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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Endoperez May 4th, 2007 05:02 PM

Re: Wrong GC for Fir Bolg Champion
 
Scorpion Man has no body slot, but wears a Plate Cuirass! Either Scorpion Men and Scorpion King should get the body slot, or the King should also get to wear an armor he can't replace with a magical one.

lch May 4th, 2007 05:24 PM

Re: Wrong GC for Fir Bolg Champion
 
Here are screenshots of him, without any additional gear. Taken after updating server and client to 3.08. The latest Worthy Heroes mod version 1.6 is active, by the way.

http://img519.imageshack.us/img519/4...vat1wd5.th.jpg http://img504.imageshack.us/img504/2...vat2mk5.th.jpg http://img504.imageshack.us/img504/6...vat3tp5.th.jpg http://img153.imageshack.us/img153/5...vat4bq4.th.jpg

thejeff May 4th, 2007 07:27 PM

Re: Wrong GC for Fir Bolg Champion
 
So 15 protection body and 8 protection head.

If body protection is 75% that comes to 13.25, round to 13

If body is 80%, then it should be 13.6, which I would expect to round to 14, but it might just truncate.

Try giving him a better helmet (or worse armor) and seeing if it does what you expect.

Or try Fire Plate and Crown of Command on someone else. You should get the same results.

lch May 4th, 2007 07:41 PM

Re: Wrong GC for Fir Bolg Champion
 
Okay, it seems I missed this body/head armor calculation so far and didn't expect that his Crown would reduce that value. So only when the head armor piece is as good or better in protection as the body part, the body part will count 100%, otherwise it will be divided like this?

Endoperez May 4th, 2007 07:57 PM

Re: Wrong GC for Fir Bolg Champion
 
Quote:

lch said:
Okay, it seems I missed this body/head armor calculation so far and didn't expect that his Crown would reduce that value. So only when the head armor piece is as good or better in protection as the body part, the body part will count 100%, otherwise it will be divided like this?

Actually the protection usually shown is an approximation. The body and head prot are used to calculate it. In battle, the game doesn't use the approximation but either body or head armor, depending on where the hit was.
<font color="blue"> The approximation is used with AoE attacks only </font>

calmon May 5th, 2007 03:37 AM

Strange Transformations
 
1 Attachment(s)
In one of my MP games i had some really strange transformations of commanders.

The turn was made by 3.06 and hosted by 3.06. I used 3.08 to show the results.

I teleported/cloud trapezed a seraph and a tartarian in battle and in the new turn the seraph changed to a tartarian and the tartarian to a mummy.

Stats like HP, endurance, etc. are from the transformed type and magic from the former type e.g. my Seraph transformed to a tartarian has still the seraph magic but now the tartarian stats.

I attach the TartarianSeraph.jpg to this post. It needs some further investigations.

Olive May 5th, 2007 02:50 PM

Re: Strange Transformations
 
Since 3.08 patch, site searching spells are targeting capitol cities.

OK, before, when all owned provinces had been searched and you asked to cast the spell, they targeted the capitol and you knew all had been searched (most of times, but sometimes provinces were forgotten) and could assign the mage to other tasks. Now the capitol are normal parts of their searching cycle. They cast the spell on some province, one capitol, some other provinces, one other capitol if you have conquered some, etc...

Arralen May 5th, 2007 03:08 PM

Re: Strange Transformations
 
Quote:

Olive said:
Since 3.08 patch, site searching spells are targeting capitol cities.

'Been this way since 2.97 ... .

Provinces are searched by number, from lowest owned to highest ... .

Olive May 5th, 2007 04:29 PM

Re: Strange Transformations
 
I may be wrong, but I'm 99% certain than before 3.08, when a mage where monthly assigned to cast a site searching spell, when he stopped because he didn't find any province to cast the spell, the capitol(s) were spared by the colored 9 meaning the spell had been cast on it. Today I've started test games with man towers of chelms and mages casted the spell on the capitol during the cycle - and the 9 appears on the capitol city.

mivayan May 5th, 2007 05:35 PM

Re: Strange Transformations
 
Quote:

Olive said:
I may be wrong, but I'm 99% certain than before 3.08,

In 3.06 I've seen it happen both ways in different games. Might depend on the map used or something else.

TurboNoob May 5th, 2007 05:41 PM

Graphical glitch
 
A pretty big bug, I can't start the game because all I see is this:

http://xs.to/xs.php?h=xs115&amp;d=07...nions3brok.jpg

I have the necessary requirements for the game (RAM and video card) but I'm running vista, is that the problem?

lch May 5th, 2007 05:58 PM

Re: Graphical glitch
 
Have you got Vista-certified drivers from your graphics card manufacturer? Do you have any similar problems with other games?

