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-   -   Are you tough enough to be the "King of the Hill"? (http://forum.shrapnelgames.com/showthread.php?t=7944)

Loser December 26th, 2003 09:32 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Here is a similar situation.

Phoenix-D December 27th, 2003 01:36 AM

Re: Are you tough enough to be the "King of the Hill"?
 
I think I just set a new record for fastest loss: 2400.5.

We started 6 sectors away. Yes, SECTORS, not systems. He went for warships, I went for colony ships. Enough said..

Geckomlis December 27th, 2003 01:45 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by Phoenix-D:
I think I just set a new record for fastest loss: 2400.5.

We started 6 sectors away. Yes, SECTORS, not systems. He went for warships, I went for colony ships. Enough said..

<font size="2" face="sans-serif, arial, verdana">Huh? The game default is: Allowed to start in the same system = False. How did that happen, especially in a KOTH game…

Phoenix-D December 27th, 2003 01:47 AM

Re: Are you tough enough to be the "King of the Hill"?
 
One warp away. I started close to my side of the connecting warp point, and so did he.

Geckomlis December 27th, 2003 02:04 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by Phoenix-D:
One warp away. I started close to my side of the connecting warp point, and so did he.
<font size="2" face="sans-serif, arial, verdana">ouch.

spoon December 27th, 2003 02:38 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by Geckomlis:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
One warp away. I started close to my side of the connecting warp point, and so did he.

<font size="2" face="sans-serif, arial, verdana">ouch. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yup - makes me wish there was a way to ensure a minimum starting distance without having to manually place starting locations on a map...

At least the game was quick, heh.

geoschmo December 27th, 2003 03:56 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by spoon:
Yup - makes me wish there was a way to ensure a minimum starting distance without having to manually place starting locations on a map...

<font size="2" face="sans-serif, arial, verdana">Aaron is working on fixing that for the next patch. He tweaked it in the current beta patches, but it's not quite there yet. I have sent him another email and hopefully he can get it working right.

Asmala December 27th, 2003 09:20 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Before the patch comes out I can offer a temporary solution. After I generate the map normally, I can save it, open it in map editor, put two starting points and load it in game. This ensures that there is enough distance between players.

tesco samoa December 27th, 2003 06:10 PM

Re: Are you tough enough to be the "King of the Hill"?
 
tesco vs rambie. Turn 64 Rambie surrenders.

Move Tesco up

Nodachi December 28th, 2003 11:27 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Electrum vs Nodachi

Nodachi surrenders. The early first contact really messed up my game plan.

Electrum, congrats and I wish you well on your journey up the hill!


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