thanks to Ragnarok for playing a fun game! Looking at the general game length, it seems 99 turns is a pretty long game. It took a long time for us to meet, and by then I was able to develop sufficient technology to catch up with Ragnarok in warships and then outproduce him. When I did attack, I was all over the place.
On a side note, I had never developed Armor much, and at the game's end I noticed stealth ships in several places!! I had worried about you having cloaked ships, but I forgot about it late in the game. Although I don't think they would have gotten very far, they might have thrown me a little off balance. Best of luck to Ragnarok in the next game.....we may meet again in galactic combat!! http://forum.shrapnelgames.com/images/icons/icon7.gif Geo, set me up against some new opponent!! On the question of ruins, I thought it was deliberate that every ruin (not to mention nearly every awesome huge resource planet) was on the wrong types for me (and Ragnarok) to use!!! Behold the power of Cheeze!!! http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 27, 2002, 22:05: Message edited by: Cheeze ] |
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