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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

MStavros October 10th, 2003 01:41 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I reckon. Disabling spells will be very important for modders.

+ If you feel that some spells are unbalanced, you will be able to turn them off even.

[ October 09, 2003, 12:42: Message edited by: MStavros ]

Aristoteles October 11th, 2003 09:59 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Any news about the mod tools? I read it on the Boards, that Illwinter is working on one, but what will be in the mod tools? All the major ideas what we have posted here, will be implented?

Gandalf Parker October 14th, 2003 01:47 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I know that Im arguing with myself. Cant help it. Im an old debater type. I will discuss the underdog side of anything then if it looks like Im doing too well I will switch http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, I was wondering concerning the DEMO question. Ive been arguing for the old demo method which limited what spells you could get and left out some units. I have a question for anyone on the other side of the argument (turn limits) and has access to all this modding stuff.

If the demo includes the modding tools then couldnt the old method be slightly sidestepped using it? Could you write the missing stuff back into the demo? And even if the tools werent included, if the demo can play a modded map then couldnt someone create a downloadable map that does that?

You probably already thought of this or its a stupid question considering the tools. Just thought Id ask. Would make a great argument for the turn-limit demo folks if it were true

Psitticine October 14th, 2003 05:39 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
The modding tools are still in alpha. They most definitely won't be in the demo, nor do I really have any idea when they'll be ready. Dom II was never built to have a structure friendly to modding, so I suspect the tools might take a little extra development time.

There's been no beta-testing of them at all yet, or even word that such testing might come soon. Because of that, there's not much data to pass on at this point.

Hopefully, the tools (and/or the demo itself) will be done in such a way as to prevent using them to tamper with the demo's content. When it is time to beta-test the tools, I'll do my best to pry the top off the demo with them, just to be on the safe side.

Saber Cherry October 14th, 2003 06:18 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Psitticine:
The modding tools are still in alpha.

.......

There's been no beta-testing of them at all yet

<font size="2" face="sans-serif, arial, verdana">Yeah, that seems to follow... http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm really happy to hear the news, though! Yay! Yatta!

DominionsFan October 14th, 2003 09:57 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:
The modding tools are still in alpha.

.......

There's been no beta-testing of them at all yet

<font size="2" face="sans-serif, arial, verdana">Yeah, that seems to follow... http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm really happy to hear the news, though! Yay! Yatta!
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">WOOT! http://forum.shrapnelgames.com/images/icons/icon10.gif
Hey may I be in the Mod tools beta team? I love modding! http://forum.shrapnelgames.com/images/icons/icon6.gif

Gandalf Parker October 14th, 2003 03:48 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
[quote]Originally posted by DominionsFAN:
Quote:

WOOT! http://forum.shrapnelgames.com/images/icons/icon10.gif
Hey may I be in the Mod tools beta team? I love modding! http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">That would probably depend on whether or not there is a non-disclosure agreement involved.

Psitticine October 14th, 2003 03:57 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.

Zerger October 14th, 2003 04:02 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Psitticine:
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.
<font size="2" face="sans-serif, arial, verdana">Hooray for Illwinter! It is good to hear that they are working on the mod tools! I am very happy about it. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Mortifer October 15th, 2003 09:51 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Zerger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.

<font size="2" face="sans-serif, arial, verdana">Hooray for Illwinter! It is good to hear that they are working on the mod tools! I am very happy about it. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, Illwinter rocks, they are listening to their fans! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif


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