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-   -   Mana Burn: Accelerated EA [ LoloMo WINS!!! ] (http://forum.shrapnelgames.com/showthread.php?t=33821)

Jurri April 17th, 2007 11:01 AM

Pause the game?
 
Quote:

Ironhawk said:
Pasha: yeah I will turn quicktime off when I get home. Cross your fingers that I remember! http://forum.shrapnelgames.com/images/smilies/happy.gif

Question: how will taking quickhost off make it any the more possible for the Dawg to take his turn in time, when he has no power?

Pasha did equip me with his password for the contingency that you wouldn't pause the game, so I suppose I'll do this turn for Sauromatia... But you should maybe put the game on quickhost-only until such force majeure reasons as storms have been dealt with http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk April 17th, 2007 03:04 PM

Re: Pause the game?
 
Sorry I meant the timer off.

Which, of course, I immediately forgot http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif Uggh, curse my swiss cheese memory!! This is like the third time I've bungled it now.

Ok, I am writing it on my hand *right now* so that I cannot forget!

Shovah32 April 17th, 2007 03:19 PM

Re: Pause the game?
 
What if you pour some hot coffee on your hands and, while washing it off, remove the writing?

Malthus April 17th, 2007 04:29 PM

<Sigh>
 
Well, for a group of global enchantments that are supposed to be catastrophic, it seems that very little has happened.

Those blood slaves could have been put to far better use.

Teraswaerto April 17th, 2007 06:07 PM

Niefelheim must be destroyed
 
The effect of those enchantments is gradual. Since they use slaves and not gems they are very hard to dispel. I predict Niefelheim must be invaded and the caster killed, soon, if anyone other than Niefelheim wants any hope of winning.

Astral Corruption favors blood nations, and pretty much prevents new globals from being cast. Any nation that uses magic lots will suffer lots. Is there any nation that wont suffer at this point? Abysia has not invested much into blood, this global is not in our favor.

The Looming Hell makes it very hard to invade Niefelheim, as their lands have high dominion with heavy devil attacks.

Giants with bonus hit points? Come on, do I need to say more. Luckily, this can and must be dispelled. It is not a question of slaves vs gems, but gems vs gems.

Ironhawk April 17th, 2007 07:03 PM

Re: Niefelheim must be destroyed
 
I'm all for invading niefelheim! Whoever fights them will get extra cash, gems, items, etc. Just let me know and I can set up a support plan.

Who neighbors them?

StrictlyRockers April 17th, 2007 07:31 PM

Re: Niefelheim must be destroyed
 
Yomi, Vanheim and Agartha border Neifelheim to the south and east. Buy some scouts.

Malthus April 17th, 2007 08:07 PM

Re: Niefelheim must be destroyed
 
Yes! Yes! If anyone invades Neifelheim, I'm totally there!

Boron April 17th, 2007 09:18 PM

Re: Niefelheim must be destroyed
 
Hm i profit somewhat from Malthus globals, unfortunately too late though for me, i am slowly dying because i totally underestimated the power of those wind rider hordes.

200 wind riders are hard to deal with without having a normally for mictlan typical dual/triple bless http://forum.shrapnelgames.com/images/smilies/happy.gif.

KissBlade April 17th, 2007 09:31 PM

Re: Niefelheim must be destroyed
 
Eh I'm pretty ambivalent about Niefel's summons. Worst is I can't make stuff for my onis. My income is slightly wracked by my growing upkeep expenses though ... Yomi's troops really are a tad overpriced when it comes to commanders.


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