.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Ygorl October 10th, 2005 10:12 PM

Re: The Council of Wyrms
 
He cannot, however, make you your tea. This is an issue, as wyrms don't have hands with which to do so. Even if he could make your tea, in most cases there would still be problems. One mouth would have to hold the cup while the other drinks, leading to many potential problems; for example, "It's my turn to drink now!" or even "I'm not picking it up until you apologise for last night!"

The Panther October 10th, 2005 10:35 PM

Re: The Council of Wyrms
 
Quote:

Zooko said:
Is it true that the Chief Justice has infinite scrying power, even unto seeing the future, for example, and that any three Wyrms of the Council can invoke him to use his power?

Don't forget that the Chief Justice also has infinite capacity to punish wyrms who make frivilous requests that might waste his precious time.

I am not sure about the seeing into the future thing. However, I am pretty sure about the tea. http://forum.shrapnelgames.com/images/smilies/wink.gif

The Panther October 11th, 2005 01:09 AM

Game has begun!
 
1 Attachment(s)
It's SHOW TIME!!!

With the replacement of Zooko for Naresh, the game is underway. The pretender files have been sent to our Chief Justice to make the first turn. I will be doing all subsequent turns. Also, I have attached the final map file in case anybody is interested.

Also, look to the COW web site for a listing of all pretenders. Since Zooko took the wyrm, we have 15 wyrms in the Council. It sure is gonna take a lot of bribes to win any votes! http://forum.shrapnelgames.com/images/smilies/Sick.gif

Cainehill October 11th, 2005 01:42 AM

Re: Game has [b]almost[/b] begun!
 

If the first turn hasn't been run, then it hasn't started yet. http://forum.shrapnelgames.com/images/smilies/wink.gif

Alneyan October 11th, 2005 03:20 AM

Re: Game has [b]almost[/b] begun!
 
Well, just for kicks, I didn't get the files. Only use my Fastmail address now, as dom2minions seem down with all hands.

Now if you will excuse me... *Rushes off*

Morkilus October 11th, 2005 03:25 AM

Re: Game has [b]almost[/b] begun!
 
1 Attachment(s)
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?

High_Priest_Naresh October 11th, 2005 03:26 AM

Re: Pretenders
 
nah take me out I havent got time...

Huntsman October 11th, 2005 09:33 AM

Re: Game has [b]almost[/b] begun!
 
Quote:

Morkilus said:
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?

I have no idea what you're talking about so if someone could shed some light so as to avoid these bugs, it'd be much appreciated. http://forum.shrapnelgames.com/image...s/confused.gif

Also; W00t! Let the games begin!

The Panther October 11th, 2005 10:34 AM

Re: Game has [b]almost[/b] begun!
 
The flying boots came out requiring W2 to build instead of the intended A2. Actually, I find this amusing in that the powerful air nations can't get flying boots as readily as the nations with the water mages. It might actually be better that way.

Also, will the militia with two shields make someone actually want to build them?

I suppose we can use 5.1 or the above mod to fix this, I really don't care much. I resent the files to Alneyan's other email address and if he can fix these two itmes in starting the game, then fine.

Wish October 11th, 2005 12:15 PM

Re: Game has [b]almost[/b] begun!
 
wont changing the mods require rebuilding of pretenders?


All times are GMT -4. The time now is 09:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.