.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   Rebalance Mod game now running on a 24h timer. (http://forum.shrapnelgames.com/showthread.php?t=23149)

Saber Cherry May 5th, 2005 02:33 AM

Re: Rebalance Mod game starting, everyone welcome!
 
Quote:

Ironhawk said:
What is the castle-move bug? I've never heard of it but it sounds applicable. Man is seiging one of my forts and I was attempting to move onto him to stop him.

About the bane: I dunno if your battle was different than mine, but I checked several times and the bane was not present in the first battle? The same goes for the woodsmen who were with him at abysia. I cant see how I could blank that badly and not see the unit I was concerned about fighting? On top of the fact that your bane participated in combat at abysia when there were no other commanders present in that battle? Shouldn't he have "died while retreating into enemy territory"?

Castle-move bug: Sometimes, if an army in province A tries to move to the enemy castle at province C, but enemy army at province B attacks province A, then the army at A will not move.

Bane: In my replay, the bane was present in both battles. The battle at Abysia was due to a god being re-summoned, so I suppose it occurs after the normal movement phase.

One thing - is everyone still using mod version 7.1? If there are different mod versions, that could be causing problems. Unfortunately, I was not very careful with filenames, so downloading a new mod version will overwrite the old mod file... in the future, I will give each mod version a unique (and identical) modname and filename. Sorry about that.

For now, version 7.1 (official version for this game, "Recruitable Rebalance.dm") is attached to the first post of this thread, and version 7.51 ("Recruitable Rebalance 751.dm") is attached to the mod thread. Thus, neither version will overwrite the other.

Ironhawk May 5th, 2005 04:04 PM

Re: Rebalance Mod game starting, everyone welcome!
 
Quote:

Saber Cherry said:

Castle-move bug: Sometimes, if an army in province A tries to move to the enemy castle at province C, but enemy army at province B attacks province A, then the army at A will not move.

Bane: In my replay, the bane was present in both battles. The battle at Abysia was due to a god being re-summoned, so I suppose it occurs after the normal movement phase.

One thing - is everyone still using mod version 7.1? If there are different mod versions, that could be causing problems. Unfortunately, I was not very careful with filenames, so downloading a new mod version will overwrite the old mod file... in the future, I will give each mod version a unique (and identical) modname and filename. Sorry about that.

For now, version 7.1 (official version for this game, "Recruitable Rebalance.dm") is attached to the first post of this thread, and version 7.51 ("Recruitable Rebalance 751.dm") is attached to the mod thread. Thus, neither version will overwrite the other.

I... oh, you know I think this bug IS what happened, SC. Man was (probably) trying to move to your old capital and I was attacking that force from a different province. But not only did Man's army not move, but my attacking army didnt move either. Terribly annoying.

I will take your word for it about the bane. Really didnt recall seeing him (or the woodsmen) in the battle or see them rout for that matter. But I can definitely envision some strange behavior with regards to calling a pretender back.

Oh! Thanks for the warning on mod versions. I downloaded the new version last night for a new game I'm going to play and it overwrote my original. I'll change it before my next turn.

Saber Cherry May 6th, 2005 03:20 AM

Re: Rebalance Mod game starting, everyone welcome!
 
I'm driving home tomorrow, and will not be able to play another turn between now and Sunday. So, I'll take a couple stales - which is probably OK, considering I am about 3 turns from annihilation and don't have anything to order around anymore http://forum.shrapnelgames.com/images/smilies/happy.gif But hopefully I'll survive until Sunday!

Ironhawk May 6th, 2005 05:17 PM

Re: Rebalance Mod game starting, everyone welcome!
 
You sure you dont want us to hold the game SC?

Saber Cherry May 9th, 2005 12:43 PM

Re: Rebalance Mod game starting, everyone welcome!
 
I'm back!

And I'm still alive http://forum.shrapnelgames.com/images/smilies/happy.gif

And I recieved zero pm's saying "Here, take this secret reserve of one million gold pieces," so the situation looks grim. But I still have a few points of Dominion!

Ironhawk May 9th, 2005 07:36 PM

Re: Rebalance Mod game starting, everyone welcome!
 
Does anyone have any issues with setting Graeme to AI? He has staled continuously since May 3rd and he has only his capital left at this point. I only ask cause it is looking like the Abysia turn staling will just stall us all till 11pm again as me and Pan are planning on doing our turns immediately after work.

Saber Cherry May 10th, 2005 06:44 PM

Re: Rebalance Mod game starting, everyone welcome!
 
Fine with me.

Saber Cherry May 12th, 2005 02:26 AM

Re: Rebalance Mod game starting, everyone welcome!
 
Looks like I'm out for good http://forum.shrapnelgames.com/images/smilies/happy.gif Sorry for missing last turn; the lack of "eagerly anticipating" my turn, and a very busy day made me totally forget about it. Anyway, I'll write up a post-game analysis for Jotunheim sometime soon, and I'll be tracking this thread in case any interesting stuff (particularly with regards to unit balance) is uncovered. Good luck, everyone!

Graeme Dice May 12th, 2005 12:46 PM

Re: Rebalance Mod game starting, everyone welcome!
 
Sorry I missed all those turns, but my cable modem died and I wasn't able to get a replacement till today. Just set me to AI if you want to.

Ironhawk May 12th, 2005 05:49 PM

Re: Rebalance Mod game starting, everyone welcome!
 
No worries Graeme. You were AI for the last turn but Abysia was defeated a few turns ago.


All times are GMT -4. The time now is 09:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.