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Re: STM "Final v1.7.5" Discussion
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I hope that 1.6.3 will be the Last Version to make changes that effect Save Games. From this point out I just want to tweak what we have without mucking up peoples saved games. |
Re: STM "Final v1.7.5" Discussion
Tnarg, good catch on the Romulans, I think I was adding something new to the file and somehow did not catch that it was the wrong thing.
Any ways it is fixed now. The dominion is not adding two ECM's, the components look a lot alike, but the second one is Combat Sensors. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
I stand corrected, the Dominion does have ships with two ECM's on them. Will fix this now. Thanks Tnarg. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
This Version is still pending. I have some more things to do before I send it out so don't expect it for a few days or so. I might be gone over the weekend so be sure to email me any bugs you find.
Thanks. Star Trek Mod v1.6.4 BETA PENDING 1. Fixed Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg) 2. Changed Added restriction of "Two Per Vehicle" for Beam Discharger I - IV 3. Changed Reload Rate for Beam Discharger I - IV from 1 to 3 4. Fixed Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg) |
Re: STM "Final v1.7.5" Discussion
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regards Paul |
Re: STM "Final v1.7.5" Discussion
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regards Paul </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Under Google I typed in "Startrek Space Vessels" and was rewarded with several good sites. Sorry that I didn't write any of them down. I never knew that there were so many different classes! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
http://techspecs.acalltoduty.com/index.ht
this has star trek ship class names--as well as a few other races edit--link is broken so type it--lol [ March 11, 2004, 15:30: Message edited by: Imperial ] |
Re: STM "Final v1.7.5" Discussion
Thanks for the links guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
In full tech game AI for some reason uses Structural Integrity Field I in ships though SIF V is availiable. Is it possible that 0 kT size confuses AI?
Gonna try it in low tech game now. [ March 12, 2004, 20:57: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Name := Structural Integrity Field II
Description := A specialized energy field that helps the structural integrity of a ship. Pic Num := 1197 Tonnage Space Taken := 0 Tonnage Structure := 60 Cost Minerals := 50 Cost Organics := 5 Cost Radioactives := 5 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := One Per Vehicle General Group := Ship Construction Family := 1020 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Ship Construction Tech Level Req 1 := 2 Number of Abilities := 0( It should be 1, not zero ) Ability 1 Type := AI Tag 01 Ability 1 Descr := Component designed to strengthen a ships hull Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := None [ March 12, 2004, 23:49: Message edited by: TNZ ] |
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