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Re: STM "Final v1.7.5" Discussion
Atrocities,
I went to your web site http://www.astmod.com/startrek/download.htm and downloaded the sounds that I gave you to see what you posted. In the readme file you need to put that the sounds are copyrighted by Activision 2002 for Star Fleet Command III. I don't want to give the confusion that I created them. (I wish I could have!!) I just choose which sound I thought sounded best for the particular component or effect and Star Fleet Command III had the best sounds. Although I haven't check "Bridge Commander" yet. In the case of the Borg Taunt, I used a mp3 combiner because the original sound ended on "We are The Borg." So I was at least creative on one of the sounds. With the pulsephaser.mp3 , I messed up with not giving you that one in the correct form which was for the Depleted Uranium Cannon sound. I meant to relabel that to "uranc.wav." and convert the sound to wav. Because I missed that one, I submitted it on Imperator Fyron Sound Pack post: http://www.shrapnelgames.com/cgi-bin...;f=23;t=011190 I also submitted a borg cutting beam for your Borg Ripper Beam. I also forgot to give you the phaser sound for your Federation Defense Phaser. Also, some of the sounds are still in mp3 format. I will resubmit the mp3 ones in wav (I was originally concern with inbox space), for now you need to note that in your install instruction section. If you add the mp3 sounds into the sound folder and don't convert them to wav,you will hear a windows ping sound in place of the game sound. BTW, would you like me just to submitted future sounds to you directly or to Imperator Fyron Sound Pack post? I not sure how you and Imperator Fyron (creating the Sound Pack) will decide exactly which sounds are suitable and/or would like in your mods. |
Re: STM "Final v1.7.5" Discussion
I will update it tomorrow with a new read-me.
TNZ, if they don't work, just let me know which one because two people have already downloaded them without a problem. |
Re: STM "Final v1.7.5" Discussion
STMv162BetaPatch file not found.
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Re: STM "Final v1.7.5" Discussion
Quote:
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Re: STM "Final v1.7.5" Discussion
Guys, just change /ztm/ to /stm/ in link you get by mail from Atrocities and everything will be OK.
[ March 09, 2004, 16:27: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
thanks Aiken
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Re: STM "Final v1.7.5" Discussion
No AI Tag 02 ability for Captains http://forum.shrapnelgames.com/images/icons/icon9.gif
*sobbing violently* |
Re: STM "Final v1.7.5" Discussion
Maybe the AI should not bother making fighters, shuttles and carriers but concentrate on making more warships?
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Re: STM "Final v1.7.5" Discussion
Shuttles are a pivitol part of the Star Trek universe.
Aiken, the Ai does put captians on its designs in later games. But if you feel we need them, I can add them to the current AI designs. |
Re: STM "Final v1.7.5" Discussion
It seems that in the vehicle size file, if a ship is given the requirement of Pct Fighter Bays, the AI will declare it a carrier( try a full tech test of the AI design creation files). If the idea was to give a shuttle bay ability to some sizes of ships, try doing it this way in the vehicle size file.
Name := Light Cruiser Number of Abilities := 3 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Small size makes ship 10% harder to hit in combat. Ability 1 Val 1 := 10 Ability 1 Val 2 := 0 Ability 2 Type := Launch/Recover Fighters Ability 2 Descr := Ability 2 Val 1 := 1 Ability 2 Val 2 := 2 Ability 3 Type := Cargo Storage Ability 3 Descr := Provides 20kT of cargo space. Ability 3 Val 1 := 20 Ability 3 Val 2 := 0 It might make AI design creation testing easier if the entries for “Max Ship Size Tonnage” in the AI Settings Files were all set to zero. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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