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Re: OT: Narf has gone looney and wants to GM.
Yes I can cast cleric spells, but unlike clerics I have to choose a spells known list. Since I joined specifically as the party healer, one of my 2nd level spells known had to be Cure Moderate Wounds. I filled up four of the rest with as many prereqs for crafting ability score increasing items (Headband of Wisdom, Belt of Giant Strength, Cloak of Charisma, Shirt of Health) as I could, which left only one for other things. That last one is currently Resist Energy (energy resistance 30 for 10 min/level, could be useful for making someone Fireball bait), but I could switch it out for Align Weapon next level.
The biggest problem with Align Weapon, however, is that its duration is short enough that it has to be cast at the start of battle, which means I can't attack for that round. Consider that I use a ranged weapon, so even my first round of attacking is a full attack, and that my bow is holy and therefore pierces most demons' DR, and you should see why I would much prefer having a continuous effect like the holy special property. |
Re: OT: Narf has gone looney and wants to GM.
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Edit: Also, inserting a limit into polymorph: The caster must have detailed knoweledge of the selected form (appropriet Knoweledge check, DC 15+critter's HD; shouldn't be too hard, as Kaylin has a +12 modifier to each knoweledge check - she makes a 5 HD critter on a roll of 8 or better, 10 HD critter on 13 or better, 13 HD critter on a roll of 16 or better) and noting a limit that's already there that I missed earlier: Quote:
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Re: OT: Narf has gone looney and wants to GM.
Bleh. Guess polymorph won't be quite as useful, kibin... get used to being a wolf unless I have a spare round http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Can I change my character? I've decided I'd much rather play this guy than my current character http://forum.shrapnelgames.com/images/smilies/cool.gif.
Just kidding http://forum.shrapnelgames.com/image...ies/tongue.gif. My favorite quote from that thread is "XP is for wimps with no universe shattering power." http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif Just goes to show that no matter how overpowered you think someone's character is, there's always something much worse out there somewhere - unless, of course, someone actually managed to sneak Pun-Pun into your campaign before you could forbid it. Anyway, we're playing at 3:00 Eastern time tomorrow, correct? |
Re: OT: Narf has gone looney and wants to GM.
I guess so. That's noon PST for all of you western type people.
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Re: OT: Narf has gone looney and wants to GM.
Well, I'll try to get enough sleep so I'm not 20 minutes late or however much I was last time :/
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Re: OT: Narf has gone looney and wants to GM.
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Even if I did, he would find he had difficulties when a very, very large cow fell out of the sky on top of his head to reclaim it's cheese while he was still working on building up. It's the only sane way to deal with that kind of thing, you know? |
Re: OT: Narf has gone looney and wants to GM.
Server online (and I'm awake this time!)
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Re: OT: Narf has gone looney and wants to GM.
'Awake'? What is this 'Awake' of which you speak?
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Re: OT: Narf has gone looney and wants to GM.
Server crashed while I was away at dinner - restarted.
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Re: OT: Narf has gone looney and wants to GM.
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Server closed; lots of plot at the end, make sure to read the log (hopefully attached)
1 Retriever dismantaled, CR 11, 390 xp each for Derrel, Jason, Elorin, and Kaylin; 225 xp for Kibin. 1 Maralith killed, CR 17, 3120 xp each for Derrel, Jason, Elorin, and Kaylin; 1800 xp for Kibin. 1 twice double Half-Dragon Troll, Advanced, CR 18, 4680 xp each for Derrel, Jason, Elorin, and Kaylin; 2700 xp for Kibin. Lots of loot, too, and a spirit bonded to Derrel's sword. And 2000 xp to everyone for traps overcome and plot points past. Which gets Jason up a level... hmm.... also Derrel, and anyone else in the party that isn't a special case (Kibin) and hasn't spent XP on items. |
Re: OT: Narf has gone looney and wants to GM.
Hmm... new feat for Jason.... what to take... what to take.... leadership for a barbarian friend to possess and equip (and spellcast through, for things requiring expensive MC or focuses)? Heighten Spell, to increase DC's? Hmm.... worry about it when I'm a little more awake....
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Re: OT: Narf has gone looney and wants to GM.
Well now, that's a lot of xp! That puts me over the mark for 14th level with 3198 to spare. Will we have some downtime next session for crafting/hiring crafters to spend our loot? Or will we have to settle for seeing what we can get with trade-ins?
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Re: OT: Narf has gone looney and wants to GM.
Oh, Ye Olde Shoppe of Magicke has a portal to a quick-time plane they let crafters use, both their own crafters and others who are willing to part with 100 gp (it's a permanent portal.... doesn't cost them much) that's highly regulated to the point where crafting is ALL that happens there.
