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Re: Did you know that? (Dominions trivia)
Minor trick:
Sieging a Lanka, or abysian castle? Wolven winter, changing the temperature scales, and hence the supplies, can help starve your opponent faster. |
Re: Did you know that? (Dominions trivia)
It was an accident for me too. Down to 1 HP on a diseased capitol mage, and Late Winter was approaching rapidly. So I sent him solo into the indies, just holding one turn then retreating, so I could at least get up to 2 or 3 HP and live one more year. I was surprised to see he had the full 9 HP after retreating from the battle.
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Re: Did you know that? (Dominions trivia)
Quote:
Note that the units you send in also gain an extra point of experience for being involved in a battle, according to the manual. -Max |
Re: Did you know that? (Dominions trivia)
It is an exploit. No reason for a unit to ever die of disease, if you can keep a battle nearby.
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Re: Did you know that? (Dominions trivia)
With regen they won't die of disease anyway, or it'll take a really long time (like 10 years) for 10 Late Winters to wear them down. In my case above, it was that I'd only reached Const 4 just as the mage was about to die.
I'm really surprised that anyone would think that this is an exploit. I thought HB was joking! Maybe he was? Chris sounds like he's not joking though. |
Re: Did you know that? (Dominions trivia)
1) Did you know that the "Charge Bonus for First Strike" that Lances receive is a damage bonus equivalent to 30% of the unit's action points?
So for example, a Lance-wielding indy Heavy Cavalry (20 action points, 16 damage, strength not added) will deal 16 + 20*0.3 = 22 damage. If he is Quickened, his action points will double to 40, so he'll deal 16 + 40*0.3 = 28 damage. 2) Did you know that with Strength of Giants, a Light Lance 1st strike becomes at least as deadly as a Lance? Light Lances are 3damage plus strength of the wielder, while Lances are 16damage, but strength isn't added. The weakest Light Lance wielders are 9str (Jade Maiden, Nightmare, and Pegasus Rider), so after SoG they deal 9+3+4 = 16 damage before the 1st strike bonus, same as a Lance. Actually, most Light Lance wielders are stronger than 9, so Strength of Giants generally makes the Light Lance 1st strike more deadly than a Lance. |
Re: Did you know that? (Dominions trivia)
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50% FoA + 15% hammer = 65% off of 5 gems = 1.75 rounded down to 1 gems. and for 8 gem ring of wizardry 50% FoA + 15% hammer + 20% site bonus = 85% off of 55 gems = 8.25 rounded down to 8 gems? I haven't actually tested any of this, but I do know that natural construction bonus (such as on dwarven smiths) stacks w/ the hammer, so I would think FoA and site bonuses would as well. Another one: Construction bonus from the dwarven hammer applies to the cost of rituals and even globals, like FoA and Mechanical Militia. So you could get a 64 gem FoA and follow it with a sub-40 gem mechanical militia! |
Re: Did you know that? (Dominions trivia)
No no, I think it's funny, but I'm definitely not joking, sorry.
It's blatantly and obviously an exploit. |
Re: Did you know that? (Dominions trivia)
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I though the only thing that affected both ritual casting cost and item construction cost is magic sites with a Const discount. |
Re: Did you know that? (Dominions trivia)
...Lifelong Protection only summons imps while the "wielder" is conscious?
-Max |
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