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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

CJN December 18th, 2004 02:56 PM

Re: Dominions II Bug Thread
 

I have found the following things that looks like errors in the map files:

- arcoeye.map: #dominionstr is used with only one argument. This is wrong according to mapedit.pdf and flames.map use the mapedit.pdf format for this command.

- orania.map: #bodyguard instead of #bodyguards in one case.

- oraniawar.map: victorycondition without #.

- sundering.map: Another case of #bodyguard and a case of #addequip instead of #additem or #randomequip.

Verjigorm December 19th, 2004 01:51 PM

Re: Dominions II Bug Thread
 
I've been having a problem with the Dom2 process not ending once the window has been closed--I know the text-only mode doesn't end (for obvious reasons), but the standard execution is not ending, and it is disrupting internet access on the computer while it is in this state, but not when running normally. I'm using WinXP Home on an AMD64 processor.

My other copy of the game running on a different machine ends normally in WinXP Pro.

Johan K December 19th, 2004 04:52 PM

Re: Dominions II Bug Thread
 
That was strange, oh mighty horror. Maybe you could run the weird Dominions with the -dd switch and attach the log plus a screenshot from your task manager (processes) here. Maybe it ends in a little while? Have you tried waiting a few minutes and checking later.

Verjigorm December 19th, 2004 08:19 PM

Re: Dominions II Bug Thread
 
1 Attachment(s)
Here's the log file:

-------------------------
----- DOMINIONS ---------
-------------------------

Version Version 2.15 (215)dbglevel 2 pc_endian
datapath='.'
savepath='.'
temppath='C:\DOCUME~1\Owner\LOCALS~1\Temp/dom30114'
-- InitGLStuff --
domdata_path = .
tga2rgba32 alphamode 6 tgatype 10 tgaadr42481716 dstadr42673644 tgalen191909
tga2rgba32 alphamode 1 tgatype 3210 tgaadr42481716 dstadr42484412 tgalen2679
tga2rgba32 alphamode 2 tgatype 10 tgaadr42481716 dstadr42481904 tgalen172
tga2rgba32 alphamode 2 tgatype 3210 tgaadr42481716 dstadr42538736 tgalen57002
InitPrint
32
64
96
Reaver file Version 1030
Reaver highestrmod 37 (filemods 38)
Reaver highestrtex 23 (filertex 24)
LoadReaver, time 15
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr122987104 tgalen197164
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123402456 tgalen612515
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123358092 tgalen568152
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123400240 tgalen610297
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123375236 tgalen585294
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123274624 tgalen484684
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123449544 tgalen659601
-- sound_init --
SetGraphicsQuality 6
-- general_init --
-- start --
Loading battle map ./campfire.d3m
ver 100 x -1 z -1 l -1
Create Texture 8, w64 h256 data119737940 alpha1
Trimrmod12 left 7 right 9 top 19
Trimrmod12 left 7 right 9 top 19
model 12, uses tex 8
Optimizing Model 12, 1 textures
Create Texture 11, w128 h256 data120000132 alpha1
Trimrmod14 left 17 right 16 top 0
Trimrmod14 left 17 right 16 top 0
model 14, uses tex 11
Optimizing Model 14, 1 textures
Create Texture 23, w64 h256 data121147188 alpha1
Trimrmod5 left 1 right 2 top 8
Trimrmod5 left 1 right 2 top 8
model 5, uses tex 23
Optimizing Model 5, 1 textures
Loading ./misc.trs at 1 (cs 0)
Loading ./misc2.trs at 2 (cs 577162)
Create Texture 1, w255 h173 data43049476 alpha0
model 3, uses tex 1
Optimizing Model 3, 1 textures
Fetch sample rawsound/game_highlight.sw 16bits
flushopengl
mem ok
DeinitReaverModel 37 23
DeinitPrint
--------------------------------END OF FILE
The picture of the task is attached. At this point, the game has been exited via the Quit command on the main menu. Leaving it for a few minutes does nothing. It may also be notable that at one point I experienced the temp-file conflict error that was corrected by the recent patch (which did not fix this particular problem which is merely an annoyance--killing the task works fine).

Thanks

ioticus December 19th, 2004 10:08 PM

Re: Dominions II Bug Thread
 
I forged a winged helmet and got 2 instead of one. It's possible I already forged one and forgot, but I don't think so. Anyone else enounter a duplicate forging bug?

Kaljamaha December 20th, 2004 04:21 AM

Re: Dominions II Bug Thread
 
Quote:

Cainehill said:

Did you actually get the mercs? If you don't, I believe you get the money you bid back.

