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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

Artaud September 19th, 2006 07:42 PM

Re: SE5 Demo Bug Reports
 
Quote:

Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.

This happens also in games where you create an empire.

wrongshui September 19th, 2006 07:55 PM

Re: SE5 Demo Bug Reports
 
My ships won't unmothball, they have the order they just do nothing, does it take some amount of turns?

Ludd September 19th, 2006 08:31 PM

Re: SE5 Demo Bug Reports
 
Is there a way to be notified when a ship or fleet has reached its destination?

Phoenix-D September 19th, 2006 08:39 PM

Re: SE5 Demo Bug Reports
 
Quote:

BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?

Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.

StarShadow September 19th, 2006 08:53 PM

Re: SE5 Demo Bug Reports
 
The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.

As someone else has pointed out emmisive armor doesn't work.

The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.

Ludd September 19th, 2006 08:59 PM

Re: SE5 Demo Bug Reports
 
Quote:

Phoenix-D said:
Quote:

BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?

Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.

Then I have a request for a " We have arrived at our destination Sir. Do you have any further orders?" message.

Difficult to do?

Phoenix-D September 19th, 2006 09:29 PM

Re: SE5 Demo Bug Reports
 
You'd have to ask MM, not me..no idea how difficult it would be. Email the request to se5@malfador.com. http://forum.shrapnelgames.com/images/smilies/happy.gif

scJazz September 19th, 2006 10:07 PM

Video Wierdness
 
Did a search and tried to find out if this was already reported. Didn't find anything sorry if it is a dupe.

After initial opening of a new game.
When to system list and the icons for the planets, asteroids, etc are rendered in totally mangled video mostly black but basically horizontal lines of random color.

I'm using...
1.5ghz centrino
512mb ram
rez 1280 x 800 (native for 15.4" lcd)
shared video ram

added dxdiag attachment

Captain Kwok September 19th, 2006 10:13 PM

Re: Video Wierdness
 
Have you tried switching to "SAFE" mode in setup?

Santiago September 19th, 2006 10:49 PM

Re: SE5 Demo Bug Reports
 
Quote:

Artaud said:
Quote:

Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.

This happens also in games where you create an empire.

Update: I had originally saved this game at turn 42. I played up to turn 47 and saved it. Game locked up again at turn 48. Ended game and reloaded and have not been able to repeat the problem yet. In hindsight maybe I shouldn't have overwritten the turn 42 save.


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