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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Renegade 13 November 18th, 2003 04:45 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Mini weapons are ships only. I had to blance the weapons in some regard in order to make players pick and choose what weapon load outs their ships would have. Specific weapons for specific tasks was the ideas behind it.
<font size="2" face="sans-serif, arial, verdana">Oops. I guess I should have looked into it a little more before sounding the alarm. But thanks for the help. I was trying to obliterate a planet with it. Didn't work. Now I know why.

Renegade

jimbob November 19th, 2003 12:44 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities: PM

JR November 19th, 2003 02:01 AM

Re: STM "Final v1.7.5" Discussion
 
Just noticed that when I tried to use a design name that I hadn't used yet, I got the "That design name is in use" box. Any clues? Bug perhaps? It's never happened to me before.
Using 1.3.2

Thanx

Atrocities November 19th, 2003 02:06 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
Just noticed that when I tried to use a design name that I hadn't used yet, I got the "That design name is in use" box. Any clues? Bug perhaps? It's never happened to me before.
Using 1.3.2

Thanx

<font size="2" face="sans-serif, arial, verdana">Another race is using it. Try a varation of it, like:

Enterprise A or Enterprise t1 etc

The thing with design names is that some use the same names and once in a while you get conflicts.

If two races are using the same design names file, then you will get a lot of conflicts. Just use varations of the name. Akira X or so. http://forum.shrapnelgames.com/images/icons/icon7.gif

Renegade 13 November 19th, 2003 03:31 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities:

With regard to the STM game we're playing, I downloaded my first turn, attempted to login to my empire and got this error message:

The data files currently being used do not match the data files that were used when this
game was started. Please check with your host to get the correct data files.


I have installed the v1.3.3 Beta Patch you sent me before I tried loading the game. What am I doing wrong?

Also, what will be the turn deadline for this game? 24 hrs? Thanks.

EDIT: When I created my empire file I forgot to set a password for my empire. Therefore, when asked for my password when logging in, I simply left the space blank. I don't know if that would make a difference or not, but I thought I'd mention it.

Renegade

[ November 19, 2003, 01:33: Message edited by: Renegade 13 ]

JR November 19th, 2003 05:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JR:
Just noticed that when I tried to use a design name that I hadn't used yet, I got the "That design name is in use" box. Any clues? Bug perhaps? It's never happened to me before.
Using 1.3.2

Thanx

<font size="2" face="sans-serif, arial, verdana">Another race is using it. Try a varation of it, like:

Enterprise A or Enterprise t1 etc

The thing with design names is that some use the same names and once in a while you get conflicts.

If two races are using the same design names file, then you will get a lot of conflicts. Just use varations of the name. Akira X or so. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks. I'd never had that problem before in all of the games I'd played.
Is there a way to make a design name list race specific? It seems that there is but I didn't know they get shared occasionally.

thanks again

JR

illegitimi non cabarundum

Lighthorse November 19th, 2003 06:00 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities

Orginal posted by Renegede 13,
With regard to the STM game we're playing, I downloaded my first turn, attempted to login to my empire and got this error message:
The data files currently being used do not match the data files that were used when this
game was started. Please check with your host to get the correct data files.


I got to same problem when I tried to log in on the game. Tried both vesions 1.32 and beta 1.33, three times, no luck.

Lighthorse

Renegade 13 November 19th, 2003 06:17 AM

Re: STM "Final v1.7.5" Discussion
 
GOOD!!! It's not just me!

Atrocities November 19th, 2003 04:40 PM

Re: STM "Final v1.7.5" Discussion
 
Hey guys,

Throughout the process of playing and modding sometimes files get altered. Here is a copy of the data folder from the mod Version that I used to set up the game. Simply replace your mod Data folder with this one and you should be able to play your turns with no problems. http://forum.shrapnelgames.com/images/icons/icon7.gif

STM v133 beta Data Files

And no not having a PW would not effect the game, simply add a PW this turn and DON'T forget to set to set the option in the Minister window at the very bottom to on so that the ministers do not make changes to your game if you happen to miss a turn. (Not likly to happen, but you never know.)

Turn could be 48 hours, or whenever they are uploaded. No rush for the game as far as I am concerned. If two turns a day are played or even one every two days its ok with me. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lighthorse November 19th, 2003 09:37 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks Atrocities, I will down load the data file tonight when I get home.
In my present game as the Federation, turn 81, fighting on three fronts with my homeworld located dead center in the map. This mod is getting better and better. Never had fights like these. The AI count-attacked and roll me back at times. Lost a few excellent huge oxygen planets already. I attacked into new section and run into mines and satellites blocking warpholes. Got my *** kicked when I tried to nuke a planet with a fleet of ships. The planet had up to twenty planetary weapon platforms. One less fleet for the Federation. Shuttles don't work to well, all the AI ships got point defense on them.
Looking forward to play testing the beta mod.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 19, 2003, 19:38: Message edited by: Lighthorse ]

Renegade 13 November 20th, 2003 02:13 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Atrocities. I've uploaded my turn and everything worked beautifully. Thanks again.