Shucks, one could probably convince Jason to come along, and help craft scrolls of spells the Wizard doesn't know yet.... long as it doesn't cost Jason anything.... |
Re: OT: Narf has gone looney and wants to GM.
Quite a handy little place they've got there. I will definitely be making use of it just as soon as we get back there and figure out how much my share of the loot is. Going by the wealth by level table, I should have about 40000 to spend.
Let's see, now what should I get for my new spells known? I get to pick one 4th, one 5th, one 6th, and three 7th level spells, and switch out any one spell of 5th level or lower. So many choices... Edit: Can this plane also be used for copying spells from scrolls to a spellbook? |
Re: OT: Narf has gone looney and wants to GM.
Ummm... sure.
Careful, though - you need to bring rations for the trip, and the time you are there (assuming you still eat food... unlike, say, Jason, who is Undead, and Elorin - your character, Douglas - who has a Ring of Sustenence.) |
Re: OT: Narf has gone looney and wants to GM.
Meh, if I was still a kobold I would multiclass into a sorcerer... I think Kaylin knows to let me handle the chests from now on. As for the axe... I think the negative levels are only given when you wield it in your hands, not if you carry it around. And the negative levels are only given when you touch it. As for the alignment.. I wonder if it's possible to use a helmet of opposite alignment on it.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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I just lucked out on rolling my hp for the level up - see attached screenshot.
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Re: OT: Narf has gone looney and wants to GM.
Well, Jason rolled a 3.... but it's hard to hurt him, so it doesn't much matter.
Congrats. Hmm... leadership, or metamagic... Well... Jason could you some body.... Yeah.... go with leadership... and a kind interpertation of ECL/leadership... Nah ... too much work ... Improved Initiative... now that's tastier. |
Re: OT: Narf has gone looney and wants to GM.
Assuming nothing important happens very early next session to prevent it, could we go ahead and get everything identified and the total loot value totalled up here so we can start planning our purchases/crafting? We were going to analyze all the magic items the next morning anyway, we can dump the gems at the same shop as last time, and I'm sure between Gather Info and Kaylin's Knowledge skills we can find a good place to sell the rest. Note that we'd identify the axe too, as Analyze Dweomer doesn't require touching it.
Are we going to count the rather drastic increase in the value of Derrel's sword (52500 gp) out of his share of the loot? What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading? |
Re: OT: Narf has gone looney and wants to GM.
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Let's see.... <font class="small">Code:</font><hr /><pre> Maralith treasure art ancient calendar, embellished with turquoise (862.7 gp) bizarre idol, made of serpentine (587.1 gp) black velvet mask with numerous lapis lazuli gems (135.2 gp) carved bone statuette (9.4 gp) carved harp of exotic wood with jade inlay and emerald gems (457.8 gp) ceremonial electrum dagger with a star ruby in the pommel (938.3 gp) ceremonial silver dagger with a star sapphire in the pommel (741.5 gp) ceremonial silver dagger with golden yellow topaz in the pommel (375.7 gp) chased silver jewel coffer with dryad scene (86.1 gp) choker, wrought silver, with a small sapphire pendant (93.7 gp) choker, wrought silver, with a small sapphire pendant (941 gp) cloth of gold vestments (166.8 gp) coronet, wrought silver and gold, of illithid origin (1,538.5 gp) crystal flagon, polished smooth (131.2 gp) elaborate ship in a bottle (2,112.2 gp) golden flagon, intricately decorated, with a long emerald dominating the neck (2,725.6 gp) golden phoenix cloak pin with garnets (993.2 gp) hairpins, gilded, with sard stones (437.4 gp) large gold ring, curlicue motif, with a claw holding a large round alexandrite gem (1,185.1 gp) large, well-done wool tapestry, depicting a pastoral scene (180.4 gp) necklace of ancient pierced coins (654.5 gp) oaken staff, shod with meteoric iron, and smoky quartz gems set in the head (1,021.3 gp) ornate helmet (570.2 gp) pirate's hook, mithril, with gold-plated stump set with golden sapphire stones (746.2 gp) platinum flask inlaid with gold and silver designs (1,481.9 gp) silver and steel slave-girl outfit (312.3 gp) silver comb with moonstones (305 gp) silver locket with platinum filigree depicting a rose (588.7 gp) silver-plated greataxe with chrysoberyl jewel in the hilt (564.2 gp) small painting, a pastoral scene (627.4 gp) small painting, a pastoral scene (280.2 gp) small, intricately beaded pouch (70.6 gp) wrought gold anklet (1,069.7 gp) wrought gold eating utensils (69.8 gp) coin 7,435 gold coins (7,435 gp) ring ring of invisibility (20,000 gp) scroll divine (1,450 gp) Cure Serious Wounds (l3, cl5) Discern Lies (l4, cl7) Water Walk (l3, cl5) wand Summon Monster IV (l4, cl7) (7 charges) (2,940 gp) curse: item actually has a completely different effect (Secure Shelter) with a small engraving of some animal wondrous item necklace of prayer beads (healing) (29 semiprecious stones) (10,000 gp) something provides a clue to its function weapon dwarven waraxe +2 (25,830 gp) Int: 15 (2) Wis: 14 (2) Cha: 16 (3) Ego: 12 Communication: speech Alignment: chaotic evil Languages: common elven orc 'locate object' in 120-ft. radius 'haste' (self only, 10 rounds) (1 per day) sheds light in a 20-foot radius (as a torch) nunchaku +1 (2,302 gp) ------------------- Total Value: 93,017.9 gp </pre><hr /> 34 art pieces to evaluate, 6 magic items. One casting of Detect Magic to sort, 1 of Analize Dewomer to identify, and 34 gp of hiring evaluations. Quote:
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Re: OT: Narf has gone looney and wants to GM.