Yeah, I got them. Though, now that I'm looking at the numbers, it seems I made a mistake. With income of 195, and upkeep of 24, that would make 171 gp. I got 471, so it's +300, not +200. In any event, too much. Interestingly though, the additional ammount is exactly the same as the amount spent on the mercs (I bid 200 for Ygologna and his war shamblers, they asked 150), so there might be a connection?


K.

PyroStock December 20th, 2004 02:59 PM

Re: Murder
 
Water mages carelessly cast breath of winter when there are friendly troops/commanders nearby... then the troops/commanders just stand there and die. They do this even if there are no enemies even close to them. My Arch-Devil is excessively polite with not casting his Immolation if a friendly troop/commander is nearby even if I have it in the script, but my Mictlan water mages have been murderering my commanders with their breath of winter.

Nappa December 21st, 2004 01:25 AM

Re: Murder
 
2.15 playing Oceana.

Ctis cast the hateful Burden of Time and I needed to exit the water so I went after Ctis. Killed the false pretender then conquered all his territories. I see the death message for Ctis but Burden of Time is still up and hateful.

Graeme Dice December 21st, 2004 01:35 AM

Re: Murder
 
The caster of Burden of Time never died, so the spell stays up.

Nappa December 21st, 2004 01:45 AM

Re: Murder
 
The nation of Ctis is gone from the world. That would seem to imply that the caster is dead.

Plus I did kill the God of Ctis who was the only Ctis caster I saw that could actually cast the spell.

Johan K December 21st, 2004 06:03 PM

Re: Dom II bugs
 
Thanks for the info Verjigorm! Now could you try it when running with the -s (no sound) switch. I suspect the sound thread is living on afterwards.

Verjigorm December 22nd, 2004 01:01 PM

Re: Murder
 
Gote, Nergash, and Saladaar (to a lesser extent) are merceneries who could be upgraded to cast the spell. If you killed him via crushing his candles, it might be possible that the wizard who cast the spell lives on in a neutral province perhaps? Then again it could always be a bug http://forum.shrapnelgames.com/images/smilies/wink.gif

Edi December 22nd, 2004 01:53 PM

Oceania Bugs
 
Three bugs with Oceania:
  • Mermidon (1101), the land-form, has wrong action points. It retains the AP value of the underwater form, Base 24 modified by armor, when it should have base 14. As a consequence, they are as fast as heavy cavalry on land.
  • Turtle warriors turn to regular mermen (1046) when you take them to land and back to water again. This is because the regular Oceanian merman (1046) has land-form merman (1047), which is shared by the turtle warrior. 1047 reverts back to 1046, regardless of whether it started out as turtle warrior or merman 1046.
  • Turtle Captain suffers the same fate as turtle warrior, he just becomes merman captain.
I think the turtle warrior and captain bugs are a consequence of incorrect secondshape assignment, because turtle warrior is #1097 and turtle captain is #1099, but I can't get monsters #1098 and #1100 (presumably the turtle warrior and captain landforms, respectively) visible in any way. These bugs take a lot of the flavor out from Oceania, in my opinion.

Edi

rylen December 25th, 2004 10:18 PM

Major Network Bug
 
Happy Agnostica and such. I've got lock up behavior when trying to connect to my Newbie-Borrowed Time MP game.

Mostly irrelevant details:
Dom 2.15 (latest patch)

Connecting via MS Small Business Server to a standard provider

SBS does the usual DNS work instead of just connecting to the home router -- unnecessary but technololgy is fun.

Recently changed the profile on my machine slightly, but had this problem before.

Working on Windows XP.

Problem Description:
This is a transient problem. Sometimes when I try to connect I get the screens for server name and port #. Then it tries to connect and freezes. Every time (perhaps 5, spread over several days) it freezes, I've killed Dom2, restarted, and had it work fine. Mostly, I am able to connect immediately and w/o problems. Today the problem has persisted. The XP taskmanager labes Dom2 as "not responding."

Hope this helps you diagnose it. My (unfounded) hypothesis: the folks I'm trying to access are down and the Dom2 timeout isn't working. I'll ask the server manager on the Newbie-Borrowed Time thread about it and to post here.

Rylen

Verjigorm December 26th, 2004 01:26 AM

Re: Dom II bugs
 
With the -s switch on, the game continues to run unabated after being exited. Would you like another -dd listing?

Arralen January 1st, 2005 06:22 AM

Re: Dom II bugs
 
Is it just me or did anybody else notice, that
troops types in some provinces do not match the troop types which defended it?!

Bug or feature ?