Edi May 5th, 2007 06:22 PM

Re: Graphical glitch
 
The problem is probably related to Vista. Dom3 has been developed mainly on Linux and intended to be multiplatform (Windows, Linux, Mac, Solaris). Vista was nowhere near out when Dom3 was completed, so not meshing with Vista, especially given the dismal state of Vista driver support at the moment, is no surprise.

TurboNoob May 5th, 2007 06:58 PM

Re: Graphical glitch
 
is there any way to uninstall vista and install xp?

Ballbarian May 6th, 2007 02:03 AM

Re: Graphical glitch
 
Not sure if it will help, but I use another pc as a server and had some really strange graphics glitches until I adjusted the video settings via the command line switches. Then everything worked like a charm.

<font class="small">Code:</font><hr /><pre>******* Video Options *******
-T --textonly Use this with --tcpserver to get graphicless server
--opacity X Set gui opacity 0 - 100
-r --res X Y Set screen resolution / window size (default=800 600)
--animback Use animated backgrounds
-a --noanimback Don't use animated backgrounds
--fade Use fade effects
-f --nofade No fade effects
--nopopups No helpful popups
--fps X Aim for this nbr of frames per second (default=20)
--maxfps X Maximum nbr of frames per second (default=50)
--filtering X Quality of OpenGL filtering 0-3 (default=2)
--maxtexsize X Max texture size in pixels 32-4096 (default=unlimited)
--treequal X Tree quality 1-5 (default=3)
--texqual X Texture quality 1-5 (default=3)
--nolightfx No light effects in battles
--partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max)
--nograss Don't draw the grass
--noarcade Don't draw floating damage numbers
--noglext Don't use any OpenGL extensions
--vsync Enable vsync
-V --novsync Disable vsync
--renderpath X Use different optimizations 0-1 (0=good for low mem cards)
-x --fastgrx Faster graphics (use 3 times for best performance (-xxx))
-p --perftest Run a performance test and exit</pre><hr />

MaxWilson May 6th, 2007 03:25 AM

Undead blessing doesn\'t work?
 
1 Attachment(s)
Blessed Sepulchrals don't get full blessing effects. In attached save game (Wisp's Home battle or Upper Skelde battle), D9E9N4S4 Sepulchrals appear to receive the E9 blessing but no other effects (including +2 morale). Unknown whether this generalizes to all sacred undead.

-Max Wilson

Edit: 2 things. It turns out that there was no partial blessing applied--Protection was boosted by another mage casting Legions of Steel, not by the blessing. Also, DrPraetorious' hotfix (message #500877, "Black Tome of Alisophocus / Blessing Hot Fix", not sure how to create a link to it) corrects the problem. Nice work, Dr. P!

[Of course it's not really a .txt file.]

Edi May 6th, 2007 04:13 AM

Re: Undead blessing doesn\'t work?
 
The blessings have always been either straight out broken or otherwise strange with undead, so that issue is on the list.

Olive May 6th, 2007 05:00 AM

Re: Strange Transformations
 
Quote:

mivayan said:
Quote:

Olive said:
I may be wrong, but I'm 99% certain than before 3.08,

In 3.06 I've seen it happen both ways in different games. Might depend on the map used or something else.

That's it, it happens on Glory of the Gods (small), but not on Cradle of Dominions.

Edit : no, I've run some tests, it's not that. I've still one of the games where the capitol has been searched by spells, but I'm not able to reproduce it. Don't know how it happened. http://forum.shrapnelgames.com/image...s/confused.gif

Edi May 6th, 2007 05:10 AM

Re: Strange Transformations
 
Bug Shortlist has been updated to reflect the currently unresolved issues of version 3.08.

MaxWilson May 6th, 2007 06:20 AM

Re: Strange Transformations
 
Thanks, Edi! I'm glad to see that #startspell is considered a major bug.

-Max

lch May 6th, 2007 06:46 AM

Victory Point provinces
 
Victory Point provinces can pop up on your map if the server is started from the command line. Discussion here.

Maybe not a bug, but I'd be interested how that happens and if I maybe need to add some switch to turn those provinces on/off.

Edi May 6th, 2007 06:51 AM

Re: Strange Transformations
 
You're welcome, Max.

