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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder October 27th, 2002 01:57 AM

Re: Babylon 5 Mod
 
Shadowmaster: That's probably because you have an old conVersion by PDF made back in June which is Gold compatible. Which means running that in pre-gold (v 1.49) will cause errors from the lines calling out drone data.

Shadow Master October 27th, 2002 03:07 AM

Re: Babylon 5 Mod
 
If thats an old Version then where is the new one?

Val October 27th, 2002 03:31 AM

Re: Babylon 5 Mod
 
PF
I'll check out the RCE tomorrow, heading out for the night http://forum.shrapnelgames.com/images/icons/icon7.gif

Shadow Master
Go to the website in my signature and you can download the various components of the mod. Alternately, you can get the mod files from the PBW website.
Also in my sig are the patches for Version 1.49.31 and 1.49.32, 1.49.33 should hopefully be uploaded by Monday (I know, I say that all the time, but I really want to make the Nomads and Raiders usable in 1.49.33 and am not completely done with them).

Shadow Master October 27th, 2002 04:14 AM

Re: Babylon 5 Mod
 
Thanks for the info

Why don't you change the link instead of having visiters redirected?

jimbob October 27th, 2002 05:40 AM

Re: Babylon 5 Mod
 
Val,

I've got a ton of nomad stuff for you.
I'll email it to you if you'll send me an address (private message me?). It's just too big for P.M.ing

Edit:
Quote:

Lorkans have a shipset and are Nomadic. Only issue is they don't have any racially unique weapons. They are mostly scavengers.
<font size="2" face="Verdana, Helvetica, sans-serif">I was actually joking about dropping the Minbari, but now that I think about it... When you say they mostly scavenge, will I/they be able to use any tech tree stuff we capture and keep researching it from the point of capture (except of course the ancient stuff)???

-jimbob

[ October 27, 2002, 03:44: Message edited by: jimbob ]

Dead Meat October 27th, 2002 06:15 AM

Re: Babylon 5 Mod
 
Lighthorse: Will do on the R&D. I havn't been able to get a lot of free time for testing the Shadows as i would of liked. But sense i'm off all next week, I plan on playing with the mod alot. As for droping out and you taking over the Shadows....well lets just say you'd have to shoot me out an air lock and keep me from climing back in again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse October 27th, 2002 07:48 AM

Re: Babylon 5 Mod
 
Dead Meat,

I'm at turn 207, and research item 96.
I tried to focus on Shadow's molecular weapons, intelligence projects, to name a few.
I'm thinking about ending this game soon. Will write up the research list for both Val and you.

Only kidding about taking over the Shadows, we Narns know our place in the galaxy.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif

Lighthorse October 27th, 2002 08:35 AM

Re: Babylon 5 Mod
 
Pathfinder, I emailed you a word file on Shadow research, please forward it on to Val.

Dead Meat, I emailed a word file on Shadow research to your hotmail address.

Lighthorse

Timstone October 27th, 2002 12:12 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Val:
Timstone
Did you checout the WPOpen pic I posted? I only changed the 2 frames u mentioned, is that the effect you were looking for?

<font size="2" face="Verdana, Helvetica, sans-serif">Oh, sorry, I didn't see it, where did you post it?

Sorry, been more busy with homework. There are some finals coming up again. But friday is the Last one. The week after that is a week of freedom! Jippie! Time to work on the mod again.

[ October 27, 2002, 10:14: Message edited by: Timstone ]

pathfinder October 27th, 2002 12:54 PM

Re: Babylon 5 Mod
 
Lighthorse: Done.


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