Endoperez January 1st, 2005 08:04 AM

Re: Dom II bugs
 
Quote:

Arralen said:
Is it just me or did anybody else notice, that
troops types in some provinces do not match the troop types which defended it?!

Bug or feature ?

I have noticed that the province from hwich you can recruit Elephants does not have elephants defending it, but I don't remember other than that. I believe that it could be a feature, but in that case and probably in most others too it is a bug.
What others have you found?

tinkthank January 4th, 2005 03:21 PM

Bad BLast Land
 
1 Attachment(s)
I got a NGF: Bad BLast Land.

I had two commanders cast Earth Attack monthly. The first month, everything ok; second month, I couldnt watch the battle replay of one of them, ditto the second month.
That means: I clicked on "View Battle", and nothing happened.
Third month, when clicking "View Battle", I got a NGF: Bad BLast Land, and the game crashes.

Cainehill January 4th, 2005 03:31 PM

Re: Bad BLast Land
 

Maybe they went into a province with no commanders, or only hidden commanders?

tinkthank January 4th, 2005 03:42 PM

Re: Bad BLast Land
 
But the spell targets a province, not a commander?

DeathDaemon January 5th, 2005 01:52 AM

Research bonus w enemy dominion, using ulm smiths
 
I'm playing Ulm, with Drain 3. Smiths in capital have 5 research points stock, no change with drain 3 as expected. At another castle, dominion -3, magic 2, smiths have 7 rp and smiths with 1exp have 8 rp.

Boron January 5th, 2005 09:57 AM

Dominion going crazy
 
1 Attachment(s)
I play oceania with the following scales :
Order 3 productivity 3 growth 3 misfortune 3 and cold 3 .
Dominion 6 .

Now on turn 1 everything was fine but on turn 2 i had out of a sudden only misfortune + cold .
I thought it will go away but now on turn 3 with 5 dominionstrength i still have as only scales cold 1 and misfortune 3 .

I attach it as a screenshot .

Endoperez January 6th, 2005 10:07 AM

Re: Research bonus w enemy dominion, using ulm smiths
 
Quote:

DeathDaemon said:
I'm playing Ulm, with Drain 3. Smiths in capital have 5 research points stock, no change with drain 3 as expected. At another castle, dominion -3, magic 2, smiths have 7 rp and smiths with 1exp have 8 rp.

It has been like that from Dom:PPP, and is not a bug. Or the bug might be in that even hostile dominion's magic scale affects reserach, but that has nothing to do with Ulm.

One of Ulm's bonuses is that Master Smith's are immune to Drain scale, except for battles, where they do take extra fatique. And one of the weaknesses of Iron Faith is that they have forced Drain, but their Black Priests are not immune to it. Try reading Ulm's description more carefully.

von_Schmidt January 6th, 2005 01:47 PM

patch 2.15: No grid in battles?
 
Since installing patch 2.15, I cannot call up the grid ('G')during battles.
I uninstalled/installed Dom2 and then applied the patch just to make sure, but the problem remains.

Anyone else have this issue?

Blofeld January 6th, 2005 02:00 PM

Re: patch 2.15: No grid in battles?
 
No grid for me as well. 'G' works in frame wire display mode but not in the regular one with landscape.

Endoperez January 6th, 2005 02:14 PM

Re: patch 2.15: No grid in battles?
 
Oh, it's the patch! Yep, noticed it too, but didn't understand it was because of the patch.

DeathDaemon January 6th, 2005 06:36 PM

magic bonus even in enemy dominion
 
Endoperez: According to the manual you are not supposed to get a research bonus in enemy dominion

Verjigorm January 12th, 2005 08:49 PM

Re: Dominions II Bug Thread
 
My brother and I were just playing a 1 on 1. I played as BF Ulm and he played as Abysia. His army of devils was stationed next to my fortress (a castle) and he attacked the castle. I attacked his army with my prophet, Burkhard Nachtzehrer alone with no army (immortal 2B vampire hero). Neither army moved and no battles occured. This occured 3 turns in a row.

Boron January 22nd, 2005 11:07 PM

Re: Dominions II Bug Thread
 
Error : Nagot gick fel
unit 5485
bLastsquare : bad land

Never had this error before , it occured in a sp game on turn 100 during hosting . What does it mean ?

RonD January 22nd, 2005 11:27 PM

Re: Dominions II Bug Thread
 
I'm new at this, so feel free to flame me mercilessly if this is not a bug...

As Pythium, I have a collection of machaka black hunters via enslave mind. The hunters remain sacred and can be blessed (this ought to be a bug, but I certainly can understand if the game code cannot rewire a unit's attributes just in the odd case where a sacred unit changes owner).