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The Ring of Blinking, Ring of Aid, and sale price for everything else from the mega-Troll and Oraneormu's chest gives another 48737.5. The Manual of Gainful Exercise and gems from the previous session add 29648.25 more, assuming we keep the Manual either to use or upgrade eventually. Add it all up and take off the 34 this time and 12 last time for appraisal services, and that's a total gain of 138606.2 gp for the party, not counting Derrel's sword which was just to make up for the previous lack. Divided among five party members, the new characters still need another 12-13 thousand or so to meet the starting wealth for 14th level PC's. If Derrel was still stuck around 70k before his sword upgrade, your generosity with treasure has improved immensely, but we're still a little bit behind where we're supposed to be. Of course, this is in large part because we started with minimum 13th level equipment but considerably more than the minimum 13th level xp, but it's still something that should be considered. I can't really comment on the status of Derrel, Kibin, and Jason's wealth, as I don't know what they've got. Quote:
Oh, and Violist don't forget to spend skill points on Knowledge (Arcana). You get 7 per level right now, and 10 of them over this level and the next need to go into Knowledge (Arcana) in order to qualify for Archmage. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
My share of the loot! You need a rogue! Otherwise, you'd be stuck at the first mechanical trap you come across, and we'd still be trying to open that chest. So no, it shouldn't count as my share of the loot. It's for the party.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Arrgh, I'm not used to chests being that dangerous... Next time we're in town I'm buying a frying pan and sticking it on my head.
That's some really juicy loot we've got going there... a lot of decorative stuff... I added Greater Teleport and Waves of Exhaustion to my spellbook for levelling up, but I heard rumour someone had a Teleport scroll - if that's true and I could use that, I could ditch Greater Teleport if we think it's not worth it. Only got +2 to HP http://forum.shrapnelgames.com/images/smilies/frown.gif All the way up to 51 now. Also put a bunch of ranks in Knowledge (Arcana).... I really want the Archmage thing, if I can make little holes in spell areas of effect... Hey, cool, the axe speaks elven... we could have a little chaotic moment without having to get rid of Derrel http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Just for the record, leaving the Ring of Aid out of the calculations puts me and Violist another 1600 gp behind the curve. Quote:
You'll probably want to pick up Delayed Blast Fireball at some point, but it might not be worth it until your caster level is a little higher - the real reason to learn it is not for the optional delay, but for the higher cap on damage dice. Mage's Sword could be good. Banishment would be very useful against demons if we could put together a large array of anti-demon items. Reverse Gravity can be fun. There's always Limited Wish, of course. Quote:
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Re: OT: Narf has gone looney and wants to GM.
I was pretty sure the ring of blinking went to my character, and he'd like to keep it.
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Re: OT: Narf has gone looney and wants to GM.
Whoever gets it, it's coming out of someone's share of the loot. Whether that's Derrel or Kibin is up to them to argue about.
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Re: OT: Narf has gone looney and wants to GM.
Wait, ring of invisibility? MINE!
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Re: OT: Narf has gone looney and wants to GM.
MUWAAHAAHAA! I AM INVISIBLE NOW! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Oh wait. It cancels if you attack. Okay, we sell the ring then, for moolah...
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Re: OT: Narf has gone looney and wants to GM.
Mastery of shaping is just a 6th level spell slot. You're thinking of Mastery of Elements.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Ah. Whoopsy.