Originally, the 3.06 list did not have much color coding because I thought to leave the determination to Johan and Kristoffer, but that didn't pan out too well because they have so many things pressing on their time that things can get easily overlooked. Maintaining the color coding on the list is also mind-numbing gruntwork from some perspectives and they can use that time better. It is probably easier that I make some judgment calls to draw attention to certain problems. Especially now that I also have access to the beta forum and the additional information there, such judgment calls are easier to make without just shooting blindly in the dark.

The new way of organizing the shortlist will also help keep things from becoming too muddled up.

Edi May 6th, 2007 07:00 AM

Re: Graphical glitch
 
Quote:

TurboNoob said:
is there any way to uninstall vista and install xp?

If you buy a legit copy of XP, format the drive and install that, then yes, but the first thing I would try is checking what kind of graphics card you have, then check the manufacturer's site for Vista-compatible drivers and install those. It helps if you have a big brand graphics card. For example, I have an Asus card, so drivers are generally not much of a problem.

TurboNoob May 6th, 2007 01:19 PM

Re: Graphical glitch
 
I have a 945GM/GU from acer which is a pretty bad video card, but I'm on a laptop so I can't really replace it. It says it has installed the new drivers just fine, but I don't notice any difference with them in any games.

All in all, I think Best Buy sold me a lemon and I definitely won't be buying another acer laptop. I'll also be more careful to research what I'm buying in the future.

thejeff May 7th, 2007 12:50 PM

Re: Strange Transformations
 
There's definitely some kind of bug with monthly site-searching and capitals. It's been around from the start, but it should be easier to pin down now that all searching can be done monthly.

Sometimes capitals (including captured enemy capitals) are targeted, usually they are not. If a capital is targeted, it will be a valid target for all paths. Which capitals are valid targets changes from game to game with no pattern I've been able to spot.

Some non-capital provinces are skipped. I haven't yet seen this in 3.08, but I've only had a few test games, none of which lasted very long.

My guess is that there's something wrong in the "Is this a capital?" check, that causes both problems. Now that all searching can be done with monthly casting, it should be possible to see whether there's a correlation between capitals searched and provinces not searched.

Other site-searching problems:
A mage set to auto cast searches can target a province lost the same turn. (Not lost the turn it's cast, but the turn it's targeted.) You cannot manually set a mage to cast on that province, since you no longer own it. This is an artifact of the turn order. Targets for monthly rituals are determined right after the ritual is cast, before battles occur.
For the same turn order reasons, a mage auto casting searches will not target a province gained that turn, though you can manually target that province.

The first of those I would call a bug, since it lets you do something you can't do by other means. The second would be nice to have, since it would let you keep your empire searched with less effort, but the same fix would probably address both.

Blofeld May 8th, 2007 11:16 AM

Re: Strange Transformations
 
W85 - tentacle should be bonus weapon, as of now it hurts hybrids and hybrid troopers (U 969, 970) - they have club or spear + tentacle and thus suffer from dualwielding penalties
U908 - Queen of the Lake, U359 - Queen of the Sea regenerate while not underwater. U907 - Queen of the Deeps doesn't. Bug or WAD?
Map Parganos - province #31 (a small island SW completely surrounded by water) is not marked as #nostart

MaxWilson May 8th, 2007 11:48 AM

Re: Strange Transformations
 
About Parganos: I believe there are several other problems with the map. There's a fixed map done by Edi, IIRC, posted in the map forum.

-Max

Edi May 8th, 2007 11:55 AM

Re: Strange Transformations
 
Parganos has been fixed (see shortlist, 3.06 issues) and there has been an improved fix that I have not yet posted on the main forums. I'll try to see that the fixed maps make it to the next patch. Some of the other maps also need looking at, they have screwey mapzooms due to the editor having deleted the #defaultmapzoom values at some point.

Blofeld May 13th, 2007 05:29 PM

Re: Strange Transformations
 
U907 - Queen of the Deeps has no darkvision
Thematically she should, also Queen of the Sea has darkvision 100

ologm May 13th, 2007 07:00 PM

Re: Strange Transformations
 
Replay inconsistency: In the attached savegame in the province Florien there is a ice captain called "Lord of Decay". If you look at the replay of the battle in Florien he ends up with a never healing wound affliction during the battle. However after the battle he has no affliction.

lch May 13th, 2007 07:05 PM

Re: Strange Transformations
 
ologm, are you using a Mac, and the host Linux or Windows? Then you're not the only one who has replay inconsistency.

ologm May 14th, 2007 02:22 PM

Re: Strange Transformations
 
It's a single player game. I don't have the chalice or GOH.

Saxon May 17th, 2007 02:24 PM

Pretender Dragon selection problem
 
When designing a Pretender, I went to Early Age Ulm. I can not selcet the red dragon, instead I am given the Great Sage. The Blue dragon gives me the frost father while the green one the master druid.