The hunter's original bless was N9, my own bless is only earth. When blessed, the hunters do not display regeneration.

Here's the part that I think is a bug: since capturing the hunters, my theurgs and communion slaves sometimes go berserk. Or did I just miss a bit somewhere, and that is normal behavior for theurgs and communicants?

Zooko January 31st, 2005 12:48 PM

Re: Dominions II Bug Thread
 
We've found a bug, and it is described here:

http://www.shrapnelcommunity.com/thr...&type=post

Chazar January 31st, 2005 12:55 PM

Re: Dominions II Bug Thread
 
I've recently verified in 2.14 that stealth commanders can lead non-stealth units out of currently sieged castles: 1.Remove troops from stealth leader, 2.give sneak order to stealth leader, (2a.change to move via menu), 3.add troops again. The troops move like normal, ie. they do not participate when the castle is stormed. This works at least with flyers, but I think stealth is the key here.

Duncanish February 10th, 2005 12:54 AM

Re: Dominions II Bug Thread
 
Curious: How many non-commander Shamblers should Atlantis have? Currently, I'm seeing 3. A shambler, War Shambler, and a Shambler Chief. That's in addition to the Shambler Chief commander that's recruitable. I've disabled all my mods just in case it's fluke, but still the same (actually in one modded game, the extra chief showed up as that Shambler hero). So for now, I'm thinking bug. Maybe someone else who knows more about these things could check?

Legacyspy February 11th, 2005 09:03 PM

Re: Dominions II Bug Thread
 
I Don't know if this has been reported already but, the race description of TienChi says military.....CROSSBOWS..... Tien Chi does not have Crossbows.

Kristoffer O February 12th, 2005 11:36 AM

Re: Dominions II Bug Thread
 
They do have crossbows unless you play Spring and Autumn theme.

February 17th, 2005 08:44 AM

Re: Dominions II Bug Thread
 
Hi there,
I think I've found a double bug for the lamias.
First they regenerate much more than documented. If you click on the hydra icon you see that regeneration = officially 50 % of the base HP. In battle, I've seen lamias going from 1 HP to full life in one round, so it is probably 100 %.
Second, they cannot be killed by one good hit when in humanoid form. If a lamia gets huge damage (tested with Gift of Heaven, doing no less than 150 damage), she takes the serpent form with 1 hp left ! She is not supposed to survive, with 14+22=36 HP only (I tested the same killer spell, in the same situation, but against 53 HP Vine Ogres: none survived).
Geez, lamias are really, really good (you cant even stop them with the usual ethereal buffs, like spirits, winterwolves or false horrors : they have a 'magical' attack and etherealness offers no protection !)
Any thought ?

Edi February 17th, 2005 05:27 PM

Re: Dominions II Bug Thread
 
Lamias have a regeneration rate of 10% or 20%, but they also have a life drain attack, which replenishes their hit points when they attack. Don't know about the shape change stuff, but those factors explain the massive healing.

February 18th, 2005 06:56 AM

Re: Dominions II Bug Thread
 
Quote:

Edi said:
Lamias have a regeneration rate of 10% or 20%, but they also have a life drain attack, which replenishes their hit points when they attack.

No, 10% = ordinary rate. Lamias have *much* more than that, 100% I think. In my tests, the lamias were hit by spells before any close combat, so they had not the opportunity to drain life to get HP...
Apparently it is not possible to kill them with one blow. You need one blow to make them change shape (15hp + 5prot = 19 damage minimum), then *another* even stronger blow to kill them (22hp + 8 prot). If it's not a bug, well, it's really special...
Cheers

Alneyan February 23rd, 2005 12:27 PM

Re: Dominions II Bug Thread
 
Are shape-changers supposed to be able to heal afflictions when they change shapes? A Black Sorcerer of mine started a battle with two afflictions, got hurt, shape-changed into a Spider, and lost one of the two afflictions. The Spider then won the battle, and shape-changed back to Black Sorcerer, with a single affliction.

The afflictions were Never Healing Wound (it wasn't healed) and Lost One Eye. Since spiders have more than two eyes, the second affliction was perhaps irrelevant for a spider, and the game may have discarded it. Or perhaps it is intended to work that way?

Kristoffer O February 23rd, 2005 01:03 PM

Re: Dominions II Bug Thread
 
Lamias and their black serpent form has regeneration 50 %.

Ahh, the seven eyed spider phenomenon. http://forum.shrapnelgames.com/images/smilies/happy.gif Actually, it is not intended, nor was I aware of it. Perhaps it is a nice feature.

Thilock_Dominus February 23rd, 2005 03:58 PM

Re: Dominions II Bug Thread
 
Mod bug:

The command #restrictedgod X breaks #shapechange command.

