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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

AGoetz October 31st, 2002 01:06 AM

Re: Babylon 5 Mod
 
Tell you what, The Canuck, the Gaim seem to be a practical species when it comes to politics - if we start close together and you promise to keep you raiding out of my sight (so we can have plausable denability) we may give you a few treaties and maybe let you have some tech. It all depends on your forces being available when we need some cannon fodder .. er .. forward scouts.

Fyron October 31st, 2002 01:24 AM

Re: Babylon 5 Mod
 
Hey, thats for the ancients to do, not the Gaim. http://forum.shrapnelgames.com/images/icons/tongue.gif

AGoetz October 31st, 2002 01:39 AM

Re: Babylon 5 Mod
 
Hmm, true. Possibly too forward looking for a species that only stopped killing themselves because they noticed that there were others around.
Ok then, the Raiders will be exterminated from my sphere of influence unless they can come up with some worthwhile bribe - and even if they do I'll still want my forward scouts http://forum.shrapnelgames.com/images/icons/tongue.gif

jimbob October 31st, 2002 01:53 AM

Re: Babylon 5 Mod
 
Quote:

one thing about raiders is that they never really had a "homeworld". they had bases and bought ships and such from the blackmarket and from real empires. so i think to make it fair make the raider homeworld should be invisible or have alot of shields or something so that i, i mean umm... SOMEONE who plays as the raiders doesnt get wiped out too easily. i mean he/she needs to have a chance
<font size="2" face="Verdana, Helvetica, sans-serif">The game isn't really set up for blackmarket buy/sell... mainly because the computer isn't smart enough to keep up with that sort of thing, but especially because you have to sell whole ships - now if you could sell individual components for plug and play... <<SEV maybe?>>

Really, whoever plays the raider/nomad race will have to roll play quite well - and they'll never really be a significant contender. They just need to be happy with playing the roll of "annoying jerk". Of course if anyone gets too irrate, it's byebye Nomad. In some ways it's the main players who need to roll-play accurately.

Val, the nomad fac. look good to me. Until the components can support research and intel, the nomads will just have to be underdogs.

Dead Meat October 31st, 2002 02:05 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Val:
AGoetz
Dead Meat
I'm actually curious to see if a Planet Killer actual makes an appearance in the PBW game...

<font size="2" face="Verdana, Helvetica, sans-serif">Well then, just keep looking up. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 31, 2002, 00:06: Message edited by: Dead Meat ]

AGoetz October 31st, 2002 03:00 AM

Re: Babylon 5 Mod
 
Looking.

Looking.

Was that something over there?

Nope, nothing of importance. Just a Shadow fleet that forgot to include mine sweeping components http://forum.shrapnelgames.com/images/icons/icon10.gif

Val October 31st, 2002 05:01 AM

Re: Babylon 5 Mod
 
Nomads will have to rely more on reverse engineering http://forum.shrapnelgames.com/images/icons/icon12.gif

I will be adding a few other facilities for them (raiders and nomads).

I had thought about making the raider homeworld cloaked, but, it is a planet and if anyone tracked it down they would try to mow it down, then you'd be real raiders http://forum.shrapnelgames.com/images/icons/icon12.gif So, try to raid a few sectors away from your homeworld and make lots of local friends http://forum.shrapnelgames.com/images/icons/icon7.gif

I still have other facilities I am working on for the individual races (Psi-Core Base, Centauri Great House, Minbari Temple, Vree Trading Guild and such), I am open to suggestions for more. I would like to have at least 1 unique facility per race that is fitting to their persona, would prefer to have a min of 2 (one that is easy to get and one that requires a bit of research). So, what do y'all got http://forum.shrapnelgames.com/images/icons/icon7.gif

As to Shadow's without mine sweepers, I had mentioned a while back that I wanted to give all ancient class ships some minesweeping ability built in (based on ship size), what do y'all think of that?

Finally, I wouldn't barter for Gaim scouts, I WOULD barter for some Gaim boarding parties though http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob October 31st, 2002 05:16 AM

Re: Babylon 5 Mod
 
Val,

How about a planetary cloaking device in some of the upper Nomadic techs? Can't be that high up though, or they'd never be able to research it http://forum.shrapnelgames.com/images/icons/icon12.gif

Do they have access to normal cloaking technology like the other races?

Nomor October 31st, 2002 05:20 AM

Re: Babylon 5 Mod
 
Val: Re: Raiders Home Worlds - Could you not create tiny/small planets using bmp's of the existing Asteroid Belts (small/large).These would then represent hollowed out Asteroids, or old mined out asteroids. You could then give these "planets" certain abilities that would hide them (occupied status)from other players unless they either visited the asteroid or had the correct scanners.

You would have to give Raider Space Stations a low level cloaking ability http://forum.shrapnelgames.com/images/icons/icon6.gif if placed in Asteroid belts, maybe even give then a movement option say one per turn. http://forum.shrapnelgames.com/image...s/rolleyes.gif

You could give the raiders a special ability that would enable them to fit more colonist on these "planets". http://forum.shrapnelgames.com/images/icons/icon6.gif Other players could colonise these planets but would not be able to colonise to the same level.

Because you are using the same bmp's used for regular Asteroid Belts they would appear to be just another Asteroid unless you paid closer inspection. http://forum.shrapnelgames.com/images/icons/tongue.gif

You could use that Under Ground Refuge City bmp to represent their home base..? http://forum.shrapnelgames.com/image...s/rolleyes.gif (BMP's Oct21st)
You also have mail... http://forum.shrapnelgames.com/images/icons/icon10.gif ..for .34..is .33 ready? http://forum.shrapnelgames.com/images/icons/icon9.gif

[ October 31, 2002, 03:24: Message edited by: Nomor ]

AGoetz October 31st, 2002 05:24 AM

Re: Babylon 5 Mod
 
How much for a fully manned Gaim boarding ship? One use only (you can't repair what you can't build). Comes complete with 3 Gaim Class X boarding parties - take a Star Base with ease!

We have a bid from the Drazi of 25000 minerals. Counter bid from the EA of the moon Epsilon V A. And here comes a representive from the Shadows who bids the continued survival of the Gaim species. I think we have a winner here folks.


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