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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities March 5th, 2004 08:41 AM

Re: STM "Final v1.7.5" Discussion
 
2000 post a Mild Stone for the mod.


These are now finalized images (Light Cruiser)

http://www.astmod.com/startrek/stmim...ghtCruiser.PNG http://www.astmod.com/startrek/stmim...ghtCruiser.PNG

[ March 05, 2004, 07:27: Message edited by: Atrocities ]

Atrocities March 5th, 2004 08:59 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
I am seriously considering redoing all of the other races ship set images. (To get a tad better quality.)

<font size="2" face="sans-serif, arial, verdana">Actually, I think it's more than just a tad. I was actually suprised you were rendering at SE:IV size before... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Live and learn.

TNZ March 5th, 2004 09:07 AM

Re: STM "Final v1.7.5" Discussion
 
I know that this isn’t really a mod issue but I hate having to go back and colonizing the planets in my systems after discovered a new level of colonizing technology. Would it not be possible to just decide that one race can colonize planet types A and B but not type C and another race can colonize planet types C and B but not type A? http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 5th, 2004 09:08 AM

Re: STM "Final v1.7.5" Discussion
 
I am sure it can be done, but I am honestly not interested in doing it for this mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Imperial March 5th, 2004 09:40 AM

Re: STM "Final v1.7.5" Discussion
 
Mod updates look great--and so does that klingon ship, nice work indeed, looking forward to the release http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 5th, 2004 11:27 AM

Re: STM "Final v1.7.5" Discussion
 
As I type this I am uploading an update for the STM web page STM Web Page that includes some new screen shot images and a display of the new events images.

If you have a good connection and you battle scenes, take a look at the sceen shots section of the web site.

a taste Image Link

I may use a couple of these as new Final images for the Star Star Trek Mod.

[ March 05, 2004, 09:40: Message edited by: Atrocities ]

narf poit chez BOOM March 5th, 2004 12:22 PM

Re: STM "Final v1.7.5" Discussion
 
looks like Federation and Klingons versus Romulons.

neat pics.

[ March 05, 2004, 10:30: Message edited by: narf poit chez BOOM ]

Fyron March 5th, 2004 08:10 PM

Re: STM "Final v1.7.5" Discussion
 
I think that PBW game got to your head AT. http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities March 6th, 2004 01:56 AM

Re: STM "Final v1.7.5" Discussion
 
I liked how the new D9 image (Light Cruiser) Came out so I put it up against the New Warb design, and just kept adding things.

Since I had never done anyting with my federation ships I thought using them in this battle would be cool. http://forum.shrapnelgames.com/images/icons/icon7.gif

mrscrogg March 6th, 2004 09:48 PM

Re: STM "Final v1.7.5" Discussion
 
just a idea. everyone was talking about" monsters " the other day. take the "organic infestation system" make it grow every turn. after a certain period of time when ,it fills it's system ,it then expanses thru the warp points it's connected to. at this point it can not be killed, only contained in the original system by closing warp points but can be killed in the new systems it has infested by weapons that can be researched by all races. if you can catch infestation before it spreads than you can kill it in the orignal system. again just a idea


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