I tried it 10 times now with same result.

Also #firstshape and #secondshape is not working.

Alneyan February 23rd, 2005 05:50 PM

Re: Dominions II Bug Thread
 
Quote:

Kristoffer O said:
Ahh, the seven eyed spider phenomenon. http://forum.shrapnelgames.com/images/smilies/happy.gif Actually, it is not intended, nor was I aware of it. Perhaps it is a nice feature.

I was disappointed when I saw that the affliction disappeared as a result of the shape-change. My mage had an heroic ability, so I had almost expected to have discovered the "Heroic Metabolism" ability, giving heroes recuperation and regeneration. A shame it wasn't so (it was the more common Quickness ability). Hmm, am I digressing?

Alneyan February 24th, 2005 10:57 AM

Re: Dominions II Bug Thread
 
I know recall what was the other bug I wanted to mention. The "Go to province" button does not work for assassination attempts (at least when you are the one trying to assassinate, I haven't checked the other way around). It instead brings you to your capital province, regardless of the status of your assassin.

Agrajag February 24th, 2005 12:17 PM

Re: Dominions II Bug Thread
 
Quote:

Alneyan said:
I know recall what was the other bug I wanted to mention. The "Go to province" button does not work for assassination attempts (at least when you are the one trying to assassinate, I haven't checked the other way around). It instead brings you to your capital province, regardless of the status of your assassin.

More precisely, it brings you to the last province you were in, so if you press "m" and then press the "Go to province" button on the assassination attempt it will be as if you pressed the "Escape" button.

Zooko February 24th, 2005 01:07 PM

did I just break my dom2?
 
Hm. When I connect to a game, I get to select new nations, or use the same one I've been using, and I click to use the same one, then I see the display that shows who has made their move, and I click "Jotunheim" to make my move, then dom2 fades out and exits back to the Mac OS X desktop.

:-(

Things that have changed since this worked: 1. I installed some new mods. 2. I removed some maps.

I put the maps back, and it still fails. Next I'll try removing the new mods...

[update]: nope, removing the newly added mods didn't fix it.

:-(

[update]: Well, I guess it is a problem with the server. Another player has the same problem I do, but a third player does not. I restarted the server but that didn't fix it.

Johan K February 24th, 2005 06:11 PM

Re: did I just break my dom2?
 
Start the game from the console (terminal) to see the error message that Dominions prints. It might give you a clue, otherwise post it here and it might give me a clue.

Zooko February 24th, 2005 11:43 PM

Re: did I just break my dom2?
 
DOM2 draco:~/Desktop/h/games/games/dominions2.app/Contents/Resources$ ../MacOS/dominions2 --tcpclient 192.168.1.112 --port 9999
NÂgot gick fel!
Turn file is corrupted
NÂgot gick fel!
Turn file is corrupted
Abort trap


Oh, I know what caused it. I ran out of disk space on my server today.

But how to fix it?

February 27th, 2005 11:34 AM

Re: Dominions II Bug Thread
 
1 Attachment(s)
Quote:

Kristoffer O said:
Lamias and their black serpent form has regeneration 50 %

Sorry Kristoffer, not on my computer. See attached files from my test.
- First round, the lamia charge but 3 of them get a Gift from Heaven of 150 damage and are turned into 1hp snakes.
- 2nd round, they all route, 3 others get the big rocks but the 3 first victims have now 22hp again.
This is 100% regeneration !
http://forum.shrapnelgames.com/images/smilies/shock.gif
Cheers

Molog March 2nd, 2005 11:00 PM

Re: Dominions II Bug Thread
 
I could bring back Anthrax king of banefires, who I had made my profet, as a mummy with ritual of rebirth. He's undead so that shouldn't happen.

I also had a sole demilich use stygian paths to transport itself to an underwater province. beside having 90183 troops die, it also lost all it's equipment.

If the carrion dragon shape changes, whatever is in his headslot dissapears/gets send to lab even though it's carrion lord form also has a head slot.

Edi March 3rd, 2005 10:05 AM

Re: Dominions II Bug Thread
 
I've noticed that Black Sorcerers and other such creatures whose shapechange is involuntary have a good chance of healing afflictions when they shape change back and forth. It's not just the eye criticals, disease, limp, cripple and everything else is affected too. Kaljamaha and I discovered this when we played a co-op where he was using Machaka and had a Black Sorcerer with a random water pick as a thug mopping up enemy provinces. That one must have had dozens of afflictions during the course of his career, and none of them lasted more than five turns before shapechanging got rid of them.

Edi


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