.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi July 4th, 2008 05:50 AM

Re: Bug thread
 
Comedy of this value shall not be punished even if it does take the thread a bit OT. http://forum.shrapnelgames.com/image...es/biggrin.gif

Kristoffer O July 4th, 2008 06:05 AM

Re: Bug thread
 
> We do need to work on Kris' morale though. Kris, you need to rely on your Awe aura, and just outlast them, I am sure you're not routing long before they would have. What happened to that Horror Helm we gave you? That should make them fail checks sooner in your lecture, resulting in a successful defense of the classroom with 0 Commanders killed.

The problem is I have morale, and my students don't. Some are mindless and unaffected by awe. http://forum.shrapnelgames.com/images/smilies/happy.gif

I did wear a high hat during a lesson the other day. It actually worked. They were impressed into obedience (or rather, were caught by the spirit of the time and produced good results).

I should deck myself up with more items. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor July 4th, 2008 06:08 AM

Re: Bug thread
 
Take Gift of Kurgi next time http://forum.shrapnelgames.com/images/smilies/happy.gif Or send a group of sucide scouts with Slave Collars...

ano July 6th, 2008 08:14 AM

Re: Bug thread
 
"Never-healing" magic beings not only heal when they come to friendly lab (as intended) but also when they siege an enemy castle with lab in it.

ano July 6th, 2008 08:34 AM

Re: Bug thread
 
If Machakan spider rider is killed by poison and there's some poison remained, the spider itself will continue receiving poison damage even despite it is poison immune.

Edi July 6th, 2008 08:53 AM

Re: Bug thread
 
Quote:

ano said:
"Never-healing" magic beings not only heal when they come to friendly lab (as intended) but also when they siege an enemy castle with lab in it.

That's interesting, but I doubt there is much that can be done about it. *sigh*

NTJedi July 7th, 2008 03:45 PM

Re: Bug thread
 
Tidal Wave (EVO_LvL9)-- bug

LINK:
http://www.shrapnelcommunity.com/thr...;Number=621712

JimMorrison July 11th, 2008 03:23 PM

Re: Bug thread
 
Nature magic (on pretender specifically, have not checked other casters) does not boost pre-existing regeneration as it is stated it should.

I can't see which category this should go under, so it's a dirty report. http://forum.shrapnelgames.com/images/smilies/frown.gif

calmon July 11th, 2008 03:26 PM

Re: Bug thread
 
Indirect Magic (page 85 manual):

Nature: Supply Bonus +10, Magic Leadership +5

So no regeneration boost.

Do you mean the nature bless from N4 up? This isn't a bonus for your pretender.

JimMorrison July 11th, 2008 04:06 PM

Re: Bug thread
 
No. During pretender creation, it specifically reads:

"A mage of this path can feed 10 troops per level of Nature magic, and any regenerative powers of the mage will be boosted."

Currently, it only gives the caster a bonus to regen if it is from a spell/item, not if it is pre-existing.


All times are GMT -4. The time now is 05:13 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.