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Re: STM "Final v1.7.5" Discussion
2 TNZ: The idea was to include Hungars with Shuttles to every ship larger than Destroyer. So plugging Launch/Recover Fighters ability into the hull won't fit this concept.
As now, AI completely ignores Requirement Pct Fighter Bays setting from VehicleSize.txt (except for Carrier design of course). To resolve this, all of the DesignCreation files must be changed this way: create separate designs for each ship class. For instance: Name := Attack Ship Design Type := Attack Ship Default Strategy := Optimal Firing Range Size Minimum Tonnage := 10 Size Maximum Tonnage := 459 (race specific) Num Must Have At Least 1 Ability := 1 Must Have Ability 1 := Weapon ... AND Name := Attack Ship Design Type := Attack Ship Default Strategy := Optimal Firing Range Size Minimum Tonnage := 460 (race specific) Size Maximum Tonnage := 5000 Num Must Have At Least 1 Ability := 2 Must Have Ability 1 := Weapon Must Have Ability 2 := Launch/Recover Fighters ... and so on --- 2 Atrocities: it was an emotional explosion http://forum.shrapnelgames.com/images/icons/icon7.gif I shouldn't post this, cause it sounds similar to "daddy, buy me that toy or I will cry all day long" http://forum.shrapnelgames.com/images/icons/icon7.gif Certainly, Captains won't make AI designs badass, just a nice bonus, no more. So you have to decide it yourself, if giving them such ability worthy or not. [Please, reply to my mail] Thankzzz. [ March 10, 2004, 09:25: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Set the “Max Ship Size Tonnage” entries in the Federation AI Settings file to zero and start a game with a high technology level. Then look at the Federation AI designs.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Man what a pain in the arse.
This next update (tonight or tomorrow) should be interesting. I am completely redesigning the AI Design Creation files. Hopefully it will be a nice treat for a couple of you. Say can any tell me the name of the class of ship that I am using for the Federation Explorer, Frigate, and Escort? And would someone please give me the correct spelling for Soveriegn? Thanks. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
The Federation Frigate is a Steamrunner-class.
The Federation Escourt is a Nova-class. |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.6.3 BETA (WILL EFFECT SAVED GAMES)
1. Changed - Borg Taunt Component slightly. (Thanks TNZ) 2. Changed - All races AI_Design Creation file to inlcude AI Tag 02 (Captains) for primary designs 3. Added - AI_Construction_Units files to Minor Races that did not have one. 4. Changed - Vehicle Size file hull designs for adding shuttles. (Thanks TNZ / Aiken) 5. Added - AI Tag O2 to all captain components 6. Changed - All Major Race Design Creation files to use Individual Race Vehicle Class names race 7. Added - Light Cruiser (K'Tinga) Class to Vehicle Size file. 8. Changed - All Major Race Settings files "Max Ship Size Tonnage" entries to zero (0) 9. Changed - Modified the Vehicle Size file in order to seperate out a few of the classes. |
Re: STM "Final v1.7.5" Discussion
I'm noticing that some of the Romulan AI designed,ships have two Romulan Sensor Arrays per ship. Some of The Dominion Ai designed ships are packing two Dominion ECMs per ship as well.
I am assuming that these do not stack. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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Tried to increase tonnage of Heavy Carrier - it only resolves Juggernought problem, but Destroyers ... PS: No need for bold text, I can see it rather clearly, in spite of my wannabe manners. |
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