Renegade

Lighthorse November 20th, 2003 02:20 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Atrocities, that data file did the trick, thanks a ton. Everyone has uploaded their first turn now. We're off and running.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities November 20th, 2003 07:06 AM

Re: STM "Final v1.7.5" Discussion
 
Glad to here it. http://forum.shrapnelgames.com/images/icons/icon7.gif Lighthorse, sounds like your having fun with the mod. If you want, copy over the Klingon and Romulan Defualt DesignCreation from the 133 beta to your current mod folder that your playing SP with. It wont effect this game, but your next one will help those two races in your next game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 20th, 2003 07:16 AM

Re: STM "Final v1.7.5" Discussion
 
I will get the turn processed and post it later tonight. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 20th, 2003 07:39 AM

Re: STM "Final v1.7.5" Discussion
 
Ok the game file is uploaded.

www.astmod.com/games/stm

I forgot to turn off Weapons Of Mass Destruction, so it is now a game rule, please do not use WMD's.

Lighthorse November 21st, 2003 03:33 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

I was the Last player to complete my first turn. The you can process the game turn now.
Sorry I had to stay late at work tonight.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities November 21st, 2003 07:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

I was the Last player to complete my first turn. The you can process the game turn now.
Sorry I had to stay late at work tonight.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Hey don't sweat it http://forum.shrapnelgames.com/images/icons/icon7.gif RL takes presidence over any game. http://forum.shrapnelgames.com/images/icons/icon7.gif

BadAxe November 22nd, 2003 01:40 AM

Re: STM "Final v1.7.5" Discussion
 
I am playing 1.3.3 beta as Federation and when I upgraded my fighters the Small Phased Energy Cannons upgraded to StarFleet Marines I. A nifty improvement but not what I think is intended.

Atrocities November 22nd, 2003 06:26 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks for the bug report, I shall take a look.

Atrocities November 22nd, 2003 06:31 AM

Re: STM "Final v1.7.5" Discussion
 
They had the same family number. I had already fixed it in Version 1.3.4 beta that I am working on now and hope to have completed this evening.

Lighthorse November 22nd, 2003 08:10 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

I posted my move for turn 2.
During Thanksgiving holidays I will be out of town for 3 days.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities November 22nd, 2003 11:30 PM

Re: STM "Final v1.7.5" Discussion
 
Have a great holiday Lighhorse and that goes for every one else too. http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG November 22nd, 2003 11:47 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Have a great holiday Lighhorse and that goes for every one else too. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Cool. Can us Canadians get a day off too! http://forum.shrapnelgames.com/images/icons/icon10.gif

Lighthorse November 23rd, 2003 08:00 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Got a bug for you in the Federation
Both the Federation's medium and large transports are the same size in tonage 600kt.
There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

DavidG November 23rd, 2003 11:44 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

Got a bug for you in the Federation
Both the Federation's medium and large transports are the same size in tonage 600kt.
There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">I think the problem here is that fighter bays are replaced by shuttle bays. i noticed this when i truned off shuttle tech in a game. fighters were then impossible to build. in a scenario i'm making based on the trek mode i added fighter bays and fighter cockpit etc so you could hve both. Also a lot of 'fighter' stuff require the tech 'shuttles'. In your game researching Shuttles should solve your problem i think.

Lighthorse November 23rd, 2003 07:07 PM

Re: STM "Final v1.7.5" Discussion
 
DavidG

Thanks, I shall tried researching shuttle tech.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 23, 2003, 17:07: Message edited by: Lighthorse ]

Atrocities November 23rd, 2003 08:48 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks guys. Sorry about the shuttle thing, I have added a description tag to the Fighter tech level that tells people to research shuttles to get shuttle bay technology.

Also changed the Lrg Tran tonnage to 800.

That finishes off Version 1.3.4 and now we go to 1.3.5

Dr Lamprey November 24th, 2003 12:15 PM

Re: STM "Final v1.7.5" Discussion
 
I'm unable to play the star trek mod from the SEIV mod picker utility v2.01. It is the only mod I'm having any trouble with. All others run fine without a hitch. I'm getting the same error every time (reproduceable): unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp

then when the game comes up, the planets are blank white squares.

Can anyone help me here? I am unable to find the string, "unable to load" in the forum anywhere else. I'm running with 384megs of ram under MSW 98. It makes no difference whether anything is running in the background or not.

