![]() |
Re: New SJ mod
I've givin it a try and with all tech it takes a few sec's to get the Ship Design to come up but, I think it's still TOO big
And still no weapons for the Weapon Platform's For the most part I like it but like all mods (needs a good working AI) |
Re: New SJ mod
Planets are intentionally given no surface-to-space weaponry.
The other side of this is that bombardment is very supply and time intensive. Ground combat is where its at. The best way to damage a planet's hitpoints is to let your tanks bLast away, since they come in large numbers and don't need to resupply. Plus as a bonus you get to capture the planet when you win http://forum.shrapnelgames.com/images/smilies/wink.gif PS: About the huge components, yes I'm aware that it is insanely large. I'm going to cut it back to perhaps 5x5x5, so its 1/8th the size. Should help keep the game out of the swap file on most PCs. |
Re: New SJ mod
I didn't see your update about the grid until now. If you have patient players, it should be fine; after all, what is to prevent us from doing something else, like opening a second SEIV game, while your mod loads? http://forum.shrapnelgames.com/images/smilies/wink.gif
With a few programs running (Firefox and Thunderbird), it took me five minutes to load SEIV, and nearly thirty seconds to open the Design window. My computer has an Athlon XP 1500+ and 3X256 in memory (not sure what sort of memory). |
Re: New SJ mod
Quote:
SE4 also gobbles up 500 megs of ram loading to its limit. Even your machine would probably end up swapping to disk if you multitasked much http://forum.shrapnelgames.com/images/smilies/laugh.gif I'm going to have to update my tech gridder to run batch operations, and once that is done, it will be easy to make a 5x5x5 Version AND a 9x9x9 Version for the supercomputer folks http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New SJ mod
Would you like to make a thread to explain the precise working (well, how you operate the program)?
I played around with an older Version and I didn't have a clue. |
Re: New SJ mod
I'm sure there is one in this thread already, but I've gotta get going to a christmas party.
If you don't find it by the time I get back, I'll look myself, and for sure, include a copy of it into the download. |
Re: New SJ mod
I meant: I hope you post an extensive how-to-use in that thread, or include a nice text file with the program.
Have fun at the party! |
Re: New SJ mod
Party ?
|
Re: New SJ mod
Yeah, SJ said he had to leave because he went to a christmas party. Read his Last post.
|
Re: New SJ mod
Quote:
Got home 2am, but here is a thread on your question: "How Does the Tech Gridder Work?" http://www.shrapnelcommunity.com/thr...&Forum=f23 |
All times are GMT -4. The time now is 08:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.