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Re: STM "Final v1.7.5" Discussion
Option 2 will either result in no sounds for some or PBW incompatibilty for sounds for others. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: STM "Final v1.7.5" Discussion
Then the only other option would be to have people copy over the entire base sounds file into the STM and then add the new sounds.
That might work, what do you think? |
Re: STM "Final v1.7.5" Discussion
I think that would work. Might annoy people that have little free hard drive space though. But, a missing sound just causes no sound to be played when that weapon fires. It does not cause a crash or anything like a missing image can.
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Re: STM "Final v1.7.5" Discussion
Thanks Fyron, that is what I will do then. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
If you want to make a POST DS9 conVersion of the mod, have at it. http://forum.shrapnelgames.com/images/icons/icon7.gif
But right now the mod is basically set in the STNG era. Ideally I do not want the Dominion, 8472, or most of the other races in the mod. But limitations on SEIV required that they be available. Think of it as RESET TO ZERO (Start of STNG). |
Re: STM "Final v1.7.5" Discussion
Latest Version going to the Beta Testers.
Star Trek Mod v1.6.1 BETA 1. Changed - Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10 2. Changed - Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES) 3. Changed - All races Dreadnought mounts so that it can now be used with any weapon. 4. Added - Ram Cannon Mount (For use with the Ram Cannon) 5. Changed - Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES) 6. Changed - Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES) 7. Changed - Tholian Dreadnought Tonnage from 1000 to 1200 8. Changed - New Event Images to Event Pack formated naming 9. Updated - New Events to use correct New Event Images 10. Fixed - Events File to avoid any more odd occurances (Thanks CNC / Fyron) 11. Added - Star Trek Major System map's by Tnarg (grantkara@earthlink.net) 12. Added - Revised AI_Construction_Vehicles by TNZ (Thanks TNZ) 13. Changed - Mood Riot Modifier from 0 to 25 14. Changed - Replaced Romulan WarBird Portrait and Mini images. 15. Changed - Replaced Klingon Light Cruiser image with all new image. 16. Added - Ability - Generate Points Research - to Medical Bay I-V (10-20-30-40-50) 17. Added - Ability - Generate Points Intelligence - to Long Range Scanners I-III (15-20-25) 18. Changed - Name of Long Ranger Scanners I - III to Long Range Sensors I - III 19. Changed - Shuttles Tech now requires technology Adv. Ship Construction 1 20. Added - Extra Folder (For extra things for the mod.) 21. Added - Atrocities Basic Modding "Tutorial #2 How To Add New Races To A Mod" to the Extra folder. 22. Fixed - Error in Monster General AI File. (Thanks TNZ) 23. Added - Borg Tuant Component (Best used with Human players over PBW) 24. Added - Tuant Tech to Tech Area file. (Basically we can now add weapons with taunts.) (Thanks Hicksz) [ March 08, 2004, 21:16: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
I'm sorry, but what about Warrior Combat Sensors I and Advanced Tachyon Sensors I-II. Are they bugged or not?
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Re: STM "Final v1.7.5" Discussion
Quote:
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Re: STM "Final v1.7.5" Discussion
Number issue on one is fixed in 162 and the Advanced Tachyon Sensors I-II resource cost have been addressed in 162.
Where those the issues? |
Re: STM "Final v1.7.5" Discussion
Atrocities,
I have made a considerable amount of changes to my STM Trek Major Systems Maps. If you want me to email you the new changes I would be happy to do so. For the fact that it is a large file to email, I will wait until you give me the ok to send you the file. This goes the same for anyone else. If you want to play around with the map before I finally call it complete, give me an email and I will send you the maps. I am looking for input on errors and ideas. Thanks. |
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