.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Jaguar - finished, Szumo declared winner (http://forum.shrapnelgames.com/showthread.php?t=34936)

Szumo July 11th, 2007 05:36 PM

Re: Small Talk
 
I'm actually waiting for some more nasty spells to finish being researched http://forum.shrapnelgames.com/image...ies/tongue.gif

sum1lost July 11th, 2007 07:28 PM

Re: Small Talk
 
Oh, crap.

I had a massive ambush set up for you if you entered my territory. I'll let you know how it goes.

Starshine_Monarch July 13th, 2007 07:30 AM

Re: Small Talk
 
This is getting a little hectic trying to wake up so early in the morning just so I don't stale. Llamabeast, is it possible you could extend the hosting time like 4 or 5 hours so I don't have to get up at this ungodly hour?

Szumo July 13th, 2007 08:52 AM

Re: Small Talk
 
Llamabeast is on vacation now, AFAIK.
What kind of hosting scheme do you have in mind, exactly?

Starshine_Monarch July 13th, 2007 09:30 AM

Re: Small Talk
 
Pretty much the same thing really, 24 hour hosting, possibly nixing quickhost. However, you see how the next turn is due at 11:00 GMT? Well that is literally 6:00 in the morning where I am. I was thinking he could extend that a few hours so I actually have time to wake up.

sum1lost July 13th, 2007 10:01 AM

Re: Small Talk
 
I play the night before, myself.

Starshine_Monarch July 13th, 2007 10:16 AM

Re: Small Talk
 
Well I kind of can't, unless I want to stay awake until 3:00 AM. This is still my dad's computer and when he's using it, he usually doesn't give it up. It would really help me a lot if we could at least nix quickhosting.

Szumo July 13th, 2007 11:00 AM

Re: Small Talk
 
Well, any game with quickhost on will get it's hosting time drifting a little. I'd rather not switch quickhost off though. What i think we can do is extend the normal host interval from 24h to 36h or 48h - that should make it possible to make your turn everytime - and is more reasonable for game in 30+ turn anyway.

So, opinions everyone? Leave host interval at 24h, change to 36h or change to 48h?

Lazy_Perfectionist July 13th, 2007 11:35 AM

Re: Small Talk
 
If all that's available is 12 hour increments, I'll fully support 36 hours. In several of my games, I've made it in by five seconds.

Loren July 13th, 2007 12:53 PM

Re: Small Talk
 
I do think the hosting interval should be set to something a bit over a day because it's going to creep earlier and earlier otherwise. Being in PDT it can get quite early for me if I don't do it the night before.

My inclination would be something like 26 or 28 hours but if that's not an option, make it whatever it needs to be to be at least that long.


All times are GMT -4. The time now is 08:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.