Thanks in advance,

Keith ODonnell

DavidG November 24th, 2003 01:11 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Dr Lamprey:
I'm unable to play the star trek mod from the SEIV mod picker utility v2.01. It is the only mod I'm having any trouble with. All others run fine without a hitch. I'm getting the same error every time (reproduceable): unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp

then when the game comes up, the planets are blank white squares.

Can anyone help me here? I am unable to find the string, "unable to load" in the forum anywhere else. I'm running with 384megs of ram under MSW 98. It makes no difference whether anything is running in the background or not.

Thanks in advance,

Keith ODonnell

<font size="2" face="sans-serif, arial, verdana">This would be were someone reminds everyone to read the readme I think. http://forum.shrapnelgames.com/images/icons/icon12.gif The problem is you need to get the latest planet image pac. and aslo the facily and compontent ones.

Get them here: http://www.geocities.com/hohoho611ca/imagepack.html

[ November 24, 2003, 11:13: Message edited by: DavidG ]

Atrocities November 24th, 2003 07:21 PM

Re: STM "Final v1.7.5" Discussion
 
David G is correct, http://forum.shrapnelgames.com/images/icons/icon7.gif Here is the excerpt from the Installation readme file.

================================================== =====
INFORMATION
================================================== =====

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

================================================== ====
TROUBLE SHOOTING
================================================== ====
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.

Lighthorse November 26th, 2003 07:04 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

In my Lastest SE4 Star Trek mod game as the Federation. The Borg equipment their first warship/colony ship correctly with a warp drive, but all their later ships do not have a warp drives only impluse engines. All the other races I make contact with seems to have no problems developing their ships.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities November 26th, 2003 07:18 AM

Re: STM "Final v1.7.5" Discussion
 
Hummmm That is very odd, I will look into it, could you please send me your sav.game file. Thanks.

minipol November 26th, 2003 09:32 AM

Re: STM "Final v1.7.5" Discussion
 
I started a new game as the Feds yesterday and wow, for the first time in many solo games, i'm not the best developed race. I started of in the centre (dead centre http://forum.shrapnelgames.com/images/icons/icon7.gif ) of the map surrounded by other races and 2 of them where immediately hostile. So by the time i dealt with the threats, i hadn't developed a lot of planets and was only 11th.

Now i'm currently 6th because i have researched ice colonization. It seems to me that if the ai's would research other colonization stuff earlier i would have effectively been dead. Now i can creap back by researching ice and gas and thus take all the planets in their systems that they can't colonize.

I also used shuttles (fighters) for the first time to clean up warppoints defended by sats.
I lost some due to mines so i might send in a couple of minesweepers first. If i set them to "Don't get hurt" will they be hurt by the sats?

Anyway a very very entertaining game. All ai's develop rather well

DavidG November 26th, 2003 01:09 PM

Re: STM "Final v1.7.5" Discussion
 
Re Facility Family numbers.

As I'm sure you know some of the racial facilities with a similar function have the same family number. After capturing a Ferengi planet and later doing an 'upgrade facilities' command i noticed that the Ferenig facility was being upgraded to Federation Council. Although this maybe by design it seems wrong to me.

minipol November 26th, 2003 05:13 PM

Re: STM "Final v1.7.5" Discussion
 
Another thing i noticed is that ground combat is very though. I attacked a world with 15B people and dropping 300+ troops failed. I had to kill off the population to something like 250M before i could take the planet. For a large part, this is due to the fact that it where small troops.

Is it possible to take a planet with 15B people? I suspect that it's best to use only large troops? How many troops would you need then?

[ November 26, 2003, 15:14: Message edited by: minipol ]

BadAxe November 26th, 2003 05:14 PM

Re: STM "Final v1.7.5" Discussion
 
Seems right to me. Why would the Federation continue to use Ferengi technology? "Our way is the best way."

Happy Thanksgiving to all in the US, and best wishes to all.

Fyron November 26th, 2003 05:38 PM

Re: STM "Final v1.7.5" Discussion
 
Try using multiple transports. Get the first to drop "shield troops" that have a single weapon and the rest shielding, so they can soak up a lot of damage. If some survive, they will be added to the new force dropped, and the militia will be reduced for the next battle. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 26th, 2003 09:16 PM

Re: STM "Final v1.7.5" Discussion
 
I am working on the Borg problem now, although it really does not hurt them as they are a very strong race, the fact that after a few turns they stop adding Slipstream drive to their designs for a while bugs me.

Here is the latest info for the next patch.

