.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Qwerty - MA team game. Finished (http://forum.shrapnelgames.com/showthread.php?t=38640)

ano August 14th, 2008 05:21 AM

Re: Qwerty - MA team game. Running
 
I just wonder how could this happen. My golem was moving to castle and was scripted to cast Returning the first turn. But when he got attacked by teleporting Atlantis' KOtD he casted Personal Luck instead and was naturally killed by Magic Duel.
I strongly suppose that this is a heavy bug. Any comments?

p.s. yes, he had two gems to cast Returning.
p.p.s. I double checked the previous turn and have both files at my disposal.

ano August 14th, 2008 07:43 AM

Re: Qwerty - MA team game. Running
 
I started the discussion in the main thread. You may find it here.
This seems to be a very weird bug and this loss is very, very heavy. Something around 100 gems total and a couple of very poverful unique artifacts for an unpredictable bug. Probably, this is not a matter of life and death but it nearly is taking on account the position of our team. As a game admin (and not even an interested person), I would suggest rehost (llamaserver now perfectly allows such thing) with some minor changes but it is up to the players to decide.
I'd like to ask every team to tell what they think about the situation and then we'll decide what to do. (I see the only way guarantee that the bug won't happen again when rehosting - if Meglobob changes orders for his KotD - but that's discussable)

WraithLord August 14th, 2008 08:01 AM

Re: Qwerty - MA team game. Running
 
For the sake of fairness I don't mind a rehost, so long as the original turn files are used.

ano, the way you describe it, it does sound like a bug or maybe not a bug but a lousy AI that sometimes overrides your scripted commands. You can try to run your turn with the full debug open and there track the AI reasoning for casting personal luck rather than returning. If this has happened b/c of AI rehost will not help change that.

I'm sorry for your loss -in the sense that its unpredicted thus unfair (I'm still opposing you after all).

Kuritza August 14th, 2008 08:08 AM

Re: Qwerty - MA team game. Running
 
I dont really care for I had no important battles or random events this turn.

P.S.
Could Llamabeast check an old 2h perhaps, just for the sake of it?

ano August 14th, 2008 08:19 AM

Re: Qwerty - MA team game. Running
 
Quote:

Originally Posted by WraithLord (Post 630932)
For the sake of fairness I don't mind a rehost, so long as the original turn files are used.

ano, the way you describe it, it does sound like a bug or maybe not a bug but a lousy AI that sometimes overrides your scripted commands. You can try to run your turn with the full debug open and there track the AI reasoning for casting personal luck rather than returning.

I did it actually. Look at the thread I provided a link to. Log says that golem didn't have enough gems for the casting. Also, Reay commented there that he had had an absolutely identical situation in Fallacy game so I think that it is an unstable bug.
I also think that the files should be sent to Illwinter if the devs have time for it.

Quote:

If this has happened b/c of AI rehost will not help change that.
As I mentioned above, the only option I see is if Meglobob changes orders for his KotD. I can't script golem to retreat because it is mindless and will die, and you're absolutely true, it may happen again if everyhting is left untouched.
I think if we decide rehosting, the only person who should change his orders is Meglobob. For others "Waiting for .2h file" will mean that they didn't change anything. At least, llamaserver says so.

ano August 14th, 2008 08:20 AM

Re: Qwerty - MA team game. Running
 
Quote:

Originally Posted by Kuritza (Post 630933)
I dont really care for I had no important battles or random events this turn.

P.S.
Could Llamabeast check an old 2h perhaps, just for the sake of it?

I'll PM him and ask him to.

llamabeast August 14th, 2008 08:50 AM

Re: Qwerty - MA team game. Running
 
Well, I've checked the files used in hosting and the golem was indeed scripted to cast returning, and did indeed have two pearls when the battle with the KotD began.

As for the rollback I have no opinion. It certainly seems like an annoying bug.

llamabeast August 14th, 2008 08:50 AM

Re: Qwerty - MA team game. Running
 
Well, I've checked the files used in hosting and the golem was indeed scripted to cast returning, and did indeed have two pearls when the battle with the KotD began.

As for the rollback I have no opinion. It certainly seems like an annoying bug.

llamabeast August 14th, 2008 08:51 AM

Re: Qwerty - MA team game. Running
 
I suggest sending your files to Illwinter. Bugs are much much easier to find if you have an example of where they're occurring.

WraithLord August 14th, 2008 09:02 AM

Re: Qwerty - MA team game. Running
 
Until a decision whether or not to rehost is made I'm not going to start processing current turns. So I hope the decision will be reached soon.


All times are GMT -4. The time now is 10:36 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.