.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: MA Skavenblight 1.15 hotfix (http://forum.shrapnelgames.com/showthread.php?t=34920)

Sombre July 10th, 2008 09:22 PM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
Version 1.0 is up and at them.

If there's a problem let me know.

-- FIX - Skrolk now in hero slot 6

-- TWEAK - Upped some stealth values

-- FIX - Reordered unit ID numbers

-- TWEAK - Seerlord pretender now cheap

-- TWEAK - Warlords autosummon sword armed clanrats rather than stormvermin

-- TWEAK - Rat Ogres lost a claw attack but also have much lower gold upkeep

-- TWEAK - Made eshin shuriken a bit worse in light of the power of poison missiles

-- TWEAK - Added little bit of head prot for eshin troops

-- FIX - No more screaming bell multiheroes

-- CONTENT - Added Cauldron of a Thousand Poxes commander and spell to summon it

-- FIX - Leadership values sorted out

-- CONTENT - Added Skitterleap spell

-- FIX - Changed name and epithet to better suit dominions

-- FIX - Changed .dm name and mod folder name to fit my new conventions

Mordici July 10th, 2008 11:28 PM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
Sombre your Skaven mod is a work of Dominions art!!!!

HoneyBadger July 11th, 2008 05:21 PM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
Yep, Sombre's one of our Forum national treasures.

Sombre July 11th, 2008 06:42 PM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
I have to say I am really, really pleased how well both Ogre Kingdoms and Skaven have turned out. I have probably spent too much time on them rather than doing more Warhammer nations, but I feel like it's worth it when I get feedback or go back and try them myself. Skaven in particular really captured the feel of the race I was after.

rdonj July 12th, 2008 08:28 AM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
I really do love what you've done with the Skaven. It just feels so... right.

whiplashomega January 16th, 2009 11:21 PM

Re: MA Skavenblight 1.0 - get it while it's fecund
 
Great mod, plan to use it for my Dom 3 LAN party tomorrow. 'twil be awesome.

Sombre January 17th, 2009 06:24 AM

Re: MA Skavenblight 1.0 - get it while it's fecund
 
Redid preview image. Thanks Shrapnel for your arbitrary filesize limits.

Digress January 20th, 2009 04:06 AM

Re: MA Skavenblight 1.0 - get it while it\'s fecund
 
Quote:

Originally Posted by rdonj (Post 621270)
I really do love what you've done with the Skaven. It just feels so... right.

That because it just is so right.

Joelz October 2nd, 2009 11:07 AM

Re: MA Skavenblight 1.0 - get it while it's fecund
 
I know this is "kind of late", but I just noticed a conflict with the Magic Site Mod and the Skaven mod.

The Undercity allows recruiting of Wizard, and the site Council Chambers allows recruiting of Longbowman.

The other conflict happens if you activate the Skaven mod before the Magic Site Mod. When you try to create a new game, Dominions 3 closes down and a "NĂ¥got gick fel!" window pops up saying "Bad #startsite command".

Sombre October 2nd, 2009 11:27 AM

Re: MA Skavenblight 1.0 - get it while it's fecund
 
Basically the only way to avoid mod conflicts is to use a combiner script or a compilation mod, or mods that were specifically designed to work together.

Other than that, you'll have to fix it yourself. I can't change numbers around to try and avoid conflicts - it's an exercise in futility.


All times are GMT -4. The time now is 05:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.