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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Fyron February 18th, 2004 10:37 PM

Re: Post 1.84 beta history
 
The current text fields displayed in-game for those 2 data fields is not large enough to display every single possible combination. So, a second line is added.

Atrocities February 18th, 2004 10:38 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> 8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.

<font size="2" face="sans-serif, arial, verdana">Woohoo! *cries tears of exultant joy* </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well HOT DAMN! Also *cries tears of exultant joy*

Spoo February 18th, 2004 11:45 PM

Re: Post 1.84 beta history
 
Quote:

Woohoo! *cries tears of exultant joy*
<font size="2" face="sans-serif, arial, verdana">
Quote:

Well HOT DAMN! Also *cries tears of exultant joy*
<font size="2" face="sans-serif, arial, verdana">*Spoo brings in box of kleenex and hands them out*

Ed Kolis February 18th, 2004 11:49 PM

Re: Post 1.84 beta history
 
If you haven't upgraded to Gold yet, and this patch isn't enough to convince you, I don't know what will be!!! http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities February 18th, 2004 11:52 PM

Re: Post 1.84 beta history
 
Proof is not needed, if word of mouth for this game has not already convinced the hold outs to buy Gold, then nothing will.

BUY GOLD!!!!!!!!!!!!! NOW!!!!!!!!!!!!! If you already have a copy, BUY A SECOND COPY AS A BACK UP!

http://forum.shrapnelgames.com/images/icons/icon10.gif

Better to be safe than sorry. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 19th, 2004 12:26 AM

Re: Post 1.84 beta history
 
<font color=red>Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.</font>

[ February 18, 2004, 22:26: Message edited by: Atrocities ]

narf poit chez BOOM February 19th, 2004 01:04 AM

Re: Post 1.84 beta history
 
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'

*rustle, rustle, rustle*

'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'

Paul1980au February 19th, 2004 01:10 AM

Re: Post 1.84 beta history
 
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.

Deathstalker February 19th, 2004 02:05 AM

Re: Post 1.84 beta history
 
"4. Note - Spaceyards will not work on cloaked planets or ships"

http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

So much for the monsters with thier invisible planets......

narf poit chez BOOM February 19th, 2004 02:08 AM

Re: Post 1.84 beta history
 
well, they can cloak and de-cloak.


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