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-   -   HINNOM EATS EVERYTHING (http://forum.shrapnelgames.com/showthread.php?t=39615)

vfb July 29th, 2009 11:19 AM

Re: HINNOM EATS EVERYTHING
 
MA Mictlan Priests are great without a lab, just 60 gold for 3RP (neutral scales). Of course, you need some nice mountains to put up your fort in, so random maps are out. You want a temple anyway for more eagle warriors.

thejeff July 29th, 2009 11:21 AM

Re: HINNOM EATS EVERYTHING
 
Well, I have long had a soft spot for the Vaetti Hag as a useful mage recruitable without a lab. 3-4 rp for 55 gold without a lab. Not quite as useful as the Ammi, but much cheaper and they can handle all your S, D & N(with a booster) site searching spells and blood hunt.

Redeyes July 29th, 2009 12:47 PM

Re: HINNOM EATS EVERYTHING
 
Not to forget that Ashdod and Gath can do it too.

Ashdod does it (arguably) better than Hinnom.

Gath's option is extremely cheap - but requires a temple which costs 800 gold form them.

chrispedersen July 29th, 2009 03:21 PM

Re: HINNOM EATS EVERYTHING
 
Quote:

Originally Posted by Baalz (Post 703558)
Most of the other mages which can be recruited without a lab you don't really want to recruit even for research if a lab is available, there's just better options available.

Hmm.. we're hijaaking a thread. But I like the idea of a national remote summon mage spell, for a slow moving weak nation, in order to allow them to build a lab....

Gregstrom July 29th, 2009 04:20 PM

Re: HINNOM EATS EVERYTHING
 
EA Arco's philosophers?

thejeff July 29th, 2009 04:25 PM

Re: HINNOM EATS EVERYTHING
 
Technically, but they're capital only so it doesn't really matter.
And technically they're not mages...

P3D July 29th, 2009 05:30 PM

Re: HINNOM EATS EVERYTHING
 
Hinnom won't be a research lead, as the IIRC 125gp is not that good a price for 4/5RP even without a lab.

About Gath, the best option for research IMO is the S1N1 Sybil for 80gp, not sacred so won't need 80gp temples, and have 5% Fortune telling to offset Misfortune scales somewhat. The 50gp sages are a bargain, but S1N1 just offers more combat potential late game, spamming S2/S3/N2 spells by the dozen (Rev. communion, LotNS), and if you were not recruiting Sybils you won't have the numbers.

Executor July 29th, 2009 05:43 PM

Re: HINNOM EATS EVERYTHING
 
Fomoria has the worst battle mages IMO.
Sure, the Kings are great, but you don't risk them that much in battle with their insane cost of 500 and the very limited numbers.
You save them for SC usage but again risky since they have one vital flaw.
And your common mages are just crap. Fomorian druids suck badly!!! A1 WDNA 1 random. The only half usable ones are A2.

statttis July 29th, 2009 06:13 PM

Re: HINNOM EATS EVERYTHING
 
Quote:

Originally Posted by Executor (Post 703623)
Fomoria has the worst battle mages IMO.
Sure, the Kings are great, but you don't risk them that much in battle with their insane cost of 500 and the very limited numbers.
You save them for SC usage but again risky since they have one vital flaw.
And your common mages are just crap. Fomorian druids suck badly!!! A1 WDNA 1 random. The only half usable ones are A2.

What? Fomoria has awesome mages. Fomorian Kings are one of the strongest units in the game, whether for SC duty of casting. Fomorian druids don't have much magic but are still good for so much. Can't get no respect :hurt:

happygeek July 29th, 2009 06:23 PM

Re: HINNOM EATS EVERYTHING
 
Hey this is all fascinating. Sorry for being so new, mind if I ask? I havent played Hinnom more than 3 turns in SP (just started now to see what it's like), what I cant figure out is
- where does it say that population dies because of the units? I cant see that tag on any of the units. Just the gluttony. But I thought that is only for supplies?
- Baalz writes that they have all paths but water, and can site search all but water. I just clicked through all commanders to make sure, and I cant find Death. Am I missing something?
Looks fun, if a bit overpowered in MP, I will try some giant fun in SP!
Thank you for your help


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