I then tried selecting dragons for other nations and encountered the same problem.

I am running 3.08. Game is otherwise running well.

BigDisAwesome May 17th, 2007 03:01 PM

Re: Pretender Dragon selection problem
 
Thats how it's supposed to work. The dragons can transform into their caster counterparts. When they transform into the dragon, they lose 2 in every magic path they have, but gain those nice dragon stats.

Try it out. An W9 blue dragon not only gives an awesome bless for not many points, and he makes a rather respectable SC/thug.

Baneslave May 17th, 2007 03:02 PM

Re: Pretender Dragon selection problem
 
Saxon: Use command "change shape" to have your dragon. All dragons have special second human special form. They change form if they are hurt.

Edi May 17th, 2007 03:35 PM

Re: Pretender Dragon selection problem
 
Quote:

Saxon said:
When designing a Pretender, I went to Early Age Ulm. I can not selcet the red dragon, instead I am given the Great Sage. The Blue dragon gives me the frost father while the green one the master druid.

I then tried selecting dragons for other nations and encountered the same problem.

I am running 3.08. Game is otherwise running well.

As the others said, it always has been that way. If you check the various dragon entries in the DB, you will see a value in the shapechange field. Check the monsters with that number. All pretenders who can shapechange (except the Smoking Mirror) will show their alternate form after being selected. The dragons will show great sage, frost father and master druid, dracolich will show bog mummy, carrion dragon will show carrion lord and ***** queen will show crone. It was through this mechanism that some of the earlier and since fixed cost mismatch bugs were found, because the cost of the alternate shape determines the point cost of the pretender.

Saxon May 18th, 2007 01:51 AM

Re: Strange Transformations
 
Huh, interesting. I last used dragons in Dom 2 and do not remember having the graphic change on the selection screen. Probably my oversight. What was confusing me was that I clicked on a picture of a dragon, but then got a little man. When I checked the first screen, the little man was right underneath the dragon, with the same name. It truly does look like I am selecting a dragon and am then being given another pretender type. As that second pretender type is also available for selection, the interface is not 100% crystal clear about what is going on.

In any case, thanks for sorting this out so easily, I am glad one can still select dragons. I don’t think this is a bug, but I do think the interface could be clearer.

And yes, having the human shape cast some strong buffs, then switching to dragon form and attacking as a SC is a powerful strategy. I always disliked losing a turn to the shape change and, for this game, went with the God of War. Silly fool got a never ending wound in his second battle and a limp later on. He is now the Retired God of War, sitting in a lab telling stories about the good old days…

ologm May 18th, 2007 10:14 AM

Re: Strange Transformations
 
Ritul of Rebirth works on undead Unfrozen lord( id 1201 )

Igni May 18th, 2007 01:33 PM

Probem on the Army Set-up screen
 
I'm playing on a Mac iBook. When I'm in the Army Setup screen, sometimes when I double-click on troops, it crashes me out the game and I'm looking at the desktop.

I've been encountering it over and over again as I try to identify wounded troops by clicking one one of them and hitting 'w'. That part works fine. Shortly thereafter when I'm trying to deselect someone is when it crashes.

Is this a known problem? Thank you in advance to everyone for your help and thank you to Ilwinter for such an addictive game.

Edi May 18th, 2007 02:44 PM

Re: Probem on the Army Set-up screen
 
That is one problem that has been reported for the Mac version. I probably need to add it to the shortlist, but even though I'm largely in charge of collecting bug reports, I've got almost no idea of what issues affect the mac version and how severely. That's due to my zilch experience with Macs.

ologm May 19th, 2007 03:28 PM

Re: Probem on the Army Set-up screen
 
Another replay inconsistency: In the battle in C'Tis the only siege golem gets killed, after battle it is still alive.
Also commander with winterbringer loses an eye in battle, but after battle has his eye back.

vfb May 19th, 2007 06:56 PM

Re: Strange Transformations
 
Quote:

lch said:
ologm, are you using a Mac, and the host Linux or Windows? Then you're not the only one who has replay inconsistency.

I'm using Linux, host is Linux too (Gandalf's server). An Arch Devil of mine got his tail chopped off in a battle replay, but when I look at him on the main screen, it grew back (no more missing tail). He has regeneration, but does not cure afflictions.

Edi May 20th, 2007 01:14 PM

Re: Probem on the Army Set-up screen
 
Quote:

Igni said:
I'm playing on a Mac iBook. When I'm in the Army Setup screen, sometimes when I double-click on troops, it crashes me out the game and I'm looking at the desktop.