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Re: OT: Narf has gone looney and wants to GM.
Hmm, so I'm at the same XP as Douglas (who's he playing? I forgot)?
Also, for the sake of roleplaying, Kaylin would like some shiny things http://forum.shrapnelgames.com/images/smilies/cool.gif And yes, while I would get lots of goodies with Archmage, first thing I'm doing is getting able to blast stuff without killing the party in the process. I'm not a city-born type! Bah. (well, I am, but Kaylin isn't) We just get horrible HP rolls. I'm going to stay fairly neutral about the loot division, but unless any of you have plans on chokers for your male characters (eww)... Banishment sounds great against all the demons we've been battling, and Reverse Gravity sounds like it has some very evil uses http://forum.shrapnelgames.com/images/smilies/evil.gif I'll volunteer to pay for the Teleport scroll, I am a decent character (even if I consort with evil axes) |
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Of course, if you can manage to get enough items distasteful to the subject, Banishment is functionally the same in that respect... |
Re: OT: Narf has gone looney and wants to GM.
Cool, I'm going to buy some pretties next session.
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Re: OT: Narf has gone looney and wants to GM.
So pack a mattress in your Bag of Holding if you have to. At the very least get a bedroll and a blanket, standard adventuring gear.
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Re: OT: Narf has gone looney and wants to GM.
I think that Elorin's longbow would be distasteful. As well as maybe the prayer beads... Get some holy water!
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Re: OT: Narf has gone looney and wants to GM.
Hmm... and the party level has reached 14.9 ... close to 15 ... time to up the BBEG again....
Edit: BBEG upped. Also, as we haven't run a session with the new level yet, swapped out Jason's Improved Initiative for Spell Penetration, as he has been having difficulty with SR lately... |
Re: OT: Narf has gone looney and wants to GM.
Are we allowed to swap our feats when we level up? Kaylin's been having trouble with SR lately too... I don't want my cool high-level spells to not work http://forum.shrapnelgames.com/images/smilies/evil.gif
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Re: OT: Narf has gone looney and wants to GM.
Not really; level up decisions aren't decided until the session after the level gain; with a +5 Level Adjustment, Jason hit 9th when most everyone else hit 14th, and so picked up a feat ... started with Improved Initiative, but hasn't really been having a problem with that, so set it for Spell Penetration, instead.
However, if you have Limited Wish or Wish, and are willing to pay the XP, you can duplicate a Psychic Reformation on yourself and reassign your feats that way (of course, that costs XP....). It won't replace the spells in your spellbook, nor the items you've purchased (it alters your mind, not your possessions), but changing your feat and skill selection is within it's purview, as is changing a Sorceror's spells known list. Careful though; it costs XP; on yourself, the 300 xp for limited wish will permit you to re-choose 6 levels worth (300/50=6); on another, that would be 12 (but both would pay 300 xp; (300+300)/50=12); more than that, and you need more XP - re-choosing 14 levels worth of stuff would cost 700 xp, all told, by that means. Doesn't work on Jason, though, as it's a mind-affecting effect. Edit: fixed link - hopefully.... |
Re: OT: Narf has gone looney and wants to GM.
300 xp isn't much at this level, and Limited Wish is one of your options for new spells for the level up. Assuming your feats are listed in the order you took them on your character sheet, separated by normal and wizard bonus feats, you could go back far enough on the minimum xp cost to switch out Improved Counterspell, which you haven't used at all yet, for Spell Penetration. Another 150 xp, and you could also swap out Improved Initiative, making Greater Spell Penetration achievable or taking the second Spell Focus feat required for Archmage. A total of 600 xp would be enough to swap out Iron Will, Improved Initiative, and Improved Counterspell for Spell Focus, Spell Penetration, Greater Spell Penetration, and retroactively move some skill points into Knowledge (Arcana) at the same time, giving you +4 on checks to penetrate SR and allowing you to take Archmage at level 15, instead of waiting another level to get the final feat and Knowledge (Arcana) skill ranks.
Hmm, while we're on this topic, I've never understood why things like Spell Focus and Spell Penetration aren't options for the Wizard bonus feats. They are directly related to improving spellcasting ability, so it seems to me that the same logic that puts metamagic on the list should also add them to the list. |
Re: OT: Narf has gone looney and wants to GM.
XP is a valuable commodity, better not waste it. Use gold instead, it's much less expendable.
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Re: OT: Narf has gone looney and wants to GM.
I don't think 2-4% of a level is excessive for the ability to do something like this, especially if it brings Archmage a level closer.
Edit: I just noticed, this is the 1000th post in this thread. http://forum.shrapnelgames.com/images/smilies/cool.gif |
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