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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Zeldor July 22nd, 2008 04:07 PM

Re: Cannon Fodder?
 
It may be the magic paths bug in mods affecting some late WH heroes.

JimMorrison July 24th, 2008 03:46 AM

Re: Cannon Fodder?
 
Oh! I finally found a real one. http://forum.shrapnelgames.com/image...ies/tongue.gif

Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1.

chrispedersen August 1st, 2008 08:13 PM

Huge bug:
 
Ritual of Returning (as cast by unit with Armor of Virtue):

A). The ritual remains after the armor is used in combat, then the armor is removed.

B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT.

Soooooooooo
Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis.

The commander teleport out, at the end of the turn, due to the disease damage and the army drowns.

~ ~ ~ ~ ~ ~ ~

C. Moding command to set ap = 0 does not work.
Unit will still move.

Dedas August 5th, 2008 08:57 AM

Re: Huge bug:
 
A graphics bug:
see: http://www.shrapnelcommunity.com/thr...o=&fpart=1

Edi August 13th, 2008 02:39 PM

Re: Bug Thread: Discussion
 
The bug shortlist has been fixed and is now readable again.

Loren August 13th, 2008 09:05 PM

Re: Bug Thread: Discussion
 
Got a simple little bug:

Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name.

ano August 14th, 2008 06:10 PM

Re: Bug Thread: Discussion
 
Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that.
Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results.

fungalreason August 18th, 2008 02:26 AM

Re: Bug Thread: Discussion
 
Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.

I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full.

Wrana August 21st, 2008 12:39 PM

Re: Bug Thread: Discussion
 
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692

fungalreason August 21st, 2008 01:50 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Wrana (Post 632926)
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692

I had that guy in a recent Multiplayer game with Worthy Heroes on. He was an astral/earth mage if I'm thinking of the right one. Was he feebleminded by chance? Or perhaps he came with a slave collar as one of the random items?


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