---------------------------------------------------
Version History for Star Trek Mod
---------------------------------------------------


Star Trek Mod v1.3.4 (Beta)

1. Changed Family number for Components Dominion ECM I - III
2. Changed Family number for Components Klingon Target Combat Sensors I - III
3. Changed Family number for Components Small Phased Energy Cannon I - III
4. Changed Family number for Components Federation Particle Fountain I - III
5. Changed Family number for Component Enhanced Fusion Beam
6. Changed Family number for Component Borg Transporter
7. Changed Family number for Components Shield Depleter I - V
8. Updated To FQM Version 2.08
9. Added Component Family Number List to ModInfo. (Thank you DavidG)
10 Updated Intro Splash screen to current Version
11. Fixed Name of Component Cardassian Shock Troop II
12. Changed Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
13. Fixed Beam Discharger II - III level requirements
14. Added Beam Discharger IV
15. Changed Borg DesignCreation file in an attempt to improve AI design


Star Trek Mod v1.3.3

1. Changed Family number for Facility Holosuite Center I - III, Ketracel White Facility I - III, and Political Center I - III from 37 to 47
2. Changed Family number for Facility Salvage Yard I - III from 31 to 16
3. Changed Family number for Facility Massive Planetary Shield Generator from 41 to 28
4. Changed Family number for Facility Central Computer Complex I - III to 50
5. Changed Family number for Facility Spaceport Depot I - III to 51
6. Changed Family number for Facility Subspace Telescope I - III to 52
7. Changed Family number for Facility Battle Arena I - III to 53
8. Added Facility Family Number List to ModInfo. (Thank you DavidG)
9. Updated Facility Family Number List (FFNL) to refelect the changes made
10. Changed Balanced all race mounts more effectively

Atrocities November 27th, 2003 04:29 AM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon7.gif Well the Borg seem to be working ok now. Thank you Rollo for the helpful tips. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 27th, 2003 04:49 AM

Re: STM "Final v1.7.5" Discussion
 
Well Version 1.3.4 is just about ready for release. The players of the STM game will need to update to the latest Version before making their next turn. I will email you with the link for the download later to night. (After Enterprise)

In case I don't get to come on line tomorrow, you all have a nice Thanksgiving.

Atrocities November 27th, 2003 07:29 AM

Re: STM "Final v1.7.5" Discussion
 
The latest patch is now out.

Version 1.3.4

Enjoy

Atrocities November 27th, 2003 07:37 AM

Re: STM "Final v1.7.5" Discussion
 
If any one wants to try it, I have a scenario for you.

The Borg Conquest scenario puts you in the very uncomfortable position of being the only race left unconquered by the Borg. They have found your system, have taken your worlds, and now they threaten to take your Last planet from you.

This is a no win situation so be warned, cheat codes are in effect if you need them.

This was a test game I used for testing the borg and I thought it would be an interesting scenario experiment.

Keep in mind it was not designed to be a scenario, it was just a test game. http://forum.shrapnelgames.com/images/icons/icon7.gif

To install, just extract the file to your Star Trek Mod folder. And then launch your Star Trek mod and then choose Scenario and then The Borg game.

Enjoy

NOTE: You will need the latest Version of the mod, 1.3.4 in order to play the scenario. So be sure to update first.

To the best of my recollection, the newest Version of the mod will not effect any saved games for previous Version up to 1.3.1.

Anything before 1.3.1 your saved game might be effected.

[ November 27, 2003, 05:39: Message edited by: Atrocities ]

Atrocities November 27th, 2003 08:09 AM

Re: STM "Final v1.7.5" Discussion
 
Did I mention that the 1.3.4 Version of mod is now out?

www.astmod.com/startrek/stm.htm

Enjoy

DeadZone November 27th, 2003 12:14 PM

Re: STM "Final v1.7.5" Discussion
 
sssooooo....

when is Version 1.3.4 out http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Atrocities November 27th, 2003 08:22 PM

Re: STM "Final v1.7.5" Discussion
 
The patch for Version 1.3.4 is now out and will update from the full Version 1.3.1 to 1.3.4.

(just in case you have not updated to 1.3.1 the patch also dates back to Version 1.2.5 and will update from 1.2.5 and every verssion in between to 1.3.4 as well.)

www.astmod.com/startrek/stm.htm

Atrocities November 28th, 2003 01:46 AM

Re: STM "Final v1.7.5" Discussion
 
Bump

Play this mod and help support PBW so Geoschmo will update the PBW server with the latest Version of this mod.

Atrocities November 28th, 2003 06:52 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
The latest patch is now out.

Version 1.3.4

Enjoy

<font size="2" face="sans-serif, arial, verdana">Bump

Atrocities November 28th, 2003 09:52 AM

Re: STM "Final v1.7.5" Discussion
 
Any one interested in making a scenario for the mod?

Atrocities November 28th, 2003 09:53 AM

Re: STM "Final v1.7.5" Discussion
 
What race is your favorate in the mod and why?

Atrocities November 28th, 2003 09:57 AM

Re: STM "Final v1.7.5" Discussion
 
Should I make the Vulcans and Andorians a minor race or leave them as neutral races?


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