.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

DominionsFan September 8th, 2006 06:28 AM

Re: Silent Seas AAR
 
Quote:

Caduceus said:
Quote:

Sindai said:
Tramling is ridiculously powerful and clearly needs a nerf!

That was my laugh out loud moment of the day. Thanks Sindai.

Yeah same here. However Sindai was just kidding or not? http://forum.shrapnelgames.com/image...s/confused.gif

Nerfix September 8th, 2006 06:30 AM

Re: Silent Seas AAR
 
Hmm, I see that Gifts from Heavens still has the old graphic. It looks kind of silly along the special effects. =/

EDIT: Terrain now has an effect on units?

Blofeld September 8th, 2006 09:49 AM

Re: Silent Seas AAR
 
Quote:

st.patrik said:
Turn 49
No important news this month. Dhritiman (the Siddha) found a magic site providing astral pearls, which is good; an administrator in one of my provinces decided he needed to increase provincial defence by 20. I am back in the capital and calling another Siddha. Devasura and friends are moving back into the province they took from T'ien Ch'i, once more on the offensive.

Last turn I summoned an Asp Turtle, a powerful aquatic beast:
http://www.shrapnelcommunity.com/thr...s/443411-s.jpg


ROTFL! Morskie Oko is a picturesque mountain lake in Poland, a very popular tourist venue. According to a legend, it has an underground connection to the sea. It turns out the makers of the legend were right and the "No swimming!" posts around the lake have been put there for a reason http://forum.shrapnelgames.com/images/smilies/happy.gif
The next thing I imagined was a kid throwing stones at the lake, someone wiser telling him "Do not disturb the water!" and... we know the rest.
BTW it's like a third Polish province name I see on the screenshots, it's kinda funny for someone from these parts.

st.patrik September 8th, 2006 12:28 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 52
Set Vanheim's forces to flight easily, and can storm T'ien Ch'i's fort already. I will do this immediately and make it a base of operations. I moved my troops into T'ien Ch'i territory on my southern frontier also, and took it easily, but again forgot that I would need supplies, so I will have to withdraw and send them down.

Apala (the Yakshini in charge of the inland sea) summoned a Kraken. I think she may almost have enough to attack the next province. I will send her, hoping for the best. The reports say that the troops there are just regular Tritons - not the fancy Hippocampus-riding ones.

Here's a shot of my armies pounding T'ien Ch'i into the ground.
http://www.shrapnelcommunity.com/thr...coldbolt52.jpg

Nerfix September 8th, 2006 12:38 PM

Re: Silent Seas AAR
 
Hmm, I wonder if Tien will suppendly bring out a huge pack of archers...

st.patrik September 8th, 2006 01:36 PM

Re: Silent Seas AAR
 
suppendly? http://forum.shrapnelgames.com/image...s/confused.gif

Nerfix September 8th, 2006 01:39 PM

Re: Silent Seas AAR
 
Should be "suddenly"

st.patrik September 8th, 2006 01:41 PM

Re: Silent Seas AAR
 
oh, ok http://forum.shrapnelgames.com/images/smilies/happy.gif

BigJMoney September 8th, 2006 02:21 PM

Re: Silent Seas AAR
 
I'm curious about the terrain, as well. I always thought that swamp survival was a rarely useful skill since swamps are not found very often in most maps. For it to negate combat penalties as well as help with starvation seems a little better to me.

Do mountains or forests bestow combat penalties as well?

=$=

st.patrik September 8th, 2006 05:51 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 53
The water province fell, but my Kraken died in the fighting. The Asp Turtle is pretty impressive in combat! I also captured T'ien Ch'i's Swamp Fortress. Here is a shot of my Yavanas entering the fortress.

http://www.shrapnelcommunity.com/thr...wampfort53.jpg

T'ien Ch'i must be getting desperate - he tried breaking Vanheim's siege again, with as poor a result as previous times. I think what I need to do is outfit a very strong army and go directly there, defeat Vanheim's army, and try to take the city. It could happen!

Devasura and friends are site searching in the province of the fort they just captured. Apala is taking her asp turtle back the the starting province to summon another one and cast the incantation known as 'Voice of Tiamat' on the newly conquered province. I'm equipping the army to the south with bags of wine, amulets of missile protection, and earth boots for the Yakshas. Bishen the Siddha is going down there this turn to join the army. Then next turn they will plunge into enemy territory.

I'm setting Arana to build temples, since for every five temples I build my maximum dominion goes up by one, and thus the number of Yavanas I can recruit goes up.


All times are GMT -4. The time now is 08:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.