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Re: Cannon Fodder?
It may be the magic paths bug in mods affecting some late WH heroes.
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Re: Cannon Fodder?
Oh! I finally found a real one. http://forum.shrapnelgames.com/image...ies/tongue.gif
Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1. |
Huge bug:
Ritual of Returning (as cast by unit with Armor of Virtue):
A). The ritual remains after the armor is used in combat, then the armor is removed. B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT. Soooooooooo Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis. The commander teleport out, at the end of the turn, due to the disease damage and the army drowns. ~ ~ ~ ~ ~ ~ ~ C. Moding command to set ap = 0 does not work. Unit will still move. |
Re: Huge bug:
A graphics bug:
see: http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: Bug Thread: Discussion
The bug shortlist has been fixed and is now readable again.
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Re: Bug Thread: Discussion
Got a simple little bug:
Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name. |
Re: Bug Thread: Discussion
Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that. Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results. |
Re: Bug Thread: Discussion
Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.
I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full. |
Re: Bug Thread: Discussion
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...
http://forum.shrapnelgames.com/showthread.php?t=38692 |
Re: Bug Thread: Discussion
Quote:
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