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Re: Known Bugs
A ship which "kills" another ship by being rammed by the other ship and surviving receives no experience.
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Re: Known Bugs
On the Transfer Cargo screen, you can't right-click on any of the cargo to see its detail screen. You should be able to do this. This is especially frustrating on captured planets where you can't always tell which unit is the one you want to move using its name alone. [Unless you have cracked your opponent's naming convention http://forum.shrapnelgames.com/images/smilies/evil.gif ... but still]
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Re: Known Bugs
Or, for that matter, those times when you take over someone's else Empire. It's so fun figuring out what in the nine hells is a "T-240-b16" troop design, and whether it is that one or the "T-230-b12" that comes equipped with weapons.
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Re: Known Bugs
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Re: Known Bugs
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Re: Known Bugs
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Ships armed with modded weapons which can only target other ships will sometimes choose a planet as their target as the result from evaluating target priorities of their design strategy. Since they can not target the planet with their weapons, they mill about, moving one square in a random direction each turn. The same can happen with weapons that only target fighters, drones or satellites. This can result in very bad behavior. If there are armed stations orbiting the planet, your ships might choose them as their target. They move in and destroy them. Now, the only target left is the planet, which they can not target. Thus, they mill about, oblivious to the fact that weapon platforms on the planet are obliterating them. Using a strategy which removes planets as a target type (don't fire on) can help ameliorate this bug, but it should not be necessary. The target selection algorithm should take valid target types of the ship's weapon into account. |
Re: Known Bugs
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components. - Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP. - On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard. Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY. |
Re: Known Bugs
I'd consider that to be a logical consequence of the intended feature that space yards can't build while cloaked.
Realistically, space yards can't build while cloaked because getting the necessary materials to them is either impossible or would negate the whole point of the cloak, and repairing emergency components requires a similar input of materials the space yard would not have on hand. |
Re: Known Bugs
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Re: Known Bugs
Two possible bugs..
1. Sometimes the Log Report does not show up after a turn has been processed. (FTR, the ALL tab is selected) 2. During tactical combat, if its your turn and you choose to "Resolved Combat" you will loose your turn. The Game will automatically skip your turn. (So make your turn manually first then set to "Resolve Combat". |
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