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Re: Post 1.84 beta history
The current text fields displayed in-game for those 2 data fields is not large enough to display every single possible combination. So, a second line is added.
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
If you haven't upgraded to Gold yet, and this patch isn't enough to convince you, I don't know what will be!!! http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Post 1.84 beta history
Proof is not needed, if word of mouth for this game has not already convinced the hold outs to buy Gold, then nothing will.
BUY GOLD!!!!!!!!!!!!! NOW!!!!!!!!!!!!! If you already have a copy, BUY A SECOND COPY AS A BACK UP! http://forum.shrapnelgames.com/images/icons/icon10.gif Better to be safe than sorry. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Post 1.84 beta history
<font color=red>Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.</font>
[ February 18, 2004, 22:26: Message edited by: Atrocities ] |
Re: Post 1.84 beta history
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'
*rustle, rustle, rustle* 'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.' |
Re: Post 1.84 beta history
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.
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Re: Post 1.84 beta history
"4. Note - Spaceyards will not work on cloaked planets or ships"
http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif So much for the monsters with thier invisible planets...... |
Re: Post 1.84 beta history
well, they can cloak and de-cloak.
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