I've been encountering it over and over again as I try to identify wounded troops by clicking one one of them and hitting 'w'. That part works fine. Shortly thereafter when I'm trying to deselect someone is when it crashes.

Is this a known problem? Thank you in advance to everyone for your help and thank you to Ilwinter for such an addictive game.

I took a closer look at the Dom3 Progress page at Illwinter's web site and it has an entry that says there is a problem with the game sometimes crashing on Mac when you use shift-click to select units and that the problem will be fixed in the next patch. If your problem is related to that, it is possible that it will disappear with the next patch, but don't take that as a guarantee.

Lazy_Perfectionist May 20th, 2007 09:48 PM

Re: Bug thread
 
Hmmm... I just randomly generated a map with no way out of my starting province. When I press eight to display the connections, theres none at all between my capital and any of the surrounding land. Should I upload the map, and if so, where is it located?

Edi May 21st, 2007 02:42 AM

Re: Bug thread
 
The map file and the graphic are located in the maps folder. There are some issues with the RMG, but this is the first I've heard of a province with no neighbors at all.

Micah May 21st, 2007 04:21 AM

Re: Bug thread
 
I've got one of those in one game I'm playing, took it over with a remote attack spell (of course I can't get the troops out, but I think it's paying enough for upkeep...) Luckily it didn't contain anyone's capital.

lch May 21st, 2007 05:34 AM

Re: Bug thread
 
When using the random map generator myself I noticed that there always seems one province that doesn't have any neighbor nodes. It only inherits those connections from the nodes pointing to it, but usually lacks some that probably would have to originate from it. Never had time to investigate closely, but I agree that there's definitely something odd.

Ska May 21st, 2007 10:39 AM

Update To Version 3.08 Of Dominions 3 Today!
 
Hello everyone! -my english is bad sorry-

I'm a new dominions player http://forum.shrapnelgames.com/images/smilies/happy.gif great game !

But have too some problem with the patch 3.08 !
I've installed it and since that the game "not responding" when I want go to the next turn (game is bloked on the loading windows between two turn)

I don't understand, don't use any crak, please tell me if you know the problem.

My computer is monocore 3200+ 6600gt 1go ddr2 dx9d and relatively recent drivers nvidia on windows xp sp2.
Thanks a lot !

I remember an error message told me which there was a problem with the army files (have seen this message error only onetime) (and after re-installation there's the same prob)

<font color="#5bebe5">Post moved fromn patch thread ~Edi</font>

Capt_Jack May 21st, 2007 10:52 AM

Re: Probem on the Army Set-up screen
 
Quote:

Edi said:
Quote:

Igni said:
I'm playing on a Mac iBook. When I'm in the Army Setup screen, sometimes when I double-click on troops, it crashes me out the game and I'm looking at the desktop.

I've been encountering it over and over again as I try to identify wounded troops by clicking one one of them and hitting 'w'. That part works fine. Shortly thereafter when I'm trying to deselect someone is when it crashes.

Is this a known problem? Thank you in advance to everyone for your help and thank you to Ilwinter for such an addictive game.

I took a closer look at the Dom3 Progress page at Illwinter's web site and it has an entry that says there is a problem with the game sometimes crashing on Mac when you use shift-click to select units and that the problem will be fixed in the next patch. If your problem is related to that, it is possible that it will disappear with the next patch, but don't take that as a guarantee.

I was able to confirm the bug on 2 different Mac's today. Click on a troop in the troop setup and select w will give you the wounded. Click on the highlighted troop and Dom3 will close down. It happens in any case of Multiple highlighted troops and another click. The crashlog for Dom3 does not show this as a crash. The game in play does not show any changes when restarted i.e. nothing was written to the file.

Lazy_Perfectionist May 21st, 2007 12:43 PM

Re: Probem on the Army Set-up screen
 
Turns out the RMGs are in the save folder. There were several broken provinces in this game, not just the one. The northern landmass, for instance, and some of the lower ones have some funny connections.

Can the random map generator be interfered with by other running processes? While the map was going up I was running uTorrent, resident protection AVG antivirus free edition, windowsblinds, watching an avi, browsing the internet and so forth. If that's the origin of the problem, it'll be easy enough to replicate and avoid. I hadn't noticed such random map problems when all I did was wait for randomization.

I'm uploading the savegame folder in the 7z archive format because its a free format with about 40% savings. I can up it as a zip file to, and probably will edit it in after uploading finishes.

The file can be found at rapidshare.
Save game in 7z
Save game in zip


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