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-   -   Mod: Warhammer Nation: Lizardmen - v0.75 minor update (http://forum.shrapnelgames.com/showthread.php?t=38038)

llamabeast January 17th, 2009 09:25 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Their sacred soul has its physical manifestation in the tail. Everyone knows that.

Digress January 20th, 2009 04:04 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
And then there is the endless teasing :)

I like the mod alot by the way.

Sombre March 6th, 2009 03:50 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
I whipped up the Third Generation Slann the other day. They're pretty powerful, but expensive.

They also have a lot of bling. Like Mr T.

I'm working on the 5 Second Generation ones. Unique summons.

http://forum.shrapnelgames.com/attac...1&d=1236368768

Sombre March 11th, 2009 06:34 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
As is traditional (see the chameleon pipe smoking gentry), I have made my latest slann graphic into an aristocrat. This one is an industrialist it seems, keen on low cost socially responsible fuel solutions.

http://forum.shrapnelgames.com//atta...1&d=1236810864

Burn the poor!

Fantomen March 11th, 2009 06:38 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Great work Sombre. I´m really keen on this mod.

You should make that last one a national hero.

rdonj March 11th, 2009 06:57 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
I wonder what his attack animation would look like.

Also I'm really looking forward to seeing what the third generation slann can do :).

lch March 12th, 2009 07:28 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
I've added an Alpha channel so that it's easier to make out the Slann...

Sombre March 12th, 2009 08:06 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Your alpha channel seems to have messed up some bits of the graphic and I don't think he's hard to make out anyway with normal monitor brightness.

Regardless the graphic was knocked up quickly for fun and no he's not going to be a hero.

Jazzepi March 12th, 2009 10:32 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Social Darwinism at its best.

You did great sprites for the mod.

Jazzepi

rdonj March 13th, 2009 09:18 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
By the way sombre, did you ever change the ogre and lizard startsites to not conflict? I'm pretty sure I have the latest versions and they still use the same site numbers as each other. Just haven't bothered changing it on my system since I can always just play with the warhammerama mod :P Of course that's getting a bit